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Everything posted by DarkladyLexy
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OK so it was ETAC not ClefJ nice to know thanks Sheson
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Clefj's Winterhold.
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LodGen failing here the LODGen_SSE_Tamriel_log https://pastebin.com/gkhfr8cJ DynDOLOD_SSE_log as well https://pastebin.com/mx5UvR5d
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sorry for only getting back to you now how do I preform this test?
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think is actually LODGenx64.exe it ends up using all my RAM I do monitor and then it keeps fail cos i run out of memory. When i generate DynDOLOD is the only thing running
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hey sheson is there a way to limit how much RAM DynDOLOD is allowed to use. I have 32GB and DynDOLOD ends up using it all then failing to generate.
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all sorted is cos I am idiot and not using the x64 version my bad.
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I am using the x64 version and i haven't touch page filing if it help i have i5 10600K runnind at stock and 32GB 3600MHz Ram Edit: Scrap that I am not using the x64 verison i will try again.
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hey Sheson I am having an issue generating Occlusion Generation xLODGEN it spewing out a load of errors: I will add i have just built a new PC so there might be something I forgot to set up
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GUIDE xLODGen Terrain Settings Compare
DarkladyLexy replied to z929669's topic in Step Skyrim SE Guide
hey guys another question this isn't related to xLODGEN settings that I am testing out your new recommend settings for my own guide but TexGen and DynDOLOD I note for TexGen you raise to 1024 but in DynDOLOD Max Tile stays are default which is believe is 512 or is 256 been so long is I checked DynDOLOD default settings why is this?- 82 replies
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GUIDE xLODGen Terrain Settings Compare
DarkladyLexy replied to z929669's topic in Step Skyrim SE Guide
thanks, Z I will watch with great interest.- 82 replies
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GUIDE xLODGen Terrain Settings Compare
DarkladyLexy replied to z929669's topic in Step Skyrim SE Guide
i see that is interesting thanks Tech- 82 replies
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GUIDE xLODGen Terrain Settings Compare
DarkladyLexy replied to z929669's topic in Step Skyrim SE Guide
hey, guys, I have look over your recommended optimal settings you use on STEP and I am curious to know why you guys don't create MipMaps? I also note yourecommend BC7 Max (I must admit I don't know the difference between BC7 Quick and BC7 Max)- 82 replies
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Cleaned Skyrim SE Textures (by Kartoffels)
DarkladyLexy replied to TechAngel85's topic in Skyrim SE Mods
ok these are some screenshots of Performance monitor run using the vanilla start (as this is the only truly consistent way to benchmark Skyrim) the benchmark runs until the point you exit the cart in Helgen. These benchmarks were also done without running xLODGEN or DynDOLOD, please also note they use my full Lexy LOTD SE Setup. This is Without the Clean textures: https://mega.nz/file/SioUwK6K#TLOXa3qC-BUmiYptbURr1o2u7BPAxXsprSfwwajKpmI Without: https://mega.nz/file/X6x2zIZI#QmWDk5mOMX4GK-8TxhTlx7F3_ElmhvHIk3y4YjkLovk my conclusion for me and my little guide an 8GB download to save what 100-150MB is not worth it. I do find it curious that the average VRAM with Cleaned Skyrim SE Textures is actually higher than without. I didn't anything different in the two runs.- 51 replies
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Cleaned Skyrim SE Textures (by Kartoffels)
DarkladyLexy replied to TechAngel85's topic in Skyrim SE Mods
this now comes with a direct overwrite to the vanilla and USSEP BSAs no need for plugins: Skyrim - Textures0.bsa (648.4 MB) Skyrim - Textures1.bsa (1.3 GB)Skyrim - Textures2.bsa (1.6 GB)Skyrim - Textures3.bsa (1.6 GB)Skyrim - Textures4.bsa (1.7 GB)Skyrim - Textures5.bsa (291.1 MB)Skyrim - Textures6.bsa (186.1 MB)Skyrim - Textures7.bsa (947.0 MB)Skyrim - Textures8.bsa (41.3 MB)Unofficial Skyrim Special Edition Patch - Textures.bsa (146.1 MB) Serious question is not repacking them to Skyrim - Textures0.bsa etc not in violation of the EULA?plus having it opted-in to receive Donation Pounts?- 51 replies
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- SKYRIMSE
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Cleaned Skyrim SE Textures (by Kartoffels)
DarkladyLexy replied to TechAngel85's topic in Skyrim SE Mods
I raise this exactly concern of the plugins and BSAs are actaully loaded last week- 51 replies
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Can't copy record [CELL:000E8ECB] as new record.
DarkladyLexy replied to mondstuhl's question in DynDOLOD & xLODGen Support
thanks, Sheson. -
Can't copy record [CELL:000E8ECB] as new record.
DarkladyLexy replied to mondstuhl's question in DynDOLOD & xLODGen Support
Hey Sheson I am having an issue with the latest version of Provincial Courier Service I have v2.83 + SE Resources Processing 4 patches from DynDOLOD\DynDOLOD_SSE_provincialcourierserviceesp_tamriel.patch [00:00:08.043] New WhiterunWorld "Whiterun" [WRLD:0001A26F] [00:00:08.057] [00:00:08.057] Exception in unit userscript line 249: Can't copy record [CELL:000E8ECB] as new record. I looked at 000E8ECB and nothing obvious popped up. to confirm I built with only provincial courier service active and DynDOLOD Resources and it didn't build. I have also pinged Arthmoor about it on the xEdit Discord -
All Support for Lexy's: Legacy of The Dragonborn Special Edition: https://lexyslotd.com/ is no done on Discord: https://discord.gg/GawH3ER The Forum is unused and barely even monitored anymore but the Guides staff. if your question is urgent please come to Discord where we can help you.
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the Bash tags are now automatically applied in the latest CR there a folder called Bash Tag in that there are a whole bunch of text files. These add all the nash tag needed now. Also, I moved the bash tag table to the appendix page it there mostly for reference now. On An completely separate note since the Forums are pretty much abandoned and all support now on Discord I might even ask TechAngel lock this forum. I barely look on here anymore so your question will likely go unanswered for a long time.
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According to Sthaagg: bGrassPointLighting should permit grass to be influenced by pointing lighting like enb light does it is obvious that it doesn't work ^^ b30GrassVS should force the game to use v3 shaders for grass, but if I'm not mistaken it is the needed one by Skyrim engine so it is certainly an old thing from oblivion or whatever
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so shadow on grass is on be default OK. To be honest I don't know either what those values do they might be a relic from Neo's SRLE Base
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Ok Thanks DoubleYou one thing is did note then when i regenerate using the latest Bethini preset i didn't have bShadowOnGrass in my INI.
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DoubleYou I am curious about a recent change Harmful tweaks: Added bShadowsOnGrass:Display 0 for Skyrim Special Edition because it breaks grass. does that enabling with break grass of disabling it will break grass?