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@GabaZieute

Are you using worldspace mods? And if so are you using the worldspace V3 patch?

I don't think it's a hardware issue (i7 6700K, 980Ti 6GB, 32GB Ram, SSD)
Yes switched from Worldspace 2.20 to v3
Tried going back to v2.20 => same
No scrapping mods and bUseCombinedObjects is still on
I removed all landscape mods => same
I run Fallout 4 in borderless windowed mode
Then went to remove all from the misc textures section => same
Tried the ipresentintervall off and adaptative vsync in nvidia drivers => same
ForceVideoMemorySize=true
VideoMemorySizeMb=24576 (I have 32GB Ram) => same
deleted ini and let game recreated them => same
applied Bethini tweaks => same
 
Kinda lost there
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What's the difference between a 10MM auto pistol and a 10MMpistol [Auto]? Oddly enough most of the pistol I've gotten so far seem to be auto, which is a disappointment because I prefer not to use auto/semi-auto.

 

Also I notice that in the chem lab there is a category for Ammo and one for Synger Ammo; both have the same thing.

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@dstansberry

 

BetterSettlersCommunityClothingPack v 1.1b is not needed the Clothing patch has a highly modified version to patch out bald fremale heads and some Morphing issues. It includes LL changes, changes to mortality patching and Adjusting the settlers to level with you (So they don't die so easily)

 

These changes came about as Elienora moved all her loose mods to the junkyard and some were not available at that point so I remade the patch to attend this issue. 

Edited by Gernash
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I don't think it's a hardware issue (i7 6700K, 980Ti 6GB, 32GB Ram, SSD)
Yes switched from Worldspace 2.20 to v3
Tried going back to v2.20 => same
No scrapping mods and bUseCombinedObjects is still on
I removed all landscape mods => same
I run Fallout 4 in borderless windowed mode
Then went to remove all from the misc textures section => same
Tried the ipresentintervall off and adaptative vsync in nvidia drivers => same
ForceVideoMemorySize=true
VideoMemorySizeMb=24576 (I have 32GB Ram) => same
deleted ini and let game recreated them => same
applied Bethini tweaks => same
 
Kinda lost there

 

Can you explain the Stutter a bit better (and where it's occoring)? 

you can try https://wiki.step-project.com/User:Gernash/test#The_Next_step

Texture/Decals TAB

 

(This is just to increase the load buffer for textures and helps with texture pop and load stutter)

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Ugh. So I just had a crash whilst loading a save. :P

 

I couple things I've notice. In inventory, eyewear has both the icon and the tag and when looting bodies, the items have only the tag and not the icon.

Were was the save?

 

What was the name of the eyeware, or is it all eyeware?

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Welded Google ... that's the first eyewear I've gotten.

 

Okay, so I've just gotten into Concord, taken out the raiders and saved inside the store across from the museum. I have not installed Subway Runner yet and am not using your worldspace patch (am waiting for the non-LI version).

 

On a side note, my FPS is still 59-61.

Edited by rayhne
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Without Worldspace mods you are using the vanilla framework and life is good.


MODWiki-WorldspaceV4.2-Patch Uploaded

 

Removed LI

includes

-14,17 16,11 12,0 0,2 12,-1 6,-4 4,-14 -9,9 -4,-8 -7,-1

This should be all the SWR Zones

Starting 3DNPC

 

NOTE: THIS IS FOR BTI 8.9.3!!!

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yep you will if you use those 3 mods. you won't get fps loss but will get Load wheels and a COUGH when entering some cells in Concord. 

 

The V4 patch is for you!! Well not really but give it a try and load your bad save should load right up

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Okay, I loaded a different save and went and saved in different places and they loaded fine. Going to get that patch.

 

I did notice several hiccups while walking through Concord.

 

That patch used 3NPC and I don't use that mod. Don't even know what it is.

 

Found it. Interesting. Maybe.

Edited by rayhne
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