Jump to content

EssArrBee

VIP-Supporter
  • Posts

    7,454
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by EssArrBee

  1. Well date format is kinda weird in the US because the year throws everything off. Everyone tells time large to small, so if you go with the US was it makes more sense to do month->day->hour->.... but you put the year in there and it screws everything up. We need to move the year to the front and start saying 2014 February, 2nd, 2:00 pm.
  2. We actually haven't tested this mod properly yet and we are spread thin right now, so we will get to it soon I hope. Someone marked this mod as accepted thinking it was the Solsthiem Lannscape mod that we added in 2.2.8. Eventually I will get to it if someone else does not.
  3. I'm currently experiencing some desktop pc issues and probably won't have it running until the weekend :-/. But i'll try it. It would make sense that I can't combine it with moon TEXTURE replacers' date=' right? Since it would overwrite the textures from this mod, thus giving me new textures with no glow, right? [/quote'] No, you'll only know if you try it out. This mod may change it add new textures that the game didn't have. Sent from my iPhone using Tapatalk
  4. Just it out yourself. It only takes five minutes. Try <.5 size moons and then see if the moon glow is bigger than the moon itself. Sent from my iPhone using Tapatalk
  5. Custom ini works great in MO. It is just that iMinGrassSize=xx only works in skyrim.ini :) It doesn't work in the MO ini editor or it doesn't work if a mod adds the little paperclip for grass size? Sent from my iPhone using Tapatalk
  6. Yeah that would be compatible. The problem you run into with those mods is the among of actors on screen. That can bring down performance and cause crashes. Sent from my iPhone using Tapatalk
  7. You should ask the requiem pack guys. They will know if civil war overhaul is compatible. Sent from my iPhone using Tapatalk
  8. With MO you can drag and drop mods that are installed. You make sure the left pane is sorted by priority and just move the mods you install out of order to its correct position. As for the STEP patch you can disable those patches you installed for other mods and use the STEP patch. Sent from my iPhone using Tapatalk
  9. Damn, you're only 2?!?!? Sent from my iPhone using Tapatalk
  10. How do you know they forgot? Maybe they thought it was dumb and removed it but forgot to delete it from Skyrim.esm. Sent from my iPhone using Tapatalk
  11. This mod was in STEP until the HRDLC came out and it was decided that the vanilla textures were better overall.
  12. Why can't we add something to the mod pages, like a separate tab on the form that allows regular wiki editing below the section STEP requires for the guide. The only tab that would require permission is the Recommendations tab, which is how it is now. I looked at the data dictionary and not sure how all that works, but I imagine it would be another Template under section 4. Is there a difficulty and in adding to the data dictionary if the section added is isolated to mod pages and not going to be called on by the guide, kinda like the Gallery tab of the form?
  13. Lead with that and do instructions for their removal before the pack itself. Sent from my iPhone using Tapatalk
  14. I put the wrong mod at the end of the note. I'll fix it in a bit. Sent from my iPhone using Tapatalk
  15. I think the original was in step but got removed for whatever reason. It really is a fix for the bookshelves. I don't sell books so I like to store them in shelves in my house. Sent from my iPhone using Tapatalk
  16. Yes, you have to equip the weapon then the helmet and it will keep tram of your helmet and equip/unequip with your character. I could have sworn there was a thread for this from ages ago. I still cant search for thread titles correctly so who knows. Sent from my iPhone using Tapatalk
  17. Get rid of everything but the legendary plugin and you'll be fine. Sent from my iPhone using Tapatalk
  18. Maybe some pack authors should tell us what they want to see happen. Sent from my iPhone using Tapatalk
  19. I was thinking the same thing. The fact that you can change ugrids without messing up saves is a side effect to fixing a recursion bug.
  20. Supposedly this was fixed by UDBP, but it was verified as a persistent bug here by Skadi and here by CJ2311, where he also confirmed this mod fixes the issue. I think the UDBP patch fixes the dismemberment partitions like their bug report records say, but does not fix the mesh problem. I only have limited knowledge of meshes, but UDBP does not overwrite the meshes in this mod, so it will need to be kept until the UPP addresses this.
  21. Don't ever use the launcher to launch Skyrim, it will reset parts of your INIs. MO uses separate INIs for profiles, so make sure that your GPU is set in them. Click the little puzzle piece and go to INI Editor. Make sure line sD3DDevice= is correct. Also, when I use the Optimus fix ENB still shows intel in the enb startup text, but in task manager my gpu is running, so that might be what is happening.
  22. That's odd because MO shows that every file is overwritten by the patch. Someone want to confirm that the main file is completely overwritten by the optional file?
  23. I agree and am moving this out of testing. Better Circlets will stay until something else comes along.
  24. If you have a d3d9.dll in the Skyrim directory then you have to use the Optimus fix. Download it on the nexus, just search Optimus fix. Also, don't forget in nvidia control panel to add tesv.exe to nvidia gpu explicitly.Â
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.