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Everything posted by Rebel47
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Dynamic Distant Objects LOD - pre 2.xx
Rebel47 replied to sheson's question in DynDOLOD & xLODGen Support
I've searched the topic regarding the concern I have and it would seem that the High Res Texture packs are needed for this to work properly, there is no way around this, I'm guessing that the HR:DLC is mandatory to achieve the perfect balance of lod, but since I haven't physically used the HR:DLC in forever I was wondering if there is a workaround or if I would indeed have to redownload the HR:DLC, I'm fine with redownloading them if having them downloaded and active facilitates the creation of lod better through this program. I might have missed the information or not read a post properly but watching the Gamerpoets video he suggested they would be required so I thought I would seek advice on the matter. -
I wonder if this is a sign of things to come from Bethesda, let's hope not at least.
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I've been keeping my eye on this for the last week, so glad it's finally out, but Dayum Neovalen you move quick don't you lol It only got released today and then bam it's on here
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Well I'm sure that when Kryptopyr gets time to update WAF she will change what needs to be changed, I don't mind having items changed from USLEEP as that mod is there just for the fixes it provides. I'm holding off on my playthrough until Frostfall 3.1 comes out though so we'll see what changes in between now and then.
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I'm not 100% on this so I thought I would ask directly, WAF is compatible with USLEEP ? I have long since ditched the individual patches and made a mod list specific to USLEEP, so I just wanted to know if I would be shooting myself in the foot by using USLEEP explicitly When I'm finally finished testing all my mods for my new load order I will be adding in most of your mods Kyrptopyr so making sure ahead of time about compatibility issues is a must for me.
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[BUG] Strange Camera Glitch During Intro Sequence
Rebel47 replied to thelordcaptain's question in General Skyrim LE Support
Maybe unrelated to your issue but have you tried using spINI, DoubleYou has made the app for clearing out the useless settings inside the ini files, run the app outside of Mod Organizer as a separate process, with the edits and changes made during that process perhaps see if that has any effect on your ini files configuration and the problems which are present in your game Forum page and further info -
Already reserved my name on there , after a read through on the forums currently though there seems to be a slight amount of animosity towards the new setup and what kind of veterans they're going to lose or what kind of newbies they're going to encounter, I think time will tell on this one.
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You would be better off asking this question in the DynDolod page, you'll likely get an answer to your question much quicker.
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Basing my reply off your initial post where you said that having it enabled in both ini's and enblocal it rendered the Vsync unable to work as advertised, I do wonder if this is a byproduct of having the line in both ini files, I have never personally experienced this but I only have it in Skyrim.ini, secondly do you happen to have Vsync enabled through your driver as this would likely conflict. Your reply to Doubleyou mentioned a FPS cap, are you enabling this through enb as well, I find that I have never needed to enable Fps limit within enblocal.ini or the in game gui, I'm posting this information up because it may prove useful should this happen again.
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soupdragon: Disabling Vsync in Skyrim.ini and enabling it only through enblocal is incorrect, here is why Disable Vysnc (iPresentInterval=0) in Skyrim.ini and make sure EnableVsync is set to true in enblocal.ini save both files and go into game, on the front it looks fine right, capped at 60 fps or lower while moving. Stand still and open up a menu, you will now see that your fps skyrockets into the hundreds or higher, this is a case of Vsync not being enabled properly, so to fix this go back to Skyrim.ini and set iPresentInterval=1 and save now go back into your game and the frames still look the same while moving right, no difference ? Wrong. Pause your game now, notice how the frames even in the menu are now locked at 60fps or bounce around at 58 - 59fps, this is Vsync in action, it maintains the frames per second to the actual refresh rate of your gaming tv/monitor so if your device can render quicker than 60fps this will increase to your maximum supported setting. iPresentInterval (Skyrim.ini Vsync) and EnableVsync (ENB Vsync) do not do the same job, they are required by one another to work in unison in order to achieve the desired result when using an ENB. Side note, if you use a lot of high res textures and your fps doesn't run at 60fps or close to it then you are likely to never notice this issue unless you actively look for it, I.E pausing the game and comparing fps while moving to fps while stationary and in a menu
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Teabag86 is working on Hunterborn 1.5 which will include the campfire patch and any other patches made so the Hunterborn - Campfire patch will not be needed upon release of 1.5 whenever that is.
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SKYRIMLE Real Shelter - Full Release (by Robinsage)
Rebel47 replied to EssArrBee's topic in Skyrim LE Mods
I loved the whole xEdit patching side of Real Shelter as well Grant, it was so much easier to use than people made it out to be, but the fact of the matter is some people are just plain lazy and want everything done for them, kind of how the internet is going, I'm excited for where Chesko will take it, he has said that if the xEdit patching is the best way of doing things he will keep it that way, imagine the look on the haters faces if that is indeed the way it ends up progressing -
I'm hoping that somebody can help me out here, I downloaded Touring Cariages for testing and when riding in it to Falkreath I noticed that the vanilla cart looks ugly, so I set about looking for the texture to see if I could try my hand at making a better one (would be my first mod attempt ever) but I can only seem to find textures for the "prison carriage" or carts, I don't know if any of those are what I'm seeking or if there isn't a texture for the actual carriages that take you between the holds, but if anyone knows of anything that might help me I would be glad of the assistance
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Ah well the only other link I found containing any useful information, which I took a quick look at, I'm not sure if Hialgo is needed for this to function but, I'll leave it up to you guys to decide if this is useful or just more drivel , it's from RCRN see the post here
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According to a quick internet search, leading to a post on ENBseries forums yes you can, this is the information I have found Using 3 dll files
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I just run mine and I noticed with my mods installed. I don't see these lines in your list anywhere, not sure if it's a bug or what. The options I chose are My total animations installed in my game at present I would consider redownloading FNIS or maybe trying one of the 2 updates Fore has posted to see if that helps.
