Jump to content

z929669

Administrator
  • Posts

    13,028
  • Joined

  • Last visited

Everything posted by z929669

  1. Marked accepted for 2.1.0
  2. This is a data type error. For some reason, the process is trying to compare two numerics (decimal/float/integer) but one of them is undefined (probably defaults to string). This is a Python error I assume. You should post on their support topic. The issue is either with the WB code or one of the plugins not defining a data type. They will need to assist you in tracking down the source of the undefined data type. Feedback? Comments? Questions? Please give feedback and feel free to join the discussion at the current official thread: Wrye Bash - All Games or via the Wrye Bash Discord. Be sure to read the first post for information on installation, troubleshooting, reporting bugs etc. If you are having trouble, you'll find many friendly people there who can help. Check out the 2nd post to see the list of known bugs, and, more importantly, whether the bug has already been fixed.
  3. I'm not clear on DynDOLOD support for complex grass in LOD. If it's supported, it didn't work for me with latest alpha. If it isn't supported, then complex grass is probably not worth it. I have a discussion going with sheson troubleshooting this in the DynDOLOD topic. I haven't RTFM on DynDOLOD support for complex grasses yet, but it seems to support it ... whether or not ENB supports in LOD is another question. Grass tint settings may need to be altered, since CG renders slightly different colors in loaded grass, but it's a moot point until I understand the LOD support for complex grass and rendering under ENB.
  4. EVT and HLT both change vanilla trees, so they are not compatible without custom patching the plugins and setting the correct mesh overrides.
  5. It's mostly skylighting settings and ambient lighting to some extent along with a few other tweaks. Just ENB settings and not the engine. Always use latest ENB runtimes though.
  6. I provided the TexGen-created billboard txt file in previous. As you can see, the TexGen log says it was created at C:\Users\David\AppData\Local\Temp\TexGen_SSE\4E18480728C24D67B5BE8F21C0A67198.dds, and this agrees with the corresponding billboard txt file also in my previous post. The textures are no longer in that location for me to check, presumably deleted by DynDOLOD or TexGen when finished? So to me, the logs all seem correct but for the DynDOLOD debug and summary warning. Does DynDOLOD support complex grass rendering for ENB use in LOD grasses? I suspect not, but I obviously don't know and haven't RTFM on this bit yet. As I mentioned, I will troubleshoot by running TexGem/DynDOLOD on just grass for CL with the updated complex grass textures and keep an eye on files generated in Temp during runtime. I will also preview in TexGen to see what that shows. I just figured you may be able to look at those logs and the billboard txt I posted for ferngrass01a example and determine if things correspond properly. I will post back later once I have time to look into this further. More later, thanks.
  7. I'm looking at ferngrass01a as a test case. I looked through the debug logs, and from DynDOLOD debug (link in previous post), I see the warning same as in Summary: [00:47] <Warning: Billboard for model Meshes\landscape\grass\ferngrass01a.nif does not contain texture textures\landscape\grass\ferngrass01a.dds Cathedral Landscapes.esp FernGrass01aLight_NoGrass [GRAS:2200088E]> ... Presumably, DynDOLOD creates temp files in my output dir that link to my %LOCALAPPDATA%/Temp directory, but this texture is no longer in my temp directory as indicated by the TexGen billboard txt generated just prior to running DynDOLOD: ferngrass01a_0000088e.txt ... so it's evidently deleted by DynDOLOD process. But it's created by TexGen, so it should still be in my Temp dir, no? From TexGen debug: [00:28] [SplitComplexGrassTexture] <Debug: Splitting complex grass textures textures\landscape\grass\ferngrass01a.dds into C:\Users\David\AppData\Local\Temp\TexGen_SSE\4E18480728C24D67B5BE8F21C0A67198.dds> TexGen seems to recognize that I am using complex grass textures and is attempting to split the diffuse/normal of those (I assume). This seems to be successful, as the log throws no warnings: TexGen debug I assume there may be some issue with complex grass billboard gen process. I will try running again (just grass) PS: I am not abreast of latest DynDOLOD 'lore' on complex grass, but it seems to be supported in LOD now? I did successfully use the new GrassGID=gid setting using only custom gid.bsa that we created for AE, so I have grass LOD but no complex grass LOD. Transition is pretty stark. This is the result of the run we are discussing:
  8. Complex grass looks good with Step. My only problem is that it doesn't match LOD at all and transitions are very obvious, particularly with the sun behind the PC: sun behind: sun in front:
