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The Gunner patches were just a quick fix they will be modular

 

bUseCombinedObjects=0 is only for concord

bUseCombinedObjects=1 is for the commonwealth

 

 

This is because of a booboo on my behalf.

Edited by Gernash
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Modwiki Ver2.2.2 is Under Construction

 

Due to the changes in Worldspace-Patch and the inherent issues with Mods altering cells that are adjacent or co-existing with other mods. I'll Just add a basic load-out and a more advanced one for those that like to take a walk on the wild side.

 

I'll also update the Settler clothing further and update to the latest patches on the nexus as of today 17/03/2017

 

Gunner overhaul will be included as well with additional clothing/uniforms.

 

 

Ongoing update LOG (if your not aware)

 


Edited by Gernash
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TAKE 3

 

 

MODWiki-WorldspaceV4.5-Patch Uploaded

 

 

ATTENTION: As dreadflopp pointed out I'm a miserable excuse for a tester I compiled the patches without bUseCombinedObjects=0 an it the reason people were getting the odd "Occlusion" with BTI ARRRGGGGG!!!

I've add UVD data so that should resolve the problem.

 

Thanks, the patch works fine. The best thing about making guides and patches official is that others can do the testing for you :thumbsup:

 

 

What's happening
  1. Thanks for making my weekend all about patching

Sooo sleep will be an optional component apparently.

 

You're welcome :)

I know how you feel. It feels nice to play some games and let others do the patching for awhile. I'll be back to patching Skyrim as soon as the script extender is released I guess. You are making a tremendous job with these patches. Are you using scripts or are you patching everything manually (not thinking about the worldspace patches).

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I make the patches manually then make a MASS override patch as a Check all then got through it line by line.

 

Currently the Main patches cover almost every aspect of current mods on the nexus so any new mods are just basic override patches.

 

Currently the "NEW" trend is to use scripts for injection it's becoming a pain in the ars, as I'm not allowed to alter those mods. 

 

SO in the future I'll be excluding those types of mods 

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Last night, I was running through Cambridge on the 4.4 Worldspace patch, and I noticed a house just down the street from Kendall Hospital with the occlusion/flickering issue.  Dunno if that's already addressed in the 4.5 patch (I'm downloading that now), but I haven't seen much mention of the Cambridge area so I thought I'd bring it up, anyway.

 

Out of curiosity, what does "Gunrunners" do that needs to be patched?

 

A final thought - your Nexus page is titled "Preset Dividers for ModOrganiser".  That has got to be the *least* important thing on that page.

 

[EDIT] Even more final- Where's the "Scrap" patch you mentioned?

Edited by c0c0c0
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I'm hiding as this is a WIP and I'm trying to modify wwaaaayyy to much so Until I feel confident with it it's in an oddball location.

 

I can just make a new Nexus page and host it but I don't really want too much attention.

 

With the current "problems" you could imaging 20+ people QQing...

 

Also the Cambridge and other zones will have to go on the back burner I'll re-attend the WORLDSPACE patch after CORE 2.2.2

 

As I have a functional Path of progress for that I'll get the main bits released then Generate the UVD data for the Navmeshed zones and add the 10 or so that are missing.


maybe this guy can help me out ;)

 

https://www.nexusmods.com/fallout4/mods/22732/?

 

(Intended as a joke - my comment that is)

Edited by Gernash
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I'm hiding as this is a WIP and I'm trying to modify wwaaaayyy to much so Until I feel confident with it it's in an oddball location.

...

 

With the current "problems" you could imaging 20+ people QQing...

 

Bad news, dude - this thing is "live" as hell.  There are literally NO other solid build guilds, and certainly nothing using MO2.  Every time I see someone on Reddit asking for a way to get started with a truly modded FO4, I send them your way.

 

I get that you aren't comfortable with its current level of imperfection, but build guides are *always* going to be a moving target.  Every time you finish your patch set, someone goes and updates their core mod.  Take solace in the fact that, at it's worse, your build guide will never be as buggy as the original game was.  ;-)

 

I appreciate the obscene amounts of work you are putting into this and have absolutely no expectation of a "flawless" gaming experience.  Just a better one.

