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Posted (edited)

FNIS fails on creating defaultfemale.hkx

 

Anyone know what fails? is it mod organizer related?

im using skyrim special edition

 

(EDIT)

 

So i tried disabling the Pretty Female Idles mod, and now it works. 

will dig deeper and reinstall that mod and see what the problem is

 

 03117401324c739abb6a60658f1a4457.png

Edited by spirevipp
Posted

I've moved your post to the Skyrim SE specific version of FNIS as that is what you are running.

Question: how are you using MO for SSE?

There is a plugin on the SSE nexus which you put in the modorganizer/plugins folder. this let mod organizer recognize SSE. It does not support nmm links, so you have to dl mods manually. i found out that you can dl the mods into mod organizer's downloads folder which will let you install them easier through the downloads tab. 

The version/update function does not work, the archive handler does not work, wrye bash compatability is just bare minimum (wrye can read your files, but cant enable/disable, bashed patches appear in the data folder)

MO crashes freqently, often during installs (most of them install properly, just MO freezing)

Posted

There is a plugin on the SSE nexus which you put in the modorganizer/plugins folder. this let mod organizer recognize SSE. It does not support nmm links, so you have to dl mods manually. i found out that you can dl the mods into mod organizer's downloads folder which will let you install them easier through the downloads tab. 

The version/update function does not work, the archive handler does not work, wrye bash compatability is just bare minimum (wrye can read your files, but cant enable/disable, bashed patches appear in the data folder)

MO crashes freqently, often during installs (most of them install properly, just MO freezing)

No MO freezing on my side.

It's not perfect but it's functional 

  • 11 months later...
  • 6 months later...
Posted
Hey there,

 

Just wanted to ask if there was anybody who uses the FNIS with PCEA2 on Mod Organizer 2; who also use the "File Redirection" feature.

 

I recently started using it after FNIS started crashing on me back when it was still outputting to the mod organizer "overwrite" folder. I had a talk with the MO2 devs @GrantSP and @AL12rs and they recommended to use the File Redirection feature, to which my problem was seemingly solved- no crashes, and successful FNIS generations.

 

However, the PCEA2 mod stopped working, and none of the animations provided from it showed up in-game. I did a little snooping around my FNIS logs and it turns out animations from PCEA2 weren't being read anymore:

 

"Number of animations for FNIS_PCEA2: 0"

I then looked back to an old log I had before I used file redirection and before FNIS started crashing on me, and I saw this:

 

"Number of animations for FNIS_PCEA2: 652" 

Keep in mind I didn't add/remove any animations from the PCEA2 folder the whole time.

 

Do any of you use PCEA2 with File Redirection, and if there were problems what did you do to solve it?

Posted

This may be a silly question but you do have the PCEA2 mod active in the left pane? I fully expect the answer is yes so just covering the easy stuff first. The way I understand the devs doing this is as follows:

 

Install FNIS as a mod in Mod Organizer and ensure it is active

Install PCEA2 as a mod in Mod Organizer and ensure it is active

Create an empty "FNIS Output" mod in Mod Organizer

Uncheck the "FNIS Output" mod so it is inactive and wont' be seen by USVFS

Run "Generate FNIS for Users" and redirect the output to the "ModOrganizer/mods/FNIS Output" folder

Check the "FNIS Output" mod so it is now active

 

I have not explicitly tried using PCEA2 so I can't guarantee this will solve the problem and it may be what you're already doing.

Posted (edited)

PCEA2 is both active on the left pane and the load order.That’s also the exact process I use whenever I generate.

Edited by Martimius
Posted

Well, for what it's worth, I seem to be getting the same behavior you are reporting. I'll have to play with this in MO 1.3.11 tomorrow after work and compare the log files because something is definitely strange here.

 

 

Number of animations for FNIS_PCEA2: 0 Total non-AA: 0 Total AA: 0
Posted

Yeah, thanks very much to localmandiesaftercraftingleather. I tried this 9 ways from Sunday to get this working without any success at all. FNIS recognized and generated the base animations would not recognize animations in PCEA2. Finally localmandiesaftercraftingleather pops in and says don't use RedirectFiles - it doesn't work with PCEA2. So I commented out RedirectFiles= in the FNIS.ini file and it worked like a charm.

