Nozzer66 Posted November 16, 2014 Posted November 16, 2014 Did you delete the dynamic ASIS patch file the patcher made?
Clouddistrictcitizen Posted November 16, 2014 Posted November 16, 2014 On 11/16/2014 at 7:19 AM, Nozzer66 said: Did you delete the dynamic ASIS patch file the patcher made?Yep.
vlog Posted December 26, 2014 Posted December 26, 2014 Hello,having following trouble, cleaning the mode Cyrodiil Rebuild RUS with TES4Edit 3.0.32EXP:using "Undelete and edit references" function, I often get the following error: Target is not persistent.I ignore this error, save the file and use the function again. I repeate this procedure, till I get the line, telling me, that there is nothing more to clean.I have not experienced such error with other mods.Bug report:date/time : 2014-12-26, 17:29:44, 816ms computer name : <edited_as_not_important> user name : <edited_as_not_important> registered owner : Windows-Benutzer operating system : Windows 7 x64 Service Pack 1 build 7601 system language : German system up time : 6 hours 21 minutes program up time : 3 minutes 25 seconds processors : 8x Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz physical memory : 10662/16208 MB (free/total) free disk space : (C:) 160,68 GB (D:) 620,56 GB display mode : 1920x1080, 32 bit process id : $1fa0 allocated memory : 766,59 MB command line : "D:\Games\Oblivion\Data\TES4Edit.exe" -l:Russian executable : TES4Edit.exe exec. date/time : 2014-12-25 14:53 version : 3.0.32.0 compiled with : Delphi XE madExcept version : 4.0.5 callstack crc : $c1be22ce, $b5a1992e, $782d7ed3 exception number : 1 exception class : Exception exception message : Target is not persistent. main thread ($644): 00742e57 +05b TES4Edit.exe wbInterface 10521 +4 TwbFormIDChecked.FromEditValue 00735b9f +037 TES4Edit.exe wbInterface 6551 +4 TwbIntegerDef.FromEditValue 0077688f +103 TES4Edit.exe wbImplementation 9440 +16 TwbSubRecord.SetEditValue 0077e564 +06c TES4Edit.exe wbImplementation 10932 +6 TwbElement.Assign 0075d920 +0cc TES4Edit.exe wbImplementation 3376 +15 TwbContainer.Assign 007743cf +5b7 TES4Edit.exe wbImplementation 8661 +86 TwbSubRecord.Assign 007631fa +60e TES4Edit.exe wbImplementation 5004 +105 TwbMainRecord.Assign 00762e7f +293 TES4Edit.exe wbImplementation 4955 +56 TwbMainRecord.Assign 0076fad4 +2d8 TES4Edit.exe wbImplementation 7749 +60 TwbMainRecord.SetIsDeleted 00a03b21 +645 TES4Edit.exe frmViewMain 3786 +80 TfrmMain.mniNavUndeleteAndDisableReferencesClick 00525d7f +0a7 TES4Edit.exe Menus TMenuItem.Click 0052727b +013 TES4Edit.exe Menus TMenu.DispatchCommand 0052845a +082 TES4Edit.exe Menus TPopupList.WndProc 005283a9 +01d TES4Edit.exe Menus TPopupList.MainWndProc 004c4e38 +014 TES4Edit.exe Classes StdWndProc 76ee7885 +00a USER32.dll DispatchMessageW 005b201b +0f3 TES4Edit.exe Forms TApplication.ProcessMessage 005b205e +00a TES4Edit.exe Forms TApplication.HandleMessage 005b2389 +0c9 TES4Edit.exe Forms TApplication.Run 00a38bd7 +05f TES4Edit.exe TES5Edit 73 +7 initialization 74f53388 +010 kernel32.dll BaseThreadInitThunk thread $4b8 (TWorkerThread): 774ff8ca +0e ntdll.dll NtWaitForSingleObject 755014a5 +92 KERNELBASE.dll WaitForSingleObjectEx 74f5118f +3e kernel32.dll WaitForSingleObjectEx 74f51143 +0d kernel32.dll WaitForSingleObject 005d20d1 +19 TES4Edit.exe VirtualTrees 6308 +3 TWorkerThread.Execute 00472ca3 +2b TES4Edit.exe madExcept HookedTThreadExecute 004c2172 +42 TES4Edit.exe Classes ThreadProc 0040754c +28 TES4Edit.exe System 2510 +0 ThreadWrapper 00472b85 +0d TES4Edit.exe madExcept CallThreadProcSafe 00472bef +37 TES4Edit.exe madExcept ThreadExceptFrame 74f53388 +10 kernel32.dll BaseThreadInitThunk >> created by main thread ($644) at: 005d1fb9 +19 TES4Edit.exe VirtualTrees 6251 +1 TWorkerThread.Create thread $16e8: 77500156 +0e ntdll.dll NtWaitForMultipleObjects 74f53388 +10 kernel32.dll BaseThreadInitThunk thread $1278: 77501f3f +0b ntdll.dll NtWaitForWorkViaWorkerFactory 74f53388 +10 kernel32.dll BaseThreadInitThunk thread $1f08: 77501f3f +0b ntdll.dll NtWaitForWorkViaWorkerFactory 74f53388 +10 kernel32.dll BaseThreadInitThunk thread $abc: 77501f3f +0b ntdll.dll NtWaitForWorkViaWorkerFactory 74f53388 +10 kernel32.dll BaseThreadInitThunk
hishutup Posted December 26, 2014 Posted December 26, 2014 I think I think that this better suited over on the TES5Edit forums as a bug report but on the sticky post on the mod page it says "We don't support TES5Edit when used with ModOrganizer" So, I would say ignore it but that is me. Someone else may be of better help.