  9. @sheson I'm trying to decipher the meaning of this message summary. The textures and models are present in my LO. I am using complex grass texture replacers for CL grasses im my LO but no premade billboards. Outdated Billboards The listed tree/grass LOD billboards were generated by TexGen for a different load order and the full model or the full textures for the tree changed. Generate tree/grass LOD billboards for the current load order with TexGen first so they match the updated full models or full textures. Warning: Billboard for model Meshes\landscape\grass\ferngrass01a.nif does not contain texture textures\landscape\grass\ferngrass01a.dds Cathedral Landscapes.esp FernGrass01aLight_NoGrass [GRAS:2200088E] Warning: Billboard for model Meshes\landscape\grass\ferngrassff.nif does not contain texture textures\landscape\grass\ferngrassff.dds Cathedral Landscapes.esp FernGrassFF [GRAS:22005940] Warning: Billboard for model Meshes\landscape\grass\ferngrassff.nif does not contain texture textures\landscape\grass\ferngrassff.dds Cathedral Landscapes.esp FernGrassFF_D [GRAS:22000848] Warning: Billboard for model Meshes\landscape\grass\ferngrassff.nif does not contain texture textures\landscape\grass\ferngrassff.dds Cathedral Landscapes.esp FernGrassFF_NoGrass [GRAS:220008AA] Warning: Billboard for model Meshes\landscape\grass\ffgrass01.nif does not contain texture textures\landscape\grass\ffgrass01.dds Cathedral Landscapes.esp FFGrass01 [GRAS:22005942] Warning: Billboard for model Meshes\landscape\grass\ffgrass01.nif does not contain texture textures\landscape\grass\ffgrass01.dds Cathedral Landscapes.esp FFGrass01_L [GRAS:22000836] Warning: Billboard for model Meshes\landscape\grass\ffgrass01.nif does not contain texture textures\landscape\grass\ffgrass01.dds Cathedral Landscapes.esp FFGrass01_NoGrass [GRAS:220008AB] Warning: Billboard for model Meshes\landscape\grass\ffgrass03.nif does not contain texture textures\landscape\grass\ffgrass03.dds Cathedral Landscapes.esp FFGrass03 [GRAS:22005941] Warning: Billboard for model Meshes\landscape\grass\ffgrass03.nif does not contain texture textures\landscape\grass\ffgrass03.dds Cathedral Landscapes.esp FFGrass03_NoGrass [GRAS:220008AC] Warning: Billboard for model Meshes\landscape\grass\fieldgrass01a.nif does not contain texture textures\landscape\grass\fieldgrassobj01a.dds Cathedral Landscapes.esp FieldGrass01a_NoGrass [GRAS:2200088F] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (1).nif does not contain texture textures\landscape\grass\fieldgrasstu (1).dds Cathedral Landscapes.esp FieldGrassTU_1 [GRAS:22000DB2] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (1).nif does not contain texture textures\landscape\grass\fieldgrasstu (1).dds Cathedral Landscapes.esp FieldGrassTU_1_NoGrass [GRAS:220008A0] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (10).nif does not contain texture textures\landscape\grass\fieldgrasstu (10).dds Cathedral Landscapes.esp FieldGrassTU_10_L [GRAS:2200080B] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (11).nif does not contain texture textures\landscape\grass\fieldgrasstu (11).dds Cathedral Landscapes.esp FieldGrassTU_11 [GRAS:22000DBC] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (11).nif does not contain texture textures\landscape\grass\fieldgrasstu (11).dds Cathedral Landscapes.esp FieldGrassTU_11_NoGrass [GRAS:220008A1] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (14).nif does not contain texture textures\landscape\grass\fieldgrasstu (14).dds Cathedral Landscapes.esp FieldGrassTU_14 [GRAS:22000D95] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (14).nif does not contain texture textures\landscape\grass\fieldgrasstu (14).dds Cathedral Landscapes.esp FieldGrassTU_14_NoGrass [GRAS:220008A2] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (15).nif does not contain texture textures\landscape\grass\fieldgrasstu (15).dds Cathedral Landscapes.esp FieldGrassTU_15 [GRAS:220008B4] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (15).nif does not contain texture textures\landscape\grass\fieldgrasstu (15).dds Cathedral Landscapes.esp FieldGrassTU_15_NoGrass [GRAS:220008A3] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (16).nif does not contain texture textures\landscape\grass\fieldgrasstu (16).dds Cathedral Landscapes.esp FieldGrassTU_16 [GRAS:22000D97] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (16).nif does not contain texture textures\landscape\grass\fieldgrasstu (16).dds Cathedral Landscapes.esp FieldGrassTU_16_NoGrass [GRAS:220008A4] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (17).nif does not contain texture textures\landscape\grass\fieldgrasstu (17).dds Cathedral Landscapes.esp FieldGrassTU_17 [GRAS:22000D98] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (8).nif does not contain texture textures\landscape\grass\fieldgrasstu (8).dds