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Everything posted by DarkladyLexy
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hey Sheson I have recently installed the A Clear Map of Skyrim and Other Worlds mod I have set Level32=1 in the DynDOLOD_SSE.ini. generation was successful however whenever i go in game I CTD .Netframework crash log indicates the the like problem is "Textures\Terrain\Tamriel\Tamriel.8.-16.-48.DDS", When i look that the winning assets is SEELODGEN_Output. Any advice on how to fix what be helpful.
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Ah I thought it did both nice to know for future referecne. As Always thanks DoubleYou.
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Thanks DoubleYou I have: [TerrainManager] bShowLODInEditor=1 fBlockLevel0Distance=75000.0000 fBlockLevel1Distance=140000.0000 fBlockMaximumDistance=300000.0000 fSplitDistanceMult=4.0000 fTreeLoadDistance=75000.0000 Edit: I had this set in the Skyrimcustom.ini I moved to Skyrimpref.ini and it look like that fixed it. Thou I Throught thing placed in Skyrimcustom.ini overwrote stuff in Skyrim.ini and skyrimprefs.ini?
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hey sheson i have a issue with my distant Mountains that i can't figure out how to fix. I am preety sure it related to the Underside mesh but why and how to fix i don't know DynDOLOD_SSE_log.txt TexGen_SSE_log.txt
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mmm hey Sheson I am getting an error with Alpha 57 saying that 7Zip is is unable to open the archive. Edit: Unable to open archive downloading via nexus can open via mega.
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[Window Title] DynDOLOD [Main Instruction] Error processing Meshes\architecture\whiterun\wrscaffold\wrscafguardtowerlarge01.nif: '-INF' is not a valid floating point value Skyrim.esm WRScafGuardTowerLarge01 [STAT:000684EB] [Exit DynDOLOD] [Footer] DynDOLOD FAQ | Support Forum | Copy message to clipboard bugreport.txt DynDOLOD_SSE_log.txt
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that might be my issue I have been playing around with Grass LOd Generation and for some reason i chamge the height from 500 to 100. I will swap it back and rebuild Thanks Sheson Edit: yep swapping the height from 100 to 500 fixed it.
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Thought i solved this issue but i appears i havn't. I clicked on the mesh thing and the letad me to DynDOLOD.esp \ Worldspace \ 0000003C <Tamriel> \ 00000D74 \ Persistent \ D5323690 <Tamriel_Underside_DynDOLOD_NOLOD> . So it an issue with underside generation on the preset I am using.
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i have managed to get rid of it think it related to the preset i was using
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I have been trying out Grass LOD everything built OK but when i get into game I am have werid meshes issues. not sure where to start on this
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i have done all that I've added exceptions none of tools or MO2 is in a UAC I have check xEdit. the only way i can get TexGen run lately is turn off Windows defender real-time protection run Texgen the turn it back on aftrewards
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sometime time it generates without issue sometime is doesn't it all so random. Edit I have exception in place and i hit the error. Thing is i have generated DynDOLOD and Tex several time toiday without issue.
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well just had this for thw first time I have exceptions in place i haven't update Windows and MO2, Steam and all Skyrim tool are outside of UAC. It odd thsi happen now
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The most recent Windows update seems to be causing this the only way we found to fix is to turn off Windows defender Real Time Protection While running DynDOLOD then turn it back on afterwards.
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Sheson not sure this has been reported to but I have seen it on my Discord server a lot recently not sure this an issue you can fix but here goes: error running Texgen? 'Can not copy resource textures\dlc01\landscape\soulcairndirt02_n.dds to C:\Modlists\Lexy\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\dlc01\landscape\soulcairndirt02_n.dds The system cannot find the path specified.' The most recent Windows update seems to be causing this the only way we found to fix is to turn off Windows defender Real Time Protection While running DynDOLOD then turn it back on afterwards. Edit: Never mind this has been reported
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hey question with alpha 43 how do we sleect the Ultra Trees option now the option is no longer avaible in DyDOLOD? Ignore me i now see the the HD Trees check was renamed to Ultra.
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here you go Sheson bugreport.txt
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reran completed without issue
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OK thanks Greg
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hey DoubleYou question I am checking out the new version of BethINI what does bScreenSpaceReflectionEnabled actually do?
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as requested: DynDOLOD\bugreport.txt - https://mega.nz/file/b2Z0EJRR#q5KNOSAfX_yHkZgGGEoIuue71WMbn_-3JUKSk-jXBqA DynDOLOD\Logs\TexGen_SSE_log.txt - https://mega.nz/file/q2ZESLCT#fdm8YNcpDwWeX3dT6tXZZ30kjRWSZim7s8KmT7ovv3E DynDOLOD\Logs\TexGen_SSE_Debug_log.txt - https://mega.nz/file/y2Ry2JyT#uC98-Yr1MAo6mBUy8kQv_TuSz0toj-dyNaBAOGlVEF8
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hey, Sheson this just for your info I just ran DynDOLOD v3.00 Alpha 12. it burned through all my RAM but only used 4GB Virtual memory so total was 36GB used instead of 45GB. I have had a lot of user of guide say of late that DynDOLOD crashes during generation. Now I know run DynDOLOD is taxing but I was wondering if there was a possibly an undiscovered memory leak?