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sm0kem

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Everything posted by sm0kem

  1. Hello. There are 10 ITMs in Enhanced Vanilla Trees esp. Do these need to be cleaned or they are intentional?
  2. Enb is the biggest fps sucker so go with performance version and disable ambient occlusion, also you can skip SFO if mem becomes an issue. You can also give spIni a shot Other than that you should be fine
  3. Give spINI a shot - it really did wonders for me in terms of fps and overall "smoothness". And for the record, i am not affiliated with the author in any way and couldn't care less about promoting mods, but i really do appreciate the time i've saved using this mod and not having to investigating stupid ini settings on my own :) P.S. same thing - z fighting guide on step didnt make much difference for me either, probably depends on number of variables and doesn't apply to everyone
  4. My choice is leaving her vanilla. She is a blacksmith after all, not a super model
  5. Do you notice any visual differences? I dont so i use 4k
  6. Set check_modorder to false in preferences and warning will go away
  7. If thats the case you must have missed or messed one of the steps and only you can find which one. You can try uploading your mod order so we can have a look but i wouldn't bet on it. Try googling it using different descriptions maybe you'll find quicker solution. The only "related" issue i had was cased by parallax terrain fix P.S. did you install the right version of ENB Terrain Parallax Fix mod?
  8. Are you using pure srle or you have extras?
  9. Are you using loose version of Vivid landscapes or BSA? According to link below some people link this issue to bsa version https://steamcommunity.com/app/72850/discussions/0/540737262441286928/
  10. Cut down on skooma... if you still see it after try disabling terrain parallax fix in enb ini and see if it fixes it
  11. Huh? Can you provide more details?
  12. To be sure we dont grow fat ;)
  13. I believe this has already been discussed in detail on other threads, but in just in case - i couldn't find any lighting issues caused by spini tool, not in vanilla, and not in full ~500 mod order game. There are some artifacts but they are 1. Minor and 2. Caused by mods and not ini tweaks P.S. wont be posting here any longer on this topic
  14. Well cleaning dydolod masters will not fix script lag, that was in response to ordinator being a master. As for script mods, i've turned off footprints and wonders of weather (from top of my head)
  15. If you run clean masters on dyndolod half of them will be gone (at least it did for me), also try disabling other script mods first and see if it fixes the issue. I have srlee plus handful of extras and i don't have lags in skills menu, although when i add thunderchild i start to get it so i think i hit my limit of heavy script mods
  16. How is it from performance and stability perspective?
  17. Please dont take it the wrong way, my agenda is not to offend you or get you upset, but you need to take into account your reputation - if average user on these forums sees that neovalen says "i do not recommend this mod" he or she might immediately put a taboo on the tool. To give you another perspective, imagine sheson commenting on his forums that he does not recommend SRLE because someone reported a CTD, that wouldnt be fair to you right? Also, most of the time lighting issues are caused by mods and ini tweaks might simply amplify them and make them more apparent. I will test spini against vanilla game when i get a chance and will report the results before jumping to conclusions One more point, personally i am very picky about lighting issues and i haven't noticed anything out of the expected norm when running spini, so even if there are in fact some issues, they are not enough to trump the benefits you get from the tool
  18. Look at it from another angle - SpINI helped lets say 100 people and 1 have reported issues which are allegedly tied to the program, to me this a damn good statistic. It definitely helped me get ~10 FPS back... I can spend time to fix mods but i dont have patience to fiddle with ini settings, especially considering all the obsolete/garbage ones. This is a daunting task and sure appreciate DoubleYuo's efforts
  19. Huh, this toxicity mod looks very interesting
  20. Its literally called No Death Mod but ive modified a script a bit, can upload tomorrow if you interested
  21. Stupid tapatalk added it back after update, removed Now you dont get to see which awesome phone i am using :X Please delete this test post
  22. I actually prefer Vigor bandages system (which is even better now). I think CACO system of creating bandage and then turning it into clean bandage before you can apply it is an overkill. I am playing with no death mod which instead of dying and reloading, teleports me to random wilderness and have to heavily rely on campfire system to survive
  23. Patches were updated on 13th of March according to Nexus, unless their date logic is broken Sent from my ASUS_Z00AD using Tapatalk
  24. You are :) Sent from my ASUS_Z00AD using Tapatalk
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