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Posts
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Everything posted by sm0kem
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@darth or dreadflopp - do i need to remove Complete Crafting_TrueWeaponsLvlLists.esp when installing MLU? I see that dread instructs to remove Weapons & Armor_TrueWeaponsLvlList.esp however it was replaced by CCOR alternative is SRLE? Just looked at both in TES and seems that the answer to my question is yes
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SRLE Extended String Count Testing
sm0kem replied to linar9415's topic in Skyrim Revisited (retired)
Keep in mind that string count fluctuates, meaning that it can go up and down throughout the game. So you might go crazy on removing mods based on initial observations when in reality it might not even be a problem -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
sm0kem replied to darkside's topic in Skyrim LE Mods
Doesn't stand out like a sore thumb anymore so good enough from my perspective -
SRLE Extended String Count Testing
sm0kem replied to linar9415's topic in Skyrim Revisited (retired)
Here is my current setup in terms of removing/replacing mods: 1. Holidays - gone (had to rebuild DynDOLOD which is PIA) 2. Wonders of Weather - gone 3. Footprints - gone 4. BFS - gone 5. Sofia - gone 6. AH keys - never installed on current setup (using CF menu and Grimy utils) 7. Enhanced Blood - textures only 8. Moskrom estate - gone, use Routa, Breezehome by Lupus, Riverside Lodge, and Hunters cabin of Riverwood 9. 3DNPC - never installed on current setup (didn't like it all that much, Zora's quest was big waste of time for me) 10. Recorder - meh, didnt like the reviews so never even tried it -
SRLE Extended String Count Testing
sm0kem replied to linar9415's topic in Skyrim Revisited (retired)
This is actually a very common issue with older game engines, Stalker had the same limitations - each object in game gets a unique ID and number of IDs available is 65,535 since its defined in code as uint16. Even with access to source code it is not an easy change -
SRLE Extended String Count Testing
sm0kem replied to linar9415's topic in Skyrim Revisited (retired)
Personally, i've already dropped 3DNPC from my list - there is more than enough followers in game and quests are not that great (in my opinion) -
Skyrim Revisited Pre-Release Feedback
sm0kem replied to Neovalen's topic in Skyrim Revisited (retired)
I simply disabled 3d chains on chandeliers P.S. to clarify, hidden them in MO SMIM -
ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
sm0kem replied to darkside's topic in Skyrim LE Mods
Try this https://dl.dropboxusercontent.com/u/44468238/IronwoodTree-CACO.7z -
SKYRIMLE Vivid Weathers - a complete Weather and Visual overhaul
sm0kem replied to Mangaclub's topic in Skyrim LE Mods
Thats the thing, I dont think thats vegetation issue, same setup is working fine with VW ENB and was fine with previous VV-COT, so i suspect some enb settings are causing this. P.S. all setups tested with same (305) enb version -
SKYRIMLE Vivid Weathers - a complete Weather and Visual overhaul
sm0kem replied to Mangaclub's topic in Skyrim LE Mods
Manga, latest VV has overly bright ground cover (grasses, flowers, etc) to the point where they are almost glowing in contrast with terrain textures. Ive tries messing around with vegetation settings but wasnt able to make any difference P.S. i am using VW, SFO, and Verdant -
SKYRIMLE Vivid Weathers - a complete Weather and Visual overhaul
sm0kem replied to Mangaclub's topic in Skyrim LE Mods
Maybe someone will find these tweaks useful, for me with these changes, VW ENB looks as good (crisp) as VV Performance: effect.txt.ini: ------ FXAA ------------------=true FXAA Depth - Day=500.0 FXAA Depth - Night=50.0 FXAA Depth - Interior=30.0 ------ Luma Sharpen -------=true LumaSharpen Strength - Exterior=1.2 LumaSharpen Strength - Interior=1.2 LumaSharpen Clamp - Exterior=0.033 LumaSharpen Clamp - Interior=0.033 ------ Sharpen --------------=true Sharpening Range=1.0 Sharpening Amount - Day=1.03 Sharpening Amount - Night=0.5 Sharpening Amount - Interior=1.02 Use Sharpening by Color=true enbeffect.fx.ini: SaturationDayRed=0.80 Brightness Interior=1.1 -
SKYRIMLE Vivid Weathers - a complete Weather and Visual overhaul
sm0kem replied to Mangaclub's topic in Skyrim LE Mods
You need to enable graphics in enblocal.ini -
Skyrim Revisited Pre-Release Feedback
sm0kem replied to Neovalen's topic in Skyrim Revisited (retired)
Have you considered Complete Fast Travel Overhaul instead of Better Fast Travel? -
SKYRIMLE Vivid Weathers - a complete Weather and Visual overhaul
sm0kem replied to Mangaclub's topic in Skyrim LE Mods
Hey Manga, which value(s) is modified by Sharpen option? -
Skyrim Revisited Pre-Release Feedback
sm0kem replied to Neovalen's topic in Skyrim Revisited (retired)
Does v6 support VW? -
Skyrim Revisited Pre-Release Feedback
sm0kem replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks. Patch is available here if you want to test it out -
Skyrim Revisited Pre-Release Feedback
sm0kem replied to Neovalen's topic in Skyrim Revisited (retired)
I haven't noticed any FR difference between Vividian Performance and VW ENB and i actually prefer Perf. version as its less "in your face" so to speak. I do use Dynavision to blur distant objects to make up for lack of ENB DOF and tick sharpening option in Vividian installer - overall probably best ENB setup i've tried -
Skyrim Revisited Pre-Release Feedback
sm0kem replied to Neovalen's topic in Skyrim Revisited (retired)
Bump: Neo, what is the reason you decided against iNeed - dangerous diseases? Is it personal preference or conflicts with other mods? -
364.51 Release date: 3/8/2016
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Based on what you describe its a driver problem as i have much weaker card (gtx 960) and didnt have this problem with nearly 500 mods
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Skyrim Revisited Pre-Release Feedback
sm0kem replied to Neovalen's topic in Skyrim Revisited (retired)
I would suggest reducing saturation in ENB at the RGB channel level, you get a lot more control and precision -
ONE MOUNTAIN - To Rule Them All (https://www.nexusmods.com/skyrim/mods/58666/) - say good bye to chameleon mountains
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See it now, its weird he/she updated it in the middle of the page but not the header. Will give it a try now, love Vividian ENB Hell yeah, now we're talking!!!
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How do you know?
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Skyrim Revisited Pre-Release Feedback
sm0kem replied to Neovalen's topic in Skyrim Revisited (retired)
I noticed it and switched back to SFO 2.0f which looks alot better with new Vivid Weather IMHO, less saturated greens and browns (you'll need to install dyndolod billboards for this version as well)