Edited by c0c0c0
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Thanks for that, I appreciate it.

 

I just like to finish what I start but there are so many things to do and as I do stuff more adventures appear.

 

e.g.

In the gunners overhaul section (will be up shortly) there is a resource for a Full metal combat helmet retexture and headlamp soooo I wanty light on helmet so I have to add PA helm light and stuff... it goes on and on and on

 

With the worldspace that is just me wanting better FPS and have WS mods I purchased the 1070 I'm using and was only getting 20FPS in some areas zzzzz

 

 

(EDIT): I'm adding teh PA Light to anything with a light so you get the 

Pip-Boy Flashlight (Pipboy - Power Armor - Lamp Overhaul)  functioning with it. Edited by Gernash
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There is always 1 more.....The Oily Pidgin!!  (FlaconOil )

 

Edit1

Arrg soo many new textures hurts my brain!!!

 

Sigh- I'm not going to Update this mod Till next week I have to go through all the textures again.....

 

Edit 2

OH One more thing I noticed some of the foot paths using different textures.

zzzzz

I'll go through the texture mods and resolve this as it's Bugging me.

 

Edit 3

Third thought I shouldn't have mentioned it as not you will not be able to un-see it.....

 

 

Nothing to see here carry on

Edited by Gernash
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[spoiler=Pre Patch Plugins.txt]# This file was automatically generated by Mod Organizer.
*Fallout4.esm
*DLCRobot.esm
*DLCworkshop01.esm
*DLCCoast.esm
*DLCworkshop02.esm
*DLCworkshop03.esm
*DLCNukaWorld.esm
*Unofficial Fallout 4 Patch.esp
*ArmorKeywords.esm
*HUDFramework.esm
*NewCalibers.esp
*Loads.esm
*ConcealedArmor.esm
*ZW's F4 Overhaul Master.esm
*Arbitration - Resources.esm
*Homemaker.esm
*Snap'n Build.esm
*Settlement Resources Rebalanced.esp
*Homemaker - Greenhouse and Bunker Disabler.esp
*Homemaker - Streetlights Use Passive Power.esp
*OCDecorator.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*OCDecorator - No Experience.esp
*AutoDoors.esp
*AD_DLC.esp
*SettleObjExpandPack.esp
*SettleObjExpandPack-AutoDoorsPatch.esp
*CleanSettlement Greenhouse.esp
*AES_Renovated Furniture.esp
*AkaWaterWorld.esp
*Evan_Modular Kitchen.esp
*CWSS Redux.esp
*SMH.esp
*DogBed.esp
*OctaviusSentibar_Labels.esp
*CREAtiveClutter.esp
*dinoshelf.esp
*dinoshelf_extra_ammo.esp
*dinoshelf_retex.esp
*OWR.esp
*OWR_CraftableDecor.esp
*OWR_CraftableDecor_CW.esp
*hdreworkedprojectrevised.esp
*D.E.C.A.Y.esp
*RaiderOverhaul.esp
*Glowing Animals Emit Light.esp
*SuperMutantOverhaul.esp
*Synth Overhaul.esp
*GunnersOverhaul.esp
*ImmersiveVendors.esp
