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Neovalen

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Everything posted by Neovalen

  1. I don't believe Parallax rocks is in the TPC... unless I'm mistaken.
  2. For WATER, I currently use GetWet and Extra Wet Rocks as options. Trough Water is worthless as I use this which is much, much, much better as it adds real water instead of using a flat plane.
  3. I really like this mod, just wish it didn't clutter up my crafting windows at level 1... before I use it I'm going to have to do some major ESP editing in the crafting section. I'm totally OCD when it comes to this sort of thing.
  4. I'm not sure I can give you much of an answer, myself. Â Different strokes for different folks? Maybe as Skyproc moves along we'll be able to have NPCs of all shapes and sizes cavorting about the landscape. Â I mean, given the popularity of sweet rolls it's hard to imagine everyone staying skinny ;) Would be nice to have mixed body types like that in the future. For now though, it comes down to personal preference. One mans dream is another mans reality, another mans trash is someone's treasure, and so forth.
  5. I haven't tried CoT yet due to it's problem with Dawnguard but once it's updated I'll be sure to give it a try.
  6. This mod has recently been updated. Thinking about giving it a try as it looks interesting... -v1.2.3: 08/14/2012 - Fixed Bug: Extra Merchant Gold was not working due to the needed leveled lists going missing at some point in development. - Fixed Bug: Leveled List swapping detection script had an incorrect Location specified for The Pale - Fixed Bug: Blacksmith services was not initializing correctly for previous version. - Compatibility Tweak/Fixed Bug: Regional Stocks was redesigned again to avoid problems with merchants supplying nothing. The EOS leveled lists now piggyback onto the vanilla lists instead of replacing them. This also means this mod is compatible with other mods that want to rebalance the vendors, too. - Other: Replaced several Debug messages with Message record messages, for easier translation.
  7. v4.0 released, compatibility with Dawnguard and a boatload of new features.
  8. EA... not release content so they can put it in DLC? Say it ain't so! *snicker*
  9. When I configured my latest TPC build I had all the mods that provide those nif files... Vurts, Lush Trees, and TreesHD but I don't see this issue. It might just be an issue with Vurts alone. Was just playing for about 2 hours and actually was amazed at how good the trees looked.
  10. Definetly agreed, and I also recommend using his recommended eye replacement: The Eyes of Beauty by LogRaam.. it really brings out his work alot.
  11. I love the UNP body shape and it looks even better with the UNP Fitness Body normal map. I wouldn't consider it any more glamorous as you say but more realistic. CBBE(Calientes Female Body Mod Big Bottom Edition) by it's very name is about larger hips/butt area than real life. I always think barbie when I see CBBE. UNP Base(non-slim) is attempting to replicate reality albeit with not enough breast variation(too small) and UNP Slim is the "glamorous" option which I do not use. My personal choice for both the more realistic butt/leg/ankle and higher variation in breast size is UNP Blessed(UNPB). Which is the same meshes as UNP but the chest has higher range (approx. 0 = UNP at 0, 100 = UNP 200) Armor support is starting to come along nicely but still no 100% vanilla replacer. Good thing it's 100% compatible with UNP Base as far as armor goes (just with smaller breast). There are a few skin texture modders out there and they work for both CBBE and UNP (UNPB uses same textures as UNP) so besides actual body shape/armor, all things are equal.
  12. I think they are waiting for a "stable" release before working on updating.
  13. Does anyone play Werewolves? Surprised I haven't gotten a single bite on this thread by now.
  14. I agree, I used the new thistle from vurts when I updated in my local copy.
  15. I've found this mod, Tales of Lycanthropy, which seems to make Lycanthropy more realistic (i.e. forced transform in moonlight, etc.) but doesn't really give any bonuses just negatives. The optional werewolf skins are amazing, especially "The Howling". ToL - Core (Released) Completely independent from Bethesda scripts - very high compatibility. Standalone and can function fully without the rest of the modules. [ ] Configuration ring that automatically gets added to your character. Select the chances for the lunar transformation feature. 5 settings available.Select the animation of your choice for Lunar based transformations. 4 settings available.Select the Howl which you would like to use during your next transformation. The 3 original choices from Bethesda.Option to immediately infect your character with lycanthropy.Option to immediately cure your character from lycanthropy.[ ] Sanies Lupinus disease for all werewolves NPCs in Skyrim. Any transformed NPC will be able to spread the disease to the player from now on. This includes werewolves added by custom mods such as Monster Mod (already tested and working).The disease (once developped) will be equal to gaining beasthood from the Companions. You get the Beast Form ability, disease immunity and the rest.[ ] Forceful transformation at 8 pm based on the cycles of the moon. The 5 possible settings are: Transform every night.High random chance + full moons. 0/5/25/50/100Low random chance + full moons. 0/1/10/15/100 (Default setting.)Only on full moons. 0/0/0/0/100Lunar transformations disabled.Moon phases are reported to the player at 6 pm. If the screen flashes at this moment then the player will shift into a beast on that night (designed to work as a warning). When your transformation is triggered by the moon it will always last till 5 am in the morning. [ ] New animation sequence complete with sound effects for the more stressful lunar transformations. The 4 possible settings are: Random delay + heartbeat + new transformation animations + horror screams.Random delay + heartbeat + new transformation animations. (Default setting.)Random delay + heartbeat + vanilla transformation style.Vanilla transformation style.Another mod that goes well with this appears to be Realistic Werewolves (just the sound files). I'm still looking for other good mods... any ideas?
  16. I haven't really noticed this issue much, but then again I'm using Lush Trees. It makes all the trees more dense.
  17. 130 files, 489MB, one set of files. Looks like 2048 only right now.
  18. Before and after Dawnguard there has been a ton of Vampire mods, but what about Werewolves? What are the best/good werewolf mods out there? Thanks in advance.
  19. Nice to see you uploaded a Dawnguard update Starac, definitely going to check it out. (if I can ever actually play long enough to get to dawnguard.. lol)
  20. Even if the STEP guys decide to use aMidianBorn's stuff, I believe HAR still covers one that his does not: Bandit Armor. At least for now. According to WryeBash: Textures\Clothes\Bandit\banditbootsf.dds Textures\Clothes\Bandit\banditbootsf_n.dds Textures\Clothes\Bandit\banditbootsm.dds Textures\Clothes\Bandit\banditbootsm_n.dds Textures\Clothes\Bandit\banditf.dds Textures\Clothes\Bandit\banditf_n.dds Textures\Clothes\Bandit\banditglovesf.dds Textures\Clothes\Bandit\banditglovesf_n.dds Textures\Clothes\Bandit\banditglovesm.dds Textures\Clothes\Bandit\banditglovesm_n.dds Textures\Clothes\Bandit\bandithatf.dds Textures\Clothes\Bandit\bandithatf_n.dds Textures\Clothes\Bandit\bandithatm.dds Textures\Clothes\Bandit\bandithatm_n.dds Textures\Clothes\Bandit\banditm.dds Textures\Clothes\Bandit\banditm_n.dds
  21. As a notice for the STEP folks looking, SMIM and Vurts have been updated (again) and thus the TPC v1.52 is now (again) out of date. No paths were changed just files added/updated. I'm updating the batch for my own use but figured someone should post something with Cestral unable to update just so people know.
  22. https://skyrim.nexusmods.com/mods/21705 I use this as my ebony replacer, and it is top notch. Definitely check it out. Comes standalone or replacer.
  23. All of the aMidianBorn armor series is top notch, I believe the author is moving on to Elven next.
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