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Neovalen

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Everything posted by Neovalen

  1. Vampire Lord Retex Looks like a very nice retexture job for the vampire lord form (both male and female).
  2. I have plenty of mods on top of my STEP install but I could not pin it to any one mod... after hours of debug. As said, just an informational item in case people run into problems.
  3. Gonna give it a shot.
  4. I did update to 0.119... but of course don't want to change the entire look/feel of the ENB I'm using (Countervibe atm) which uses different/older fx files and is missing some entries in enbseries.ini. Right now I'm using the old fx files included with Countervibe + sunsprite from 0.119 and modded the ini to set interiors to nighttime settings (since 0.119 separated out interiors). I have absolutely no idea what has changed inside the fx files so what I'm actually getting for results is unknown but all I've really tested so far was that shadow fix. I was just informed that Countervibe itself won't be updated (who knows if there is another project coming later though) so will have to see what I can come up with.
  5. The author has just posted that after "final" he won't be modding for the forseeable future. There will also be no Dawnguard compatibility but he has given his blessing to anyone with the knowledge to create a patch (which is not me...). Unfortunately this means if Bethesda release any more DLC that modifies weather it will also break CoT until someone comes along and fixes it. Always hate when good mods end up going unsupported.
  6. Mine was downloaded 7/4, not sure how that correlates with his last 0.113 release.
  7. I agree, I actually manually updated my Countervibe to 0.119 (modify enbseries.ini to use nighttime settings for interior). It's obviously not perfect and I'm probably not getting as much as the real Countervibe team will get out of it BUT it fixes the shadow issue.
  8. I just checked in that same place, using Countervibe it's got the same "wave of shadows" as I move forward towards the building. I think it's related to ENB 0.113
  9. Where was this video taken? Right outside whiterun?
  10. Alright, I've had my mod list re-order itself randomly after renaming a mod in the list 3 times now, it's getting really annoying... anyone know why? Thank god I document my load order, this problem already costs me 2 hours each time re-ordering... if I had to figure it out without documentation... ugh!
  11. Anyone have something further for this discussion? I still haven't been able to decide! lol
  12. I went with Standard.
  13. I went with Standard.
  14. Michalek has updated "Follower Trap Safety" with a patch for compatibility with brawl bug plugin, woot!
  15. No it shouldn't be... thats the directory where your mods raw data folders are (mine for example is D:\Tools\Mod Organizer\mods) and my mods such as Ars Metallica are at (D:\Tools\Mod Organizer\mods\Ars Metallica)
  16. I honestly haven't been able to get Deja Vu to work either... I see they show the skill type but it never says (Already Read) no matter how many times I start or stop the quest...
  17. Glad to hear that the shadow pop is fixed in 119... now to see if Countervibe updates... as I won't go without it! (or if Staind knows what to disable...)
  18. Sometimes I hate script mods... alright so just a small list of popular mods affected by this bug fix... USKP: Critter.psc/pex Footprints: bladesparringscript.psc/pex c00trainerscript.psc/.pex companionsinglecombatantscript.psc/pex dgintimidatealiasscript.psc/pex Follower Trap Safety (source not available to create patch): traptriggerbase.pex In the end I'm hoping someone finds a more elegant solution to fix the problem. For now I'm simply going to do the console method myself.
  19. The author has stated (after my suggestion) that the brawl bug plugin will soon be updated to use USKP version of critter.pex/psc as a base, right now there is a minor conflict. For advanced users, you can go ahead and merge the script source manually and recompile using the CK.
  20. This is whats wrong with the world, catering to the least common denominator... Darwin is rolling in his grave! :D
  21. I do not use loose files for my optimized HD-DLC or vanilla textures. I simply overwrite the bsas. As the poster above stated, this saves a lot of disk space also.
  22. I don't use Wrye Bash for them. I simply overwrite the ones in the data directory and make sure the esps are activated: HighResTexturePack01.bsa, HighResTexturePack02.bsa, and Skyrim - Textures.bsa I keep a backup of the optimized versions just in case of a patch push but have yet to have them overwritten.
  23. I recompile mine back into BSAs and overwrite the ones from steam. They don't get overwritten unless you verify cache.
  24. Really like this mod, not all birds fly away when you get near them.
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