*Armorsmith Extended.esp
*Armorsith All DLCs Patch.esp
*Armorsmith All DLCs Patch.esp
*Crafting Workbench.esp
*Crafting Workbenches - Ammo.esp
*Crafting Workbenches - Faction and Quest Requirements.esp
*Craftable Armor Size.esp
*Craftable Armor Size - Fix Material Requirements.esp
*Crafting Workbenches - Removed Crafting Experience.esp
*ConcealedArmor.esp
*Realistic Guns and Bullets Overhaul.esp
*TakeCover.esp
*3dscopes-framework.esp
*3dscopes.esp
*3dscopes-FarHarbor.esp
*3dscopes-NukaWorld.esp
*3dscopes Add+DLC+BMD Sollus91 Custom.esp
*Better Explosives - Normal.esp
*Better Explosives - Enhanced Grenades.esp
*Better Explosives - Far Harbor.esp
*Better Explosives - Grenade Frequency 30.esp
*Extended weapon mods.esp
*CutWeaponModsRestored.esp
*CutWeaponModsRestored-Automatron.esp
*CutWeaponModsRestored-FarHarbor.esp
*CutWeaponModsRestored-NukaWorld.esp
*CWMR-Patch-AWKCR.esp
*CWMR-Patch-Extended weapon mods.esp
*Compatibility patch - AWKCR - RGBO.esp
*LegendaryModification.esp
*LegendaryModification2LM.esp
*LegendaryModificationCSA.esp
*LegendaryModificationGroknak.esp
*LegendaryModificationMisc.esp
*LegendaryModification - DLC Far Harbor.esp
*LegendaryModification - DLC Far Harbor (2LM).esp
*LegendaryModification - DLC Far Harbor (2LM Concealed).esp
*LegendaryModification Combined - 2LM and DLC's.esp
*NewCalibers_extendedWeaponMods.esp
*Weaponsmith Extended 2.esp
*Tracers - Light em up.esp
*VaultTecAcceleratedFocusSystem.esp
*VaultTecAcceleratedFocusSystem - FarHarbor.esp
*VaultTecAcceleratedFocusSystem - NukaWorld.esp
*MojaveImports.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp
*FunctionalDisplays.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-AID-VIS-WI.esp
*FunctionalDisplays-MISC-VIS.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*EasyHacking.esp
*CarryWeight1000.esp
*CarryWeight200Strength.esp
*No Fusion Core Drain.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*ShellRain.esp
*Live Dismemberment - BrutalNoHeadshots.esp
*QuickTrade.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*CBBE.esp
*Realistic Death Physics - ALL DLC.esp
*The Eyes Of Beauty.esp
*TrueReporter.esp
*3DNPC_FO4.esp
*EveryonesBestFriend.esp
*dD-Enhanced Blood Basic.esp
*Move (Get Out the Way).esp
*FO4Hotkeys.esp
*AtomicRadio.esp
*Companion Fall Damage Immunity.esp
*Arbitration - Button Lowered Weapons.esp
*BetterSettlers.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersMortalPack.esp
*BetterSettlersFarHarborPatchMortal.esp
*BetterSettlersNoLollygagging.esp
*AzarPonytailHairstyles.esp
*Hoodless Scribe Hat.esp
*Armorsmith Deserter X.esp
*Eli_ArmourCollection.esp
*Armorsmith Elianora.esp
*PoliceGlassesStandalone.esp