Cathedral Landscapes.esp FieldGrassTU_8_L [GRAS:22000808] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (9).nif does not contain texture textures\landscape\grass\fieldgrasstu (9).dds Cathedral Landscapes.esp FieldGrassTU_9 [GRAS:22000DBA] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (9).nif does not contain texture textures\landscape\grass\fieldgrasstu (9).dds Cathedral Landscapes.esp FieldGrassTU_9_L [GRAS:22000809] Warning: Billboard for model Meshes\landscape\grass\fieldgrasstu (9).nif does not contain texture textures\landscape\grass\fieldgrasstu (9).dds Cathedral Landscapes.esp FieldGrassTU_9_NoGrass [GRAS:220008A5] Warning: Billboard for model Meshes\landscape\grass\icegrass (10).nif does not contain texture textures\landscape\grass\icegrass10.dds Cathedral Landscapes.esp _ICEGrass_10 [GRAS:2200081A] Warning: Billboard for model Meshes\landscape\grass\icegrassw11.nif does not contain texture textures\landscape\grass\icegrass11.dds Cathedral Landscapes.esp _ICEGrass_11 [GRAS:2200594D] Warning: Billboard for model Meshes\landscape\grass\icegrassw12.nif does not contain texture textures\landscape\grass\icegrass12.dds Cathedral Landscapes.esp _ICEGrass_12 [GRAS:22000831] Warning: Billboard for model Meshes\landscape\grass\icegrassw13.nif does not contain texture textures\landscape\grass\icegrass13.dds Cathedral Landscapes.esp _ICEGrass_13 [GRAS:22000847] Warning: Billboard for model Meshes\landscape\grass\icegrassw14.nif does not contain texture textures\landscape\grass\icegrass14.dds Cathedral Landscapes.esp _ICEGrass_14 [GRAS:2200084A] Warning: Billboard for model Meshes\landscape\grass\icegrassw9.nif does not contain texture textures\landscape\grass\icegrassw9.dds Cathedral Landscapes.esp IceGrassW_9_L [GRAS:22000D92] DynDOLOD_SSE_log.txt Debug log
  10. So I just tested this mod with ComplexGrass (which looks pretty good, BTW). Here is what I posted on the Nexus topic:
  11. I haven't installed this one yet, but if you could, would you create the wiki mod page and instructions based on your testing? This will come in handy for us. My main issue is that it puts a lot of power into the hands of the novice user and could spur lots of support questions ... maybe.
  12. I am voting to accept this one once we have Tech's upscales of Bellyaches textures.
  13. I added the wiki mod page. Please suggest any edits to that based on testing with the latest Step ENB (only the DEV version is configured for this mod at present).
  14. Discussion topic: Stay At The System Page - AE by Magus80Mods Wiki Link Alternative to Fudgyduff's version that seems will never be updated.
  15. I'm voting for this one.
  16. Thanks. I think Cathedral is the best vanilla replacement followed by this mod. I would vote yest to either of those over hybrid's (current Step). The mesh on this one is probably slightly better for performance on some systems. Tagged for testing since Elliian was good enough to provide screens.
  17. Thanks, I failed to search 'Horker' in xEdit so will address those as well.
  18. @Eliian For your screen compares, is this mod disabled for the Step screens? I ask because this mod replaces both the vanilla meshes and the textures, and Hybrid's only provides only textures. Having this mod enabled with Hybrid's overriding would cause the leaves to look wonky. So far we have one 'yes' vote for this from DY. I'm abstaining, as I don't favor this mod over Hybrid's (based on all screens), but Hybrid's is only a half measure, IMO. I would prefer an upscale of Hybrid's leaf textures and/or a better florathistle01.nif for those textures. Hybrid's uses a tweaked version of diffuse vanilla stems/leaves at same resolution as vanilla [1k] and a unique normal made from that diffuse. So this is the correct vanilla style, and it's a slight improvement over vanilla.
  19. I have made the following change to the DEV patch to resolve this. Anything else?:
  20. Next ENB update will fix this.
  21. The Step ENB doesn't alter colors of the game, and most ENBs don't affect skin color much. If they do, it's by using a bit of voodoo by using unintuitive settings. You are best off messing with color on your monitor or display settings.
  22. Yes, we have instructions for disabling plugins for several mods in the Step guides
  23. Agree that this mod isn't a significant deviation from vanilla. I prefer Hybrid's, but not strongly.
  24. Thanks for the screens. It's obvious to me now that Hybrids uses the vanilla texture for the leaves. It doesn't even look upscaled. Probably a slightly better normal though. I still think Hybrid's the best replacer for vanilla, due to the flowers. This mod's leaves are an entirely different thistle variety, and vanilla does accurately represent the actual plant they must've been using as a reference. It just needs an upscale or a leaf retex is all.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.