DoubleYou Posted December 26, 2014 Posted December 26, 2014 Well, if she's using TES4Edit, she's playing Oblivion. And if she's playing Oblivion, it is unlikely she is using Mod Organizer ;)
hishutup Posted December 27, 2014 Posted December 27, 2014 I didnt even realize that but Oblivion can be used with MO but there are some issues...I estimate about half of them have a workaround.
vlog Posted December 31, 2014 Posted December 31, 2014 (edited) Maybe someone has an idea. I want to find all entries in TES5Edit, where initial Skyrim string values has been overridden. Like on the screenshot. Can I apply some custom filter to show this values?And another question: can I change the encoding of TES5Edit, so I can read Cyrillic strings? Because I see only such strange symbols like on the screenshot.P.S. I already launch TES5Edit with argument "-l:Russian"Not a good example. Form ID is not what I should change. But some quest names or quest objectives, or armor names and so on. Edited December 31, 2014 by vlog
GrantSP Posted December 31, 2014 Posted December 31, 2014 I'm not 100% sure but I think it has something to do with the option in TES5Edit to 'Load BSAs'.Right-click in the left-hand filetree or on an esp -- Other -- Options == 'Options' dialog opens with 'General' tab showing -- check 'Load BSAs' Previous versions used to have an option to switch languages I believe but 3.0.33 doesn't appear to have that.
vlog Posted January 1, 2015 Posted January 1, 2015 I have posted a following question on the nexus mod page: Quote Hello,I need to find/filter specific (sub)elements. For example:Stages-Stage-- Log Entries--- Log Entry---- CNAM Log EntryThis CNAM-element I would like to find/filter, so I can compare the values of a plugin with the master. Maybe something like "find Records" function. Only for entries. Does TES5Edit already have something, that could help me?The answer should help me finding overridden values, so I can clean them to the master's strings. If someone will answer. I could write a function myself, but it would take too much time. And I need a source code to study it.
Aiyen Posted January 11, 2015 Posted January 11, 2015 Okay here is a question for you much more wise people out there! It has been annoying me for a long while now... and I guess I should just ask. Is there somehow a way to make tes5edit equal the water height values. So that -2147483648.000000 = 0.000 for the intents of conflict resolution. Or does there exist a script that simply just set the value in all .esp .esm (The only case where it was not one of those two it was set as default I think) to either of the two ? Just so I can finally remove that stupid conflict from my list all together!
EssArrBee Posted January 11, 2015 Posted January 11, 2015 You would need a script to change all of them. That would useful, but it would have to check for interiors or exteriors that doesn't have the HasWater flag.
fireundubh Posted January 12, 2015 Posted January 12, 2015 On 1/11/2015 at 7:33 PM, Aiyen said: Okay here is a question for you much more wise people out there! It has been annoying me for a long while now... and I guess I should just ask. Is there somehow a way to make tes5edit equal the water height values. So that -2147483648.000000 = 0.000 for the intents of conflict resolution. Or does there exist a script that simply just set the value in all .esp .esm (The only case where it was not one of those two it was set as default I think) to either of the two ? Just so I can finally remove that stupid conflict from my list all together! Here you go: fireundubh - Reduce Water Height Conflicts v0_1.pas This script will copy the winning override's water height value to the processed record if the processed record is not flagged Has Water and yet still defines a water height. 1
zilav Posted January 12, 2015 Posted January 12, 2015 On 1/11/2015 at 7:33 PM, Aiyen said: Okay here is a question for you much more wise people out there! It has been annoying me for a long while now... and I guess I should just ask. Is there somehow a way to make tes5edit equal the water height values. So that -2147483648.000000 = 0.000 for the intents of conflict resolution. Or does there exist a script that simply just set the value in all .esp .esm (The only case where it was not one of those two it was set as default I think) to either of the two ? Just so I can finally remove that stupid conflict from my list all together! -2147483648.000000 and 0.000 are different values. First means no water, second means water at height level 0.0, and those are true only for exterior cells. Interior cells don't use that value and it is ignored for conflict resolution in the latest versions.
Aiyen Posted January 12, 2015 Posted January 12, 2015 Double up on epic win! Guess I will just try to update and see what happens first then! If not there is a plan B. Thanks!
Aiyen Posted January 12, 2015 Posted January 12, 2015 I am currently on v.3.0.32 Experimental, and there it does not automatically ignore it in terms of conflict resolution for interior cells. (It still produces a color change if the only conflict between mods is that entry) That was my main gripe with it. I am not aware of any more recent version that that. Perhaps it is just me who needs to learn something new! If so please do enlighten me. For now I am going to try out that script and see if it works wonders!
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