 

EDIT: In case it matters I'm using Mod Organizer 2.1.3 Dev Build 8

Posted

Unfortunately the files are all in A-Z order in the FNIS log from MO1 and Z-A order in the FNIS log from MO2 so I had to manually sort the log entries to get a good diff. I think this part of the FNIS log file is the most important when using the RedirectFiles option:

 

 

 

Reading FNIS_PCEA2AA Set 0 - mod: FNIS_PCEA2 group: _mtidle ngroups: 2 files found/missing: 0/ 2 Bhav.pattern: 203E0
AA Set 1 - mod: FNIS_PCEA2 group: _1hmidle ngroups: 3 files found/missing: 0/ 6 Bhav.pattern: 36081
AA Set 2 - mod: FNIS_PCEA2 group: _2hmidle ngroups: 2 files found/missing: 0/ 2 Bhav.pattern: 30000
AA Set 3 - mod: FNIS_PCEA2 group: _2hwidle ngroups: 2 files found/missing: 0/ 2 Bhav.pattern: 30000
AA Set 4 - mod: FNIS_PCEA2 group: _magidle ngroups: 3 files found/missing: 0/ 6 Bhav.pattern: 300C0
AA Set 5 - mod: FNIS_PCEA2 group: _sneakidle ngroups: 1 files found/missing: 0/ 1 Bhav.pattern: 32021
AA Set 6 - mod: FNIS_PCEA2 group: _staffidle ngroups: 1 files found/missing: 0/ 2 Bhav.pattern: 360C1
AA Set 7 - mod: FNIS_PCEA2 group: _mtx ngroups: 1 files found/missing: 0/ 14 Bhav.pattern: 30
AA Set 8 - mod: FNIS_PCEA2 group: _1hmmt ngroups: 4 files found/missing: 0/ 88 Bhav.pattern: 1A000
AA Set 9 - mod: FNIS_PCEA2 group: _2hmmt ngroups: 4 files found/missing: 0/ 88 Bhav.pattern: 1A000
AA Set 10 - mod: FNIS_PCEA2 group: _bowmt ngroups: 1 files found/missing: 0/ 34 Bhav.pattern: 1B000
AA Set 11 - mod: FNIS_PCEA2 group: _magmt ngroups: 3 files found/missing: 0/ 60 Bhav.pattern: 28180
AA Set 12 - mod: FNIS_PCEA2 group: _magcastmt ngroups: 2 files found/missing: 0/ 40 Bhav.pattern: 20180
AA Set 13 - mod: FNIS_PCEA2 group: _sneakmt ngroups: 1 files found/missing: 0/ 22 Bhav.pattern: 3B8A0
AA Set 14 - mod: FNIS_PCEA2 group: _1hmatk ngroups: 3 files found/missing: 0/ 132 Bhav.pattern: 30000
AA Set 15 - mod: FNIS_PCEA2 group: _1hmatkpow ngroups: 2 files found/missing: 0/ 26 Bhav.pattern: 10000
AA Set 16 - mod: FNIS_PCEA2 group: _1hmblock ngroups: 1 files found/missing: 0/ 8 Bhav.pattern: 6000
AA Set 17 - mod: FNIS_PCEA2 group: _1hmstag ngroups: 1 files found/missing: 0/ 9 Bhav.pattern: 2
AA Set 18 - mod: FNIS_PCEA2 group: _2hmatk ngroups: 3 files found/missing: 0/ 129 Bhav.pattern: 1A000
AA Set 19 - mod: FNIS_PCEA2 group: _2hmatkpow ngroups: 1 files found/missing: 0/ 7 Bhav.pattern: 10000
AA Set 20 - mod: FNIS_PCEA2 group: _2hmblock ngroups: 2 files found/missing: 0/ 16 Bhav.pattern: 6000
AA Set 21 - mod: FNIS_PCEA2 group: _magatk ngroups: 3 files found/missing: 0/ 117 Bhav.pattern: 100C0
AA Set 22 - mod: FNIS_PCEA2 group: _mageqp ngroups: 1 files found/missing: 0/ 7 Bhav.pattern: 20001
AA Set 23 - mod: FNIS_PCEA2 group: _shout ngroups: 1 files found/missing: 0/ 12 Bhav.pattern: 18
AA Set 24 - mod: FNIS_PCEA2 group: _magcon ngroups: 2 files found/missing: 0/ 20 Bhav.pattern: 200C0
AA Set 25 - mod: FNIS_PCEA2 group: _dw ngroups: 1 files found/missing: 0/ 26 Bhav.pattern: 36000
AA Set 26 - mod: FNIS_PCEA2 group: _jump ngroups: 2 files found/missing: 0/ 20 Bhav.pattern: 20000
AA Set 27 - mod: FNIS_PCEA2 group: _sprint ngroups: 5 files found/missing: 0/ 65 Bhav.pattern: 30004
AA Set 28 - mod: FNIS_PCEA2 group: _shield ngroups: 1 files found/missing: 0/ 13 Bhav.pattern: 26001
 V1.3 ...
Number of animations for FNIS_PCEA2: 0 Total non-AA: 95 Total AA: 0

 

 

This is the same section of the log from MO1 and it looks similar in MO2 when I remove the RedirectFiles option:

 

 

 