*Evil Detective Outfit.esp
*Survivalist.esp
*WastelandFashion.esp
*WastelandFashionAccessories.esp
*Wasteland Fashion Armorsmith Patch.esp
*RaiderFaceVariety_2.0.esp
*TrapperFaceVariety.esp
*AA Lots More Settlers and Enemies.esp
*AA LMSE_BetterSettlers11c_Patch_Mortal.esp
*AA LMSE_FarHarbor.esp
*AA LMSE_FarHarbor_BetterSettlers_Patch_Mortal.esp
*AA LMSE_VariedRaiders_Patch.esp
*Clothing Of The Commonwealth.esp
*Crimsomrider's 1950s Feminine Outfits.esp
*Settler Sandbox Overhaul.esp
*Grunts.esp
*Guards.esp
*Randomized DC Guard Outfits.esp
*SettlersRename.esp
*AnS Wearable Backpacks and Pouches.esp
*AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
*AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
*AnS Wearable Backpacks and Pouches - AWKCR.esp
*SalvageBeacons.esp
*Dogmeat's Backpack.esp
*Generator Fusebox - More realistic version.esp
*K9TacticalHarness.esp
*Reverb and Ambiance Overhaul.esp
*Immersive HUD.esp
*No more monochrome - Color setting for the Pipboy!.esp
*Scavver's Toolbox.esp
*Binoculars.esp
*NewRecipesFH-VIS.esp
*Arbitration - Recommended Core.esp
*Arbitration - Automatron AI.esp
*Ephla's Unique Chems.esp
*Laurent's Robot Skins.esp
*Anchorage Power Armor.esp
*Consistent Power Armor Overhaul.esp
*FALLOUT4WT.esp
*ZW's F4 Overhaul - Power Armor.esp
*ZWPAO - MegaPatch.esp
*ZWPAO - Nuka World Patch.esp
*ValdacilsItemSorting - Synth Overhaul TAGS.esp
*Raider Overhaul - AE Patch-Restored Content-VIS.esp
*Raider Overhaul - AE Patch-Restored Content.esp
*Raider Overhaul - AE Patch.esp
*Weaponsmith - Armorsmith - Synth Overhaul Patch.esp
*Weaponsmith - VIS Icon Patch.esp
*SuperMutantOverHaul-Armorsmith.esp
*WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp
*Loads of Ammo - Leveled Lists.esp
*3dscopes-AddToSpawnList.esp
*Waterworld - Puddle Fix.esp
*FAR.esp
*NAC-PRC.esp
*NAC-PRC-FarHarbor.esp
*NAC-PRC-NukaWorld.esp
*UltraInteriorLighting.esp
*UltraInteriorLighting_Automatron.esp
*EnhancedLightsandFX.esp
*Pip-Boy Flashlight.esp
*Charles River Cell Correction.esp
*WET.esp
*WorkshopRearranged.esp
*WorkshopRearranged_AtomicRadio_Patch.esp
*WorkshopRearranged_MojaveImports_Patch.esp
*WorkshopRearranged_RenovatedFurniture_Patch.esp
*WorkshopRearranged_SnB_Patch.esp
*BetterModDescriptions.esp
*Plenty 'O' Exploration.esp
*StumbleUponInteriors.esp
*subwayrunnnerdynamiclighting.esp
*BTInteriors_Project.esp
*WorkshopRearranged_BTInteriors_Patch.esp
*MODWiki-MW-PA-Gunner-Patch.esp
*MODWiki-CORE Gunner-Patch.esp
*MODWiki - CORE - Patch.esp
*MODWiki -Power Armor-Patch.esp
*MODWiki-ModernWeapons-Patch.esp
*Gernash_PERSONAL.esp
*MODWiki-BettersettlersClothing-Patch.esp
*MODWiki-CraftingRedirect-Patch.esp
*MODWiki-WorldspaceV4-Patch.esp

