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SRLE: Legacy of The Dragonborn Reqtified


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Posted
  On 1/8/2017 at 7:27 PM, jdsmith2816 said:

I guess it doesn't matter that it's been offline as the only thing it contains that we use is one esp file... that we replace with our customized version.  The only reason we had people download it was to provide stats for the author.

 

You can switch to downloading the standard non-jit RS w/o patches and keep the esp replacement instructions and you'd get the same result.

Thanks for the reply.

 

So, I'm installing the official Relighting Skyrim - No JIT v 4.0.1

In the FOMOD/ Options: Exterior + Interiors/ DLC Options: Legendary.

 

I end up with RelightingSkyrim_Legendary.esp, no script folder.

 

Should I delete it and use the RelightingSkyrim.esp from the Relighting Skyrim Patches?

Posted
  On 1/8/2017 at 8:10 PM, edynacio said:

Thanks for the reply.

 

So, I'm installing the official Relighting Skyrim - No JIT v 4.0.1

In the FOMOD/ Options: Exterior + Interiors/ DLC Options: Legendary.

 

I end up with RelightingSkyrim_Legendary.esp, no script folder.

 

Should I delete it and use the RelightingSkyrim.esp from the Relighting Skyrim Patches?

Correct;  in the end you want to only have the ESP replacer in our downloads.  The only reason we have people download RS from nexus is so that original author can keep credit/get better stats.

Posted
  On 1/8/2017 at 8:14 PM, jdsmith2816 said:

Correct;  in the end you want to only have the ESP replacer in our downloads.  The only reason we have people download RS from nexus is so that original author can keep credit/get better stats.

Great, thanks

Posted

The Beautification guide adds the following after the SMC - Patches that is a bit confusing:

 

Post Merge: Rename Cloaks Merged.esp to Cloaks.esp

 

I'm following the Requiem Guide and couldn't find a merge section for Cloaks Merged.

Is that an error?

Posted
  On 1/9/2017 at 3:44 AM, edynacio said:

The Beautification guide adds the following after the SMC - Patches that is a bit confusing:

 

Post Merge: Rename Cloaks Merged.esp to Cloaks.esp

 

I'm following the Requiem Guide and couldn't find a merge section for Cloaks Merged.

Is that an error?

Hmmmm, I think that's only for the  YASH guide.   Should add a note since hte pages are shared.

Posted
  On 1/4/2017 at 5:13 AM, Michi said:

Thanks. I appreciate the challenge in maintaining these kinds of projects over time.

 

I think the biggest issue I have with both the Reqtified guide and the YASH guide is game balance.

 

LotD and MIL add crazy items into the game world that are just so much more powerful than anything you will find, even more powerful than the daedric quests.

that's something that should be reported to the LotD patch central, as the provided patches should be balancing those items

personally, if I come across an item that seems too strong or imbalanced at the time or at all, I just put it on display in the museum and don't use it

  • +1 1
Posted (edited)

Hey fellas anyone who installed Bijin NPC mods could you explain how you get it to work with the guide

here's what I've done

 

I did merged them at the "NPC Retextures" step in this order:  NPC_Overhaul_V_3_.esp 

                                                                                          WSCO - Better NPCs.esp

                                                                                          WSCO - OcciBetterMale.esp

                                                                                          WSCO - OcciFemaleUNP.esp

                                                                                          ethereal_elven_overhaul.esp

                                                                                          BijinAIO-2016_3.1.1.esp     (from Bijin AIO)

 

Then done Reqtified finish line but some npc's changed some stayed vanilla and the ones who changed uses WSCO's body textures not bijins customized ones (only body not face) thats why there are huge color difference between body and face

Please help this mod is too good to pass

Edited by Cerberus7
Posted

I seem to have screwed up somewhere, and I can't seem to figure out where. My character cannot jump. It makes a sort of jump animation visually, but I make no movement up or down. Any idea what could cause this?

Posted
  On 1/9/2017 at 11:43 PM, Cerberus7 said:

Hey fellas anyone who installed Bijin NPC mods could you explain how you get it to work with the guide

here's what I've done

 

I did merged them at the "NPC Retextures" step in this order:  NPC_Overhaul_V_3_.esp 

                                                                                          WSCO - Better NPCs.esp

                                                                                          WSCO - OcciBetterMale.esp

                                                                                          WSCO - OcciFemaleUNP.esp

                                                                                          ethereal_elven_overhaul.esp

                                                                                          BijinAIO-2016_3.1.1.esp     (from Bijin AIO)

 

Then done Reqtified finish line but some npc's changed some stayed vanilla and the ones who changed uses WSCO's body textures not bijins customized ones (only body not face) thats why there are huge color difference between body and face

Please help this mod is too good to pass

when you use bijin aio esp you also need the assets from the bijin mods all 3 of them kept and delete only the esps. Also those need to go after wsco and the rest in the left pane.