Reading FNIS_PCEA2AA Set 0 - mod: FNIS_PCEA2 group: _mtidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 203E0
AA Set 1 - mod: FNIS_PCEA2 group: _1hmidle ngroups: 3 files found/missing: 5/ 1 Bhav.pattern: 36081
AA Set 2 - mod: FNIS_PCEA2 group: _2hmidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 30000
AA Set 3 - mod: FNIS_PCEA2 group: _2hwidle ngroups: 2 files found/missing: 2/ 0 Bhav.pattern: 30000
AA Set 4 - mod: FNIS_PCEA2 group: _magidle ngroups: 3 files found/missing: 6/ 0 Bhav.pattern: 300C0
AA Set 5 - mod: FNIS_PCEA2 group: _sneakidle ngroups: 1 files found/missing: 1/ 0 Bhav.pattern: 32021
AA Set 6 - mod: FNIS_PCEA2 group: _staffidle ngroups: 1 files found/missing: 2/ 0 Bhav.pattern: 360C1
AA Set 7 - mod: FNIS_PCEA2 group: _mtx ngroups: 1 files found/missing: 14/ 0 Bhav.pattern: 30
AA Set 8 - mod: FNIS_PCEA2 group: _1hmmt ngroups: 4 files found/missing: 56/ 32 Bhav.pattern: 1A000
AA Set 9 - mod: FNIS_PCEA2 group: _2hmmt ngroups: 4 files found/missing: 49/ 39 Bhav.pattern: 1A000
AA Set 10 - mod: FNIS_PCEA2 group: _bowmt ngroups: 1 files found/missing: 2/ 32 Bhav.pattern: 1B000
AA Set 11 - mod: FNIS_PCEA2 group: _magmt ngroups: 3 files found/missing: 35/ 25 Bhav.pattern: 28180
AA Set 12 - mod: FNIS_PCEA2 group: _magcastmt ngroups: 2 files found/missing: 31/ 9 Bhav.pattern: 20180
AA Set 13 - mod: FNIS_PCEA2 group: _sneakmt ngroups: 1 files found/missing: 16/ 6 Bhav.pattern: 3B8A0
AA Set 14 - mod: FNIS_PCEA2 group: _1hmatk ngroups: 3 files found/missing: 81/ 51 Bhav.pattern: 30000
AA Set 15 - mod: FNIS_PCEA2 group: _1hmatkpow ngroups: 2 files found/missing: 14/ 12 Bhav.pattern: 10000
AA Set 16 - mod: FNIS_PCEA2 group: _1hmblock ngroups: 1 files found/missing: 3/ 5 Bhav.pattern: 6000
AA Set 17 - mod: FNIS_PCEA2 group: _1hmstag ngroups: 1 files found/missing: 9/ 0 Bhav.pattern: 2
AA Set 18 - mod: FNIS_PCEA2 group: _2hmatk ngroups: 3 files found/missing: 41/ 88 Bhav.pattern: 1A000
AA Set 19 - mod: FNIS_PCEA2 group: _2hmatkpow ngroups: 1 files found/missing: 6/ 1 Bhav.pattern: 10000
AA Set 20 - mod: FNIS_PCEA2 group: _2hmblock ngroups: 2 files found/missing: 2/ 14 Bhav.pattern: 6000
AA Set 21 - mod: FNIS_PCEA2 group: _magatk ngroups: 3 files found/missing: 95/ 22 Bhav.pattern: 100C0
AA Set 22 - mod: FNIS_PCEA2 group: _mageqp ngroups: 1 files found/missing: 5/ 2 Bhav.pattern: 20001
AA Set 23 - mod: FNIS_PCEA2 group: _shout ngroups: 1 files found/missing: 8/ 4 Bhav.pattern: 18
AA Set 24 - mod: FNIS_PCEA2 group: _magcon ngroups: 2 files found/missing: 13/ 7 Bhav.pattern: 200C0
AA Set 25 - mod: FNIS_PCEA2 group: _dw ngroups: 1 files found/missing: 25/ 1 Bhav.pattern: 36000
AA Set 26 - mod: FNIS_PCEA2 group: _jump ngroups: 2 files found/missing: 10/ 10 Bhav.pattern: 20000
AA Set 27 - mod: FNIS_PCEA2 group: _sprint ngroups: 5 files found/missing: 15/ 50 Bhav.pattern: 30004
AA Set 28 - mod: FNIS_PCEA2 group: _shield ngroups: 1 files found/missing: 7/ 6 Bhav.pattern: 26001
 V1.3  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 557 alternate animations) ...
Number of animations for FNIS_PCEA2: 557 Total non-AA: 95 Total AA: 557

 

 

All I can really say is that apparently FNIS isn't finding something or isn't reading it properly. I still want to go back to this at some point (but I'm too exhausted to do it right now) to try to figure out whether FNIS is deleting its own files. I just remember some really curious delete file calls in the usvfs.log that makes me wonder.

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