 

Edited by Gernash
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Starting Power Armor

 

I've inspected the Patches and I'm unsure as to why they are depreciated/removed. As they are just adding keywords to DLC PA and without it you will not be able to modify the armor with ZW mod.

 

I do not know if there is a new version coming out.

 

I can't see that there would be any conflict of interest if I re-patch the DLC and for consistency leave the Operation Anchorage Power Armor paint transformation included.

 

IF THERE ARE ANY PROBLEMS WITH THIS HAPPENING PLEASE TELL ME AND I'LL REMOVE THE INTEGRATION

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Ugh. Eyeballed those ini edits above and I don't have most of those but not sure I need them.

 

Current load order

 

 

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
DLCUltraHighResolution.esm
ArmorKeywords.esm
HUDFramework.esm
ConcealedArmor.esm
ZW's F4 Overhaul Master.esm
Arbitration - Resources.esm
Homemaker.esm
Snap'n Build.esm
Elys - SettlementBuildMaxSize.esp
uncappedsettlementsurplus.esp
BrighterSettlementLights.esp
Reverb and Ambiance Overhaul.esp
QuieterSettlementsMerged.esp
Decal Stain Remover REDUX - All DLC.esp
Homemaker - Greenhouse and Bunker Disabler.esp
Homemaker - Streetlights Use Passive Power.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
OCDecorator - No Experience.esp
AutoDoors.esp
SettleObjExpandPack.esp
AES_Renovated Furniture.esp
Evan_Modular Kitchen.esp
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
WorkshopRearranged.esp
Ground_Vanilla.esp
CWSS Redux.esp
dD-Enhanced Blood.esp
LaundryDay.esp
DishWashing.esp
DogBed.esp
OctaviusSentibar_Labels.esp
OctaviusSentibar_Labels_NotWithoutAPen.esp
CREAtiveClutter.esp
MasterworkArchitectureProject.esp
Eli_Crafting Shiz 9000.esp
dinoshelf.esp
dinoshelf_extra_ammo.esp
dinoshelf_retex.esp
OWR_CraftableDecor.esp
OWR_CraftableDecor_CW.esp
Glowing Animals Emit Light.esp
GunnersOverhaul.esp
Armorsmith Extended.esp
Armorsmith All DLCs Patch.esp
Crafting Workbench.esp
Crafting Workbenches - Ammo.esp
Crafting Workbenches - Faction and Quest Requirements.esp
Craftable Armor Size - Fix Material Requirements.esp
Craftable Armor Size.esp
ConcealedArmor.esp
Synth Overhaul.esp
FunctionalDisplays.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays-MISC-VIS.esp
QuickEnterFromStand.esp
QuickExitToStand.esp
ShellRain.esp
QuickTrade.esp
Realistic Death Physics - ALL DLC.esp
DrunkenGnomes_Gnomepocolypse.esp
BTInteriors_Project.esp
3DNPC_FO4.esp
Settlements - Lights Out.esp
BetterModDescriptions.esp
ZW's F4 Overhaul - Power Armor.esp
subwayrunnnerdynamiclighting.esp
MojaveImports.esp
CleanSettlement Greenhouse.esp
The Collector's Guides AIO.esp
Eli_Armour_Compendium.esp
ImmersiveGenericDialogues.esp
FallComplete.esp
plenty 'o' exploration.esp
Goodfellow's Diamond City Defences.esp
Diverse Cats.esp
TrashcanFix.esp
WET.esp
Immortal Cats 2.esp
Sanctuary Round Up Bridge and Bricks.esp
CartographersMapMarkers Commonwealth.esp
StumbleUponInteriors.esp
Sanctuary Raider & Dog Removed.esp
Charles River Cell Correction.esp
AkaWaterWorld.esp
AtomicRadio.esp
SH Prewar Expansion.esp
OWR.esp
aes_rendeco.esp
WRPatchesMerged.esp
AD_DLC.esp
SettleObjExpandPack-AutoDoorsPatch.esp
SMH.esp
free_downgrades.esp
Weaponsmith - VIS Icon Patch.esp
CutWeaponModsRestored.esp
CutWeaponModsRestored-Automatron.esp
CutWeaponModsRestored-FarHarbor.esp
CutWeaponModsRestored-NukaWorld.esp
CWMR-Patch-AWKCR.esp
