
Jarda
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Jarda last won the day on August 20 2021
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Questionable File Description on DynDOLOD 3.00 Executables
Jarda replied to FatherSonSpiritTrinity's question in DynDOLOD & xLODGen Support
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I was taking into account the use of root plugin on MO2 and prioritizing an untouched game folder, but ofc I got you. Thanks for clarifying.
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Hello everyone, it's been a long time. It always bugged me why STEP encourage the user to install SKSE executable manually on SSE root folder intead of editing SSE executable on MO2 and making use of "Force Load Libraries" forcing SkyrimSE.exe to load skse64_X_X_X.dll . Correct me if I am wrong but wouldn't this make skse64_loader.exe completly redundant for the guide?
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Title. -assuming you are using mods included in S.T.E.P. guide of course- I play only on Sundays and I'm having a blast with this game + S.T.E.P. I'm at 30 hours played, just curious to read how other players make their money ingame. There are many modlists out there, so it would make no sense for me to ask somewhere else.
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@DoubleYou I've asked you a question about BethINI which you answered, but that was on CSSET topic. I will proceed here since this one is the correct topic. To put it simple, do I have to worry about BethINI changing the values of sResourceArchiveList and sResourceArchiveList2? Just like you I expect these settings to be correct, but for me the correct way is the way I set it. In my case having these specific settings with the values you take as being the correct ones would result in a game without textures at all. No doubt BethINI is a very good tool, I'm just looking for clarification.
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As far as I know the use of ENB doesn't require the user repeating any previous steps. I use Rudy ENB as well.
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Not yet. I don't want to sound rude and make the impression that I'm demanding stuff, but if you feel like reporting yourself I totally agree and I am very grateful.
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The SSE version of the mod includes these two files: "textures\objects\lockpicking\skeletonkeylockpicking.dds" "textures\objects\lockpicking\skeletonkeylockpicking_n.dds" The vanilla textures which this mod is supposed to replace are located at: "textures\interface\objects\lockpicking\skeletonkeylockpicking.dds" "textures\interface\objects\lockpicking\skeletonkeylockpicking_n.dds" It's missing \interface\ in the path. Not a big deal, I'm just pointing out because we can adjust ourselves instead of just have the files sitting there without being loaded ingame.
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How does the treatment differs from the rest of the settings handled by BethINI? Don't want to go offtopic, but since you mentioned it I am curious.
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Almost finishing S.T.E.P. but...
Jarda replied to Jarda's topic in General Skyrim SE Discussion & Support
@TechAngel85 Again I want to express my satisfaction and gratitude for the feedback provided and for the work put on developing the S.T.E.P. guide. I can say the final result was a complete success. I disabled DoF and lowered ResolutionScale and SourceTexturesScale values under [SSAO_SSIL], that was enough. For me the impact was way up to 20+ fps, but that's because I mistakenly abused too much on settings. After redoing Step 6 with correct settings I was surprised to see how much I gained on both performance and visual quality compared to vanilla, I just can't believe. Now this one was interesting: Long story short, as soon as the headphone was plugged, I launched the game and the framerate has been restored. Not sure if it was related to something else on my end or it is SSE expected behavior when no available audio devices are found on the system, but anyways I think it would be important to report it here for further reference. This image is the result of S.T.E.P. + NAT 2.0 + Rudy ENB. 16x AF + VSync from the gpu driver and SMAA from ENB. Game running smoothly at 1280x1024. Running around this area used for initial performance testing the fps will barely drop below 60 if ever on rainy weather, but most of the time it will incredibly stay at constant 60. PC specs on the signature, it is close enough to the recommended by the guide. 10/10, would follow the guide again. Thank you so much. -
Almost finishing S.T.E.P. but...
Jarda replied to Jarda's topic in General Skyrim SE Discussion & Support
Thank you, I think everything went fine. This is the result after generating LOD(no Grass LOD tho): Both using NAT 2.0, first one is with Rudy ENB and the second is NAT-ENB. I still need to turn on AF and a a couple more tweaks on NVinspector. I will also need to find some trade-offs because I can't keep 60fps with these ENB presets. Running around the area outside Whiterun it will go below 50fps sometimes and for me this is far from ideal. Anyways I would like to thank you guys for the help. In regards the guide I have no words to express how thankful I am, that's an impressive job. Keep on the awesome work. Edit: Almost forgot, do I need to repeat LOD generation if I decide to change the weather mod? Cuz I may want to go back to the old NAT Standalone in case I don't get good framerate results with NAT 2.0. Edit 2: I suspected my settings on TexGen/DynDOLOD were a bit high, so I disabled the LOD related mods from Step 6 to see the exact performance hit. Indeed it was hitting harder then it should because of my mistake, but oddly enough the fps now is capped at 64. All I did was to disable these three mods on MO2. Even tho I knew no changes were made by myself I went trough BethINI, NvInspector and SSE Display Tweaks just to make sure there was no vsync or fps limiters enabled. Everything was in place. Now this was unexpected. -
Almost finishing S.T.E.P. but...
Jarda replied to Jarda's topic in General Skyrim SE Discussion & Support
Problem was the wrong NAT release and I had also forgotten to generate the grass. Now it's fine: Since I'm about to start the LOD process I have a quick question. The guide tell us to merge Lod Pack for DynDoLod (all versions) with Majestic Mountains, is it correct? I thought I would have to create a new (TEMP) mod instead. -
Almost finishing S.T.E.P. but...
Jarda replied to Jarda's topic in General Skyrim SE Discussion & Support
You guys got me. I've followed 1.0 and then jumped on 2.0 comparing every difference and potential conflicts between the two guides. Except for Odin/Vokrii and maybe a few minor additions from 2.0 there are nothing drastically out of place, at least that's what I think. I know 2.0 is not supported, this is why I tried to come up with a more generic question without bothering you guys. Anyways, regarding my issue I think I was too excited when I took a break from the PC and jumped here too soon. Looking at the load order I can see some discrepancies, but I think the biggest mistake is NAT ENB, I should have installed NAT Standalone instead and pay more attention on some details. I will redo the weather part and come back here after that with feedback. Almost sure the issue was me rushing things in the last moments. And yeah, I'm running SSE on a 5:4 monitor haha. @DoubleYou I will check it out just in case, thank you. -
I started the game for the first time in order to check performance before continuing on Step 5. I was very happy because the fps at this point was 100~110, so I knew it was decent for the next steps. Only thing is the game looked like this: Breezehome interior was perfect tho. Only thing I've made different was the weather part since it was optional. I got NAT and ELFX(interiors only + patches) instead of Cathedral + Luminosity. I'm on mobile right now and struggling to create a spoiler tag containing my load order, so here it is: https://pastebin.com/TtRAYMVv Not expecting you guys to jump on something that deviates from the guide, but to put it short this issue is happening most likely because of the load order, correct? Edit: Guess I should have posted on General Support subforum, I apologize for that.