-
Posts
7,454 -
Joined
-
Last visited
-
Days Won
1
Everything posted by EssArrBee
-
-
ACCEPTED Clothing & Clutter Fixes (by kryptopyr)
EssArrBee replied to z929669's topic in Skyrim LE Mods
We need a mod that scales the potion bottles based on size. Something from like .2 to 1 as the sizes increase. That would make this mod legendary. Other than that it is basically WAF for everything else. Sent from my iPhone using Tapatalk -
Yeah, I'd planned on doing the same with forts but that isn't possible with VL. Not going through meshes. Going wait on cabal and hein to do a combined mod. Hopefully I can get to some additional stuff when tech and phaser are back. I feel hamstrung on some things I would like to get to since it has pretty much you and I doing the next release. I'd also like to actually play some skyrim, not much of that going on lately. Sent from my iPhone using Tapatalk
-
SKYRIMLE Vivid Landscapes - Imperial Forts by Aron
EssArrBee replied to z929669's topic in Skyrim LE Mods
I am doing that, but we can't use a mish mash of these mods with VL. I was thinking VL for a couple exteriors, SRO for the rest, and AMB for interiors, but VL changes meshes from parallax support. I don't want to sift through the meshes to find out which ones to disable for testing and then run 3 or 4 test versions like I did for landscape. It would take days to complete that, where just textures only takes me hours. As of right now I'm for a mix of SRO and AMB outdoors and AMB indoors. This will probably go in the next update, which is good because tech and phazer might be back by then to help testing. -
Oh wow that is actually from old version on the binary before there wAs a enblocal.ini. I'll have to address that. Sent from my iPhone using Tapatalk
-
Ssme is the memory patch using a dx9 dll so we don't have to compile the skse one. It should be part of this thread since it is just different version of this patch. Sent from my iPhone using Tapatalk
-
Don't think it is in the patch. Check with MO hover text on the esp for the master but I'm mostly sure that only AOS is the audio mod in there. Sent from my iPhone using Tapatalk
-
Did you go straight vanilla, vanilla INIs, new game, none of those old saves? Also, ENBoost and no ENBoost.
-
ACCEPTED Complete Crafting Overhaul Remade (by kryptopyr)
EssArrBee replied to statmonster's topic in Skyrim LE Mods
Jesus, does azirok and kryptopyr even sleep any more? I can't wait to get 2.2.8 released so I can actually start playing with all this stuff. -
newbie STEP question - MO + SKSE CTD issue
EssArrBee replied to tonycipriani's question in General Skyrim LE Support
With MO if you installed SKSE while it's open, it gets fussy about recognizing it. Sometimes you gotta restart a time or two before it picks up the executables. Not saying you didn't have SKSE already installed, but if you didn't, that is why. -
Also, updated OP with what I think should be in STEP. Can post more shots if need be, but it is basically set 1 and 4 Serious HD and AMB mixed and Telvanni Reborn for Tel Mithryn.
-
You were really consistent with your choices and I actually only have one question. On the ash covered rocks, there were two that you liked in some shots, but both were covered covered in AMB ash. The compares for set 1 were AMB ash covering Serious rocks, and set 4 is AMB ash and rocks. You can see the rocks in different shots, set 4 the foreground, set 5 the bottom middle going up the left side of root, set 7 bottom left and middle left in shadow of the tree, set 8 in the middle and foreground (but shot 8 has Ash Rocks less ash 2k fine for 1/2/3, HRDLC for 4 on the big mountain rocks, not the small ones I'm asking about). Just choose which rock you like more and I'll send you a list of what I used for it and you can use that however you want for SRLE.
-
Hey dude, could you make a guide on how to disble all the effects of an enb but keeping only the parallax effects, like you did with enboost.So I believe if you leave the UsePatchSpeedhackWithoutGraphics=false in enblocal.ini, then open up ebseries.ini and set the first line to false: UseEffect=true->false. That should turn off all the graphics but allow all the stuff on the enblocal.ini to work. You'd have to customize everything accordingly though, like AF, occlusion culling AA, vsync, fps limit, and the other fixes. Example for that section: [FIX]FixGameBugs=true FixParallaxBugs=true  <- I think this is what you really want ;) FixAliasedTextures=true IgnoreLoadingScreen=true IgnoreInventory=true FixSsaoHairTransparency=false FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=false FixSkyReflection=false FixCursorVisibility=true I will make it a point to update the enblocal.ini section of the guide today... or maybe tomorrow... or never, who knows with these things. :p
-
DROPPED Unofficial Skyrim Patch (by Unofficial Patch Project Team)
EssArrBee replied to frihyland's topic in Skyrim LE Mods
Do not use that unless you are helping test the patch for USKP team. They are still working out some stuff, which makes me so angry, because I just finished the STEP patches this morning. You can follow the gist of it on the Beth forum threads. Also, looks like 'names' tag will get used for Bashed Patch in next update and a couple guys are actually putting in some serious time with WB at the moment. Would love for someone to to lock themselves up and not come out till Cell merging was finished. EDIT: This looked good to me, Tail Twist Fix was one of the first STEP mods ever I believe: Argonian tails would twist in a rather unrealistic (and painful looking) manner when sneaking. The backward animations file was copied, then renamed to use as the forward animation file. No visual functionality has been lost. (meshes\auxbones\tail\animations\sneakwalk_forward.hkx) (Bug #14068) -
Core patch for 2.2.8 is updated. I put it in the 2.2.8 folder and the readme that is with it has been updated. I will do the Extended patch when we finish up the final mod list. So far we really haven't added or dropped to many mods. Seems like there was a lot more ninja'd to 2.2.7.
-
With SSME you need to revert to the original SKSE.
-
Yeah, I can vouch for Queue, he knows what he is doing. I've been using and testing NVAC for a while now and over time it just absorbs so of the terrible exceptions that Gamebryo throws out. Hopefully, SSME becomes just as useful, unless the SKSE guys update accordingly.
-
What options did you pick with immersive animations? Sent from my iPhone using Tapatalk
-
Very rare to find a nexus guide that says to remove all the garbage ini tweaks. Maybe the memory patch will wake people up about how wrong they are about what those parameters even do. Sent from my iPhone using Tapatalk
-
I think I could something like that. The enboost guide is incomplete ATM but I will get to it and the thousand other things later. Sent from my iPhone using Tapatalk
-
Jawz is the guy I usually go to with this stuff, but he isn't always available. The next best person to go to is Aiyen, and then Phinix on his thread for PNENB. They are both unemployed ATM, so they have plenty of time to tinker with ENB. Or, you could risk the enb forums, but... well... Boris doesn't really answer questions about old stuff.
-
No harm in trying. If you are getting ILS, what do you have to lose?
-
You don't want to give me that much power. :p One thing I think we should do is refrain from changing the older version as we get really close to newer versions. I didn't know that some mods in 2.2.7 were upgraded to Core. That makes patching a nightmare since the changes are made and I don't know about them. No biggie if we do it with repalcers, but anything with an esp needs to be posted in this thread or PMed to me. I don't mind doing minor updates after release, I actually expect it, but for major releases I usually have rebuild the Extended patch starting only with the Core patch and that takes hours with mods like SoS and USKP which edit so many of the same cells that need to be combined. Thank the spaghetti monster that I don't have to do Wearable Lanterns and Candle Lanterns of the North anymore.Â