FunctionalDisplays-AID-VIS-WI.esp
FunctionalDisplays-Patch-DLC-ALL-VIS.esp
Pet - Call -Feed Dogmeat.esp
HushDogmeat.esp
EveryonesBestFriend.esp
TakeCover.esp
Arbitration - Button Lowered Weapons.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersNoLollygagging.esp
BetterSettlersFarHarborPatch.esp
SettlersRename.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
K9TacticalHarness.esp
Immersive HUD.esp
No more monochrome - Color setting for the Pipboy!.esp
Scavver's Toolbox.esp
Binoculars.esp
Ephla's Unique Chems.esp
Ephla's Unique Beverages.esp
Laurent's Robot Skins.esp
Anchorage Power Armor.esp
FALLOUT4WT.esp
ZWPAO - Nuka World Patch.esp
Pip-Boy Flashlight.esp
Waterworld.esp
Waterworld - Puddle Fix.esp
Snappy_HouseK.esp
Snappy_DecoKit.esp
SnapBeds.esp
Friffy_Fixed Rugs.esp
Friffy_Fixed Curtains.esp
FAR.esp
DynamicInteriorFogRemoval.esp
HoloTime_2.esp
BetterModDescriptionsZWF4OPA.esp
LegendaryModification.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModificationMisc.esp
Consistent Power Armor Overhaul.esp
ZWPAO - MegaPatch.esp
MoreWeaves.esp
BetterModDescriptionsMW.esp
SkjAlert_All_DLC.esp
mso_sms.esp
Craftable Animal Glue - Adhesive Recipes.esp
SaveManager.esp
BetterModDescriptionsCAS.esp
BetterModDescriptionsLMNormal.esp
RealTroughs.esp
BetterModDescriptionsLMMiscNormal.esp
DX Adventurer Outfit.esp
VisibleCompanionAffinity.esp
BetterCompanions.esp
ModdableRobotSettlers.esp
Guards.esp
Randomized DC Guard Outfits.esp
Old World Plaids.esp
GruffyddsSignsAndPosters.esp
PowerArmorHUD.esp
XnjguyFilledMods_AIO.esp
RequestTimeAIO.esp
NoMoreRandomTurretMks.esp
VendorVariety.esp
Power Conduits and Pylons Overhaul.esp
Weapon Rack Extended.esp
SettlementGarageSale.esp
Hermetic_PA.esp
EvilViking13_MinutemenMorale.esp
DeadBodyCollision.esp
Perk Magazine Material Fix.esp
No More Fake Puddles - Nuka World 1-0.esp
NullifyMoleratDisease.esp
Remove Overweight Cant Run Message.esp
ShelteredBeds.esp
Standalone.esp
LootInVaultLockers.esp
Immortal Cats - Cat Meat to Cat Food.esp
QuestsTags_DLC01_Automatron.esp
QuestsTags_DLC03_FarHarbor.esp
QuestsTags_DLC04_NukaWorld.esp
QuestsTags_DLC06_VaultTec.esp
SkipHSH1_6.esp
BetterModDescriptionsAE.esp
spacefiddle_Follower-Stealth-Distance-Fixes.esp
VerticalConduits.esp
AA LMSE_FarHarbor.esp
TrapperFaceVariety.esp
Farm.esp
SafeTrunkContentsReworked.esp
RealComics.esp
ComicCollector.esp
CWMR-Patch-ValdacilsItemSorting-AllDLC.esp
BetterModDescriptionsCWMR.esp
My_Minutemen.esp
AA Lots More Settlers and Enemies.esp
RaiderFaceVariety_2.0.esp
CompRedo.esp
Ground_Farm.esp
Northland Diggers New.esp
MoreColorfulHarvest.esp
UMD - A.esp
QuestsTags_00_NotAllDLC.esp
minutementweak.esp
CleanSettlementsMerged.esp
More Realistic Cats.esp
SH Expansion Leveled List.esp
CartographersMapMarkers FarHarbor.esp
CartographersMapMarkers NukaWorld.esp
MojaveImports - SafeTrunkRework.esp
NoVanillaRadiantDLCLocations.esp
LMSE Patch.esp
MODWiki - CORE - Edited - Patch.esp
MODWiki -Power Armor-Edited-Patch.esp
MODWiki-CraftingRedirect-Edited-Patch.esp
MODWiki-WorldspaceV4-Patch.esp
MODWiki-CORE Gunner-Patch.esp
Merged Patch.esp
Scrap Everything - Core.esp
Scrap Everything - Far Harbor.esp
Scrap Everything - Nuka World.esp
CleanSettlement Greenhouse Scrap Everything Compatibility.esp
Scrap Override Patch.esp

 

 

If you see any that can be safely merged, let me know.

 

I'm not far along in the game so I'm debating as to whether I should start again.

Edited by rayhne
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