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Those are just the settings I was testing last night, it's all subject to change at any point though. The problem I have is every time I run extra settings through ENB alone I always end up losing FPS and I know my SKSE.ini and enblocal.ini settings are not incorrect, tested those extensively The hardest part about MSL for me was despite watching your video 3 times I still could not accurately decipher which lines in which files I needed to edit and where I needed to put them, this is all on me though and not your ability to portray accurate and coherent instructions. I'll go over it again when I've got the time to pay closer attention atm I'm constantly kept busy. Ah right, I'll have a look over the next few days. My coding knowledge definitely needs building back up after the memory loss, so I guess now's the time to start classes while I'm still interested in it. I learn more with every question asked and answer supplied so thanks JawZ, I appreciate your help
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When you say animations are you referring to animations listed when running FNIS or animations installed in your mod list, I have mods which add animations and FNIS tells me I have over 2500 animations and I don't think I've had a single CTD in relation to those animations, my own stupidity has caused me to crash every now and then though.
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[WIP] Merge Plugins Standalone {PUBLIC BETA}
Rebel47 replied to Mator's question in Mator's Utilities Support (archived, read-only)
Those were the only things I remember that caused me grief, you have ticked the option to tell it that your using MO haven't you ? If I think of anything else I'll post here with it. -
[WIP] Merge Plugins Standalone {PUBLIC BETA}
Rebel47 replied to Mator's question in Mator's Utilities Support (archived, read-only)
I remember when I used this back in public beta stage you were actually unable to complete any merge until you had actively scanned the files to be merged within the application, also the mods need to be in order, I.E load after one another in order to be a complete merge. -
In sweetFX I'm running SMAAFXAABloomHDRCineon DPX ( I had tried this one but then reset my sweetfx to try again) I have looked at and used the Modular Shader Library but I could never make sense of all the lines of code (probably why I've never released my own enb preset) The SMAA is for fallout 4 or will it work in any ENB for any game ? I don't think I've ever seen the Ultimate Shader addon before. I am clueless when it comes to any kind of coding, been so long since I used CSS or HTML that I forget most of what I remembered. I'll probably download the files you linked if I haven't already got them and look through to try and understand how they work before implementing them in my game.
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It is Skyrim I was wanting to run it with but having put myself through 3+ hours of headaches trying to get it to work to no avail I switched to ENB and SweetFX with a cinematic feel and I'm loving the new look and surprisingly I've now got better fps because of it, at least it feels that way. I still haven't gotten around to getting Fallout 4 on PC yet, there's only so many ways I can justify not buying it though so I may end up with it soon lol Yeah I know but my skills with .fx files are zero, I look in them and it's like trying to disarm a bomb with a burning hay bale, I really need someone to teach me hlsl and other such languages so I know what the devil I'm doing.
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Ah good point Nebulous, I shall indeed be changing that from "B" to something a little more complicated so it's not auto toggled on when I hit the wrong key. I don't use F4 so I'm fine with that So on a whim I decided to check out enbdev.com again to see if an update past 0.292 had been released, and that's when I found the "AntiFREEZE" patch as Boris calls it... I wondered what it did so I downloaded it to check, here is what is in the ini file included with it Now I don't know if this is even needed with the latest iteration of enb (0.292 at time of writing) so I thought I would ask all of you. The one thing I noticed which caught my eye and may help to alleviate my ReShade issues is, that this patch allows the use of multiple d3d9.dll files, so I'm wondering if I could potentially rename ReShade32.dll to d3d9.dll and run it that way. I don't want to risk destroying my now stable test game but I might make a save to test it out on just in case.
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I agree, at least it should be Shift+Ctrl+B or something so that it's not something a normal player would accidentally enable, On to my tests I was doing, turns out despite my best efforts that Reshade does not appear to work with ENB, which is a shame as I don't want to lose the benefits of ENBoost but I would have loved to have gained the power behind Reshade, hopefully they will implement a way of getting the 2 working together but we'll never know I did turn on "Brute Force" and yes it is primarily a "Uber graphics" setting, the only problem is it's not even a viable option for screen archery unless you plan on freezing the screen as the whole screen is as jumpy as a scared child in a haunted house. I can't for the life of me figure out why it was added when it's actual task does nothing but slow you down so much you feel like a Stormcloak at Helgen submitting to it.
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Thanks Greg, I did wonder but then if that is it's sole purpose why place it in such an obvious place where users could accidentally enable it causing massive slow downs in their games ? Surely it would have been better to have it coded to work only with a combination of key presses and not simply by clicking it in the gui. Anyhow I'll go and have a test of it and see what the devil it does to my game, I'm in the process of trying (bravely or stupidly you decide) to test if Reshade can work with ENB.

