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Everything posted by sm0kem
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As for including certain mods, it's a personal preference, nothing more... That being said, from past experiences, i am cautious of the mods that require manual removal of 50+ form ids, missing meshes, etc... Can never be sure what other surprises you're going to get down the road. And debugging 200+ mods is not something i look forward to in the middle of play through. One of those cases where end result might not be worth the effort...So my comments were purely from this perspective. Maybe i worry too much ;) P.S. Check second sticky post here: https://www.nexusmods.com/skyrimspecialedition/mods/9223?tab=posts
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Yeah, it's similar to what i did, although i think there was an easier way to create an empty plugin which i don't remember anymore lol. Maybe detailed guide for each and every entry is an overkill, but at least at high level i.e. records need to be carried over from such and such, or merged with such and such, etc
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Also, unrelated: how hard would it be to swap whole weather system for obsidian without enb? I would assume your weather systems merge is intertwined in CR patches? Perhaps, you could post a separate patch notes for those who want to make some changes to selected mods and to make their own patches (similar to what Neovalen did for his original guide)
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Can you expand on your workflow for merging plugins? After you created a merge specific profile in MO, do you disable all but mods that will be merged? And after merge is complete do you keep merged mods enabled in merge profile but disabled in main? Just trying to figure out best (most organized) way to maintain merges once updates come out and need to rebuild. This was always a PIA from what i remember