  On 1/10/2017 at 3:40 AM, drakan80 said:

I seem to have screwed up somewhere, and I can't seem to figure out where. My character cannot jump. It makes a sort of jump animation visually, but I make no movement up or down. Any idea what could cause this?

Have you ran FNIS ? and then activated the output in left pane?

Posted

I posted these questions to a different thread and then realized that the Yash'd up guide pointed here.

 

----------------------------------------------

 

I am following the directions for installing Unique Flowers and Plants and I am running into an issue.

I am applying the script to remove land records.  I have the esp file selected from the dropdown but when I press OK I get this message:

 

Error in unit 'userscript' on line 32 : Undeclared Identifier 'RecordByHexFormID'

 

Any ideas about what this is?

 

Thanks for any help.

 

I also need to say how much I appreciate this guide.  Very easy to use and the modular format is much, much appreciated!

 

-----------------------------------------------

 

Another question: per the guide I downloaded "ICAIO - Patches".  

The description at the bottom says: "This a compilation of patches for ICAIO. These patches will need to be merged into their respective merged mods, not all together"

 

Yet I have gone through the entire Finish Line merge page as well as the weather and sound page and there was not any instance where they indicated to include these ICAIO files.

Should I have just included them in the appropriate merged sections?  

 

Thanks again!

Posted
  On 1/10/2017 at 1:09 PM, paul666root said:

 

Have you ran FNIS ? and then activated the output in left pane?

I've ran FNIS, but as per the guide I did not activate the output in the left pane. The guide said : 

 

  Quote
Mod Organizer has automatically placed the generated files into the <Mod Organizer Path>/overwrite folder for inclusion in the game. No further action is required. For reference, the files generated are:

 

Posted (edited)
  On 1/10/2017 at 1:09 PM, paul666root said:

when you use bijin aio esp you also need the assets from the bijin mods all 3 of them kept and delete only the esps. Also those need to go after wsco and the rest in the left pane.

did like you said but not working

 

well i changed a lot from the guide and was going do a clean install of Requiem guide again but then i saw that you use YASH and decided to go for it but i play generally as a mage since the games release and they say YASH messed up mage system and lockpick - loot system and people generally choose Requiem

 

do you recommend YASH over Requiem?

Edited by Cerberus7
Posted
  On 1/10/2017 at 2:55 PM, Cerberus7 said:

did like you said but not working

 

well i changed a lot from the guide and was going do a clean install of Requiem guide again but then i saw that you use YASH and decided to go for it but i play generally as a mage since the games release and they say YASH messed up mage system and lockpick - loot system and people generally choose Requiem

 

do you recommend YASH over Requiem?

I prefer YASH... Paul prefers YASH... but they're both good fun.  YASH didn't mess up the mage system... you have a chance to fizzle spells that goes down as you get higher skill in the govering school of magic.  Enemies follow the same system... Everything in YASH that affects you also affects the enemy...

 

You should really spend some time reading the YASH mod page to figure out for yourself which you'd prefer to use.

Posted
  On 1/10/2017 at 2:43 PM, drakan80 said:

I've ran FNIS, but as per the guide I did not activate the output in the left pane. The guide said : 

 

AFTER Dual Sheath Redux is this:

 

 

 

  Quote
Both FNIS and Dual Sheath Redux output files now can be found in overwrite folder in Mod Organizer. Now create from overwrite a mod called SRLE LOTD Reqtified Profile, place it last in left pane and activate it.
  On 1/10/2017 at 2:55 PM, Cerberus7 said:

did like you said but not working

 

well i changed a lot from the guide and was going do a clean install of Requiem guide again but then i saw that you use YASH and decided to go for it but i play generally as a mage since the games release and they say YASH messed up mage system and lockpick - loot system and people generally choose Requiem

 

do you recommend YASH over Requiem?

I can not recommend to choose one over the other. They are different. Either try them both and decide which you like or read the page descriptions to make an ideea.

Posted
  On 1/10/2017 at 10:28 PM, paul666root said:

AFTER Dual Sheath Redux is this:

 

Yes, I did follow this step as well, but no luck.

 

I'm stumped, as I haven't been able to find anyone else with any similar issue =/

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