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Everything posted by DarkladyLexy
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DarkladyLexy replied to Neovalen's topic in Unsupported Game Guides
I know this project has been abandoned for 6 years and that the forum has not been active for 4 years, but I am giving serious thought to taking Neo's W3R: The Wild Hunt Revisited and updating and improving it as I did for his SRLE. I am just wondering how much interest there would be in such a Project. -
As requested, I reran Tamriel Worldscape, and it looks like the issue has been fixed. But here are the updated logs you wanted anyway. https://drive.google.com/file/d/1j9kt9C8Sdd4GoXFlYCscY5eEull3UJWA/view?usp=sharing
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as requested,here it is: https://drive.google.com/file/d/16dyzDAzTzXcNIaKwJt47otgTbJHJ1u_7/view?usp=sharing
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Here you go https://drive.google.com/file/d/1xfuwkQFbEkY7nrQIR4bU5nDHluUybwJE/view?usp=sharing
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here are all the logs https://drive.google.com/file/d/1lPAhhDRZxgOZDE-EzWt5bdr05N3Tm9i3/view?usp=sharing
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the missing textures are on the map so LOD32 I would guess Here is the DynDOLOD_SSE_Object_Report log https://drive.google.com/file/d/1z5AIeTJ2RujWO0GC7drtX4bkwhHepuw_/view?usp=sharing
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Hey, Sheson have a bit of an issue that we can't get to the bottom of. With Blended Roads Redone SE v2.1 installed, I am getting missing road textures on the Map, but with v1.5.1, I am not. I have spoken to Dave, and he can't figure out why. I have done some testing with Dave, and the textures only go missing once DynDOLOD is active. DynDOLOD_SSE_log.txt TexGen_SSE_log.txt
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just noticed that the Seasons option is checked but default in both Alpha 134 and Alpha 135 even if one has no season stuff installed
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Hey Sheson think I have found an issue between DynDOLOD and wSkeevers - Windhelm Entrance Offset Fix - Base Object Swapper https://www.nexusmods.com/skyrimspecialedition/mods/98207 here are the Logs since they are too big to upload directly - https://drive.google.com/file/d/1_N8OCrkrNstxpnevJ2FrHdP2fDPcUr-l/view?usp=sharing As you can see from my screenshot there is an issue with Windhelm wall when look towards windhelm near Kynesgrove sawmill
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yeah I've added DynDOLOD DLL NG and run Child > Parent 'Low' Also I have a i5 10600K with a GTX 1080TI and 64GB 3600MHZ Ram
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The only impact I have seen is a longer generation time. 1hr 20mins with the option checked, 30mins without it uncheck
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Hey guys, I was looking at your updated advice on DynDOLOD generation and noted you don't select the Parent>Child option, and I am curious as to the reason why?
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Shouldn't i have deleted the old version, installed the new purged the logs and cache, and generated a fresh version of texgen with Alpha 134
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Alpha 134 has failed to generate twice. https://drive.google.com/file/d/1IEMFxoDxFHjzqkyON8FvYz9-0ZJEpe9Q/view?usp=sharing
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Sorry I assumed the logs updated during my las run but yes I am using Alpha 133. hopefully these are the correct logs for you DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt
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After running DynDOLOD, my windmills have two blades. I use https://www.nexusmods.com/skyrimspecialedition/mods/28261, but since it don't contain an ESP DynDOLOD doesn't know it is there and adding a second pair of the blade to Windmills. DynDOLOD_SSE_log.txt bugreport.txt
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
DarkladyLexy replied to z929669's topic in Skyrim SE Mods
question guys is the skyrim.ini tweak [MapMenu] uLockedObjectMapLOD=32 still advisedw hen using this mod?- 85 replies
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- SKYRIMSE
- 16-interface
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ACCEPTED A Clear Map of Skyrim and Other Worlds (by DoubleYouC)
DarkladyLexy replied to z929669's topic in Skyrim SE Mods
hey guys I have tried the new Road Generation tool but i am not sure i did it right cos roads aren't showing: Extract the ACMOS Road Generator tool anywhere and run. For "Path to LOD," browse to the xLODGEN Output folder. Click Generate. At the prompt to "Overwrite LOD Textures," choose Yes. Wait until it says "All Done!" and then close. Profit. I included the Log for you guys to look at Edit: I forgot to uncheck raise steepness for LOD32. log.log- 85 replies
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- SKYRIMSE
- 16-interface
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(and 2 more)
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I have a log it that will help?
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It been nearly 2 hours and DynDOLOD hasn't even finished I know DynDOLOD takes awhile but it usually done in about 45 mins for me not 2 hours.
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I disable xLODGEN output and was able to open the map no crashing. I reactived xLODGEN Output and crashed. I reactived xLODGEN bu removed Tamriel.8.-16.-48.DDS from xLODGEN output and didn't crash.
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Log shows no warnings. I crashes when I open the map so i wonder if there latest update of A Clear Map of Skyrim and Other Worlds broke something I will inform DoubleYou. I wasn't crashing with v2.0 of that mod so logical say something funky is going on with v2.1