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Everything posted by EssArrBee
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You could switch to EdgeAA + SubPixelAA + SMAA injector.
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Did you guys see the sun transparency bug? He must be using an ENB for some of this video.
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SKYRIMLE Vivid Landscapes - Birthsigns by Aron
EssArrBee replied to rootsrat's topic in Skyrim LE Mods
I've been doing that a bit on my own to try and get the right combo, but we'd have to have a different set up for ENB with graphics on and then disable everything from [EFFECTS] in enbseries.ini except Detailed Shadows I guess. Performance hit with the graphics setting true is ~5 FPS even with everything else off. The textures are actually very bumpy instead of smooth like the vanilla ones. I like the carvings and lights from VL, they really bring out the effects very well, but the stones aren't all that great. I'd like to some other standing replacers if anyone knows one post it and I'll take some more shots. -
SKYRIMLE Vivid Landscapes - Birthsigns by Aron
EssArrBee replied to rootsrat's topic in Skyrim LE Mods
In the voice of a Mexican Soccer announcer: "SHADOW STRIPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" I forget how bad it can be in vanilla, but there is so much of it, and I think it has to do with the parallax textures. Anyways.... It can be hard to see the VL stones in vanilla lighting, they have a lot of shadow stripping and I really can't express enough in screenshots how bad it is. I'll try to play around with some stuff to improve it, but vanilla is vanilla. -
My install of those mods didn't have the full info of them so I didn't get any errors. I'll address this after I finish the screens I'm taking. Sent from my iPhone using Tapatalk
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I'll look it over, but I've never encountered that issue with MO. What should I be looking for exactly? Sent from my iPhone using Tapatalk
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Stable uGridsToLoad (by Altimor)
EssArrBee replied to hellanios's question in Other Utilities Support
There is still a bug that you have at default ugrid= 5 so this little plugin fixes that. You probably will not ever notice it but that doesn't mean it isn't there. Sent from my iPhone using Tapatalk -
Stable uGridsToLoad (by Altimor)
EssArrBee replied to hellanios's question in Other Utilities Support
Actually, I think that you are only using LODs or the lowest quality mip maps outside of the grid you have rendered. Some stuff doesn't even render at all as is shown by Gopher in the video I posted. There is also an Encore video he did for uGrids so might be worth checking out if you want more info. -
Muchas gracias, mi amigo!!! Some of the settings differ from GPU to GPU for Inspector settings, just needed to confirm some stuff.
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Stable uGridsToLoad (by Altimor)
EssArrBee replied to hellanios's question in Other Utilities Support
Gopher did a ugrids video a while back. -
Okay, so I need someone with a Nvidia card to open up Nvidia Inspector and then find the TESV profile, just type 'EL' into the profile bar, then tell me what settings you have for Vertical Sync. I need to know exactly what the options are or take a screen shot of the drop down for me. Also tell me what card it is.
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SKYRIMLE Height Adjusted Races with True Giants (by EvilDeadAsh34)
EssArrBee replied to Lumaan's topic in Skyrim LE Mods
Are you going to test it for us because we have many mods marked for testing getting no love ATM? Sent from my iPhone using Tapatalk -
A Tweak/Fix for your Shimmering Textures.
EssArrBee replied to Nearox's topic in General Skyrim LE Discussion & Support
Enable sub pixel with temporal and get the specular maps aa-ed as a bonus. No noticeable performance cost. ;) Sent from my iPhone using Tapatalk -
SKYRIMLE Vivid Landscapes - Birthsigns by Aron
EssArrBee replied to rootsrat's topic in Skyrim LE Mods
I'll volunteer to take these on today. I was going to do the farmhouses, but this looks like much less work. Will be up soon. -
Stable uGridsToLoad (by Altimor)
EssArrBee replied to hellanios's question in Other Utilities Support
I think this should be accepted. It is listed in the working 2.2.8 guide, and we also know that it is actually a fix for a recursion bug in the game. Regardless of your ugrids settings, 1,3,5,7,9...47, it fixes a bug. -
DROPPED Audio Overhaul for Skyrim - Patches (by michaelrw)
EssArrBee replied to Spock's topic in Skyrim LE Mods
Should be okay now, and added some stuff to OP per the STEP Workflow. -
SKYRIMLE Physics Impact Damage Fix (by flexcreator)
EssArrBee replied to DoubleYou's topic in Skyrim LE Mods
Cool I'll look at in a bit to see what the author did exactly. There is a lot in those game settings that can be tweaked, but some of them have such obscure names that you have no clue what they do exactly. -
SKYRIMLE Physics Impact Damage Fix (by flexcreator)
EssArrBee replied to DoubleYou's topic in Skyrim LE Mods
I've been looking at this approach to the patch where we make our own tweaks based on preferences we agree upon instead of stuff that other author do based on there own preferences. What exactly does this mod do in the ck that is just a little tweak? Could it be done in tes5edit? Sent from my iPhone using Tapatalk -
DROPPED Audio Overhaul for Skyrim - Patches (by michaelrw)
EssArrBee replied to Spock's topic in Skyrim LE Mods
Yes that is my fault and I'll fix it when I get a chance. Sent from my iPhone using Tapatalk -
DROPPED Not Another Colored Map Icon Mod (by Shiva64)
EssArrBee replied to Farlo's topic in Skyrim LE Mods
It's not compatible with Minimal HUD or Less Intrusive HUD II, and I have to use either one of those. Once I got my HUD icons all moved around in the place I wanted it was impossible to look back. -
DROPPED HQ Snow Texture (by Erik and gorefest2011)
EssArrBee replied to erik1988's topic in Skyrim LE Mods
It should say 1024 on the guide now, I just updated the mod page. As a rule, we always start with 1024 for a baseline. We only make exceptions when needed and for interior stuff due to the memory limitations of Skyrim. Even with the mem patch we should still stick to it because that project has just started. -
I can't find Skyrim Coin Replacer Redux on the guide. Did someone drop the old version and forget to add the new one?
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I just encountered a small bug. If I minimize MO while the mods tab is in category or Nexus ID view, then it will go back to No groups on it's own when I bring it back up. Not a big inconvenience, just gotta remember not to minimize ATM.
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To be honest we should drop that mod. It has been in for a long time and doesn't fit with the STEP mandate at all.
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I can start making custom builds of stuff for some of the mods in Extended to reduce the size of the mod list and load order by extension. We could make our own moon sizes, make our own shrine descriptions, and a few others I can't think of. Basically, there is some stuff that is easy to do in TES5Edit. Some other stuff less easy in the CK, which I'm okay with for merging patches (hurry TESVGecko!), but not so good with at other things, would take some time. I'm bringing this up for certain things because we wouldn't need permission from authors to merge their mods if we made our own version.

