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EssArrBee

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Everything posted by EssArrBee

  1. LOOT is bOSS v3 but it is different because it can sort automatically instead of from the master list.
  2. SOS dungeons and AOS patches is dropped right now. Has to be done, since they are redundant or outdated entirely. AOS now has two plugins. The main one and the dlc one.
  3. Okay, I finished updating the patches and readme. Ignore the 2.2.9 folder for now that is not updated to the latest version of the guide or it's empty, IDK I haven't been in there in a while. https://github.com/EssArrBee/STEP-Patches
  4. Well, I need to do a bit more on the STEP Extended patch since Lorn Korn added some new stuff that I can merge. I'll be done with it in a bit. And the only thing from the AOS patches page that is still needed is the DSI patch if you don't use the STEP Patches. I would drop AOS patches until michaelrw returns and makes another replacer version. Latest UPPs are safe, only a couple conflics with the current STEP patches, or you can just wait till I'm done in a while.
  5. I'll do it in a bit, IDK maybe I'll finish it tonight, but I'm working on something else right now that I really need to finish. I think I'm pretty much done updating everything, but I need to merge the new patches Lorn Korn put up. Do not use anything from the AOS patches page except the patches Crimson13 listed above and when I finish the STEP Extended patch you can ditch the DSI patch too.
  6. You can always list what you've merged. I have an idea in my head of what works best from messing with the script, but it always helps to have someone else's ideas. Actually one of the reason I decided to start a new thread is to limit the info I get in one place so I don't lose it in tons of pages. I've been going through lots of the posts from that other thread and testing mods. At the moment I can't even get the game to start with my testing profile. There is some unknown conflict that I figure out while trying to add advanced recon thermal nightvision and advanced recon stealth armor. When I figure it out I'm going to be so happy.
  7. If you run BOSS and the new masterlist is updated then the next time you run Wrye it will use that masterlist. You can add the tags in the bottom right corner. Just click the plugin and then click the box in the corner and add the tag.
  8. If you've updated to the new YUP v8 or later then you may notice and new ESP that comes with it. It needs a bunch of bash tags for users that create a bashed patch. These are the tags that worked for me: Actors.ACBSActors.AIDataActors.AIPackagesActors.StatsFactionsInventNames If using Fallout Character Overhaul also add NPC.Faces bash tag to FCO.esp. This solves 90% of the conflicts with NPCs for those mods without any need for separate patching. Now if only I could get the Bashed Patch to work that good for all record types.
  9. So how is everyone's experience with LOOT so far? I'm guessing that MO is having some problems with it since Wolverine is posting about it on the Beth forums. I can't get it to work with FNV through MO either. If it gets to a point that it works, then we should switch to it and get rid of all the BOSS instructions that are annoying.
  10. Fallout New Vegas Guide Fear & Loathing in New Vegas By EssArrBee with feedback from many others, rootsrat, WilliamImm, redirishlord, brainfever, tomtinBreeX, Kelmych and more that I can't remember ATMPrevious threads: Thread #1 The Fear and Loathing in New Vegas Guide is starting to take shape. I've put many hours the last few weeks into this guide, but I still have many more hours of work left before I am comfortable with the way it looks and works. This guide is going to be more like Skyrim Revisted and have an overhaul, quests, companions, armor, weapons... you get it. I started it to have of a STEP mandate feel, but the game is just to old for that. That version of the guide is still around though, get it here. Shout out to Neovalen for letting me steal his guide's style. :p A couple things I would like to happen: A good name. I'd like it to match the Fallout Universe style. (Vault-Tec Guide to the Mojave.... something like that but not lame)Fear & Loathing in New Vegas (or some other brilliant phrase from that movie)Pretty set on Fear & Loathing, just seems right. Plus, I can fill the guide with quotes from the book and movie.Remove the dependence on NMM for installing Unified HUD. Hopefully this is something that can be solved by the external installer in a future version of MO. Tannin is the man!Now using a mix of FOMM - Fork and MO.​Be careful if using the MO/FOMM method on your own, it has issues that you should know about and I have not the time to go into all of them, but I posted about it on page 19 of this thread.More mods: Quests will probably be first, then some more armor and weapons, maybe Imps Needs, and a couple good companions.Going with Project Nevada for overhaul of gameplay.Weapons of the New Millenia for guns ATM.More Perks is now included to add to gameplay.Nevada Skies is in. The menu started playing nice with me.Electro City is in.Interior Lighting Overhaul is in.WMX is going in ATM, but have not tested WME. That will come one day, but I'm happy with WMX and am moving on to other things.EVE is in now, does not need patching with Improved Sound FX, the patch is already included. All other patches are updated, see the changlog.I am starting with conflict resolution now. Kind of PITA to do when Bashed Patch can merge stuff around any patching you do on your own. Can be tedious and slow. Will start with Weapons and Armor to just get something patched as I move forward.Companion Sandbox Mode is good. Will add it very soon when I pick a couple companions.Uncut Content will be after that. I'll probably add all of those at once.FNVEdit sections for people to solve conflicts, this requires so much time to go through the whole list, so I'm going to get the mod list grow a little more developed before jumping into this section.Started on conflict resolution (for real this time I promise), done with a few sections, Ammo and Ingestibles. Working on Armor and Cells next.When done with Cell conflicts I will add a page with just the instructions for that section, it will probably be quite big since YUP is not used to forward fixes. Lets hope some mod authors start using it like Skyrim authors use the UPPs.Also, need to sort out some Bashed Patch problems I'm having with some tags not merging mods from the top with priority instead mods that load later.Intro and post install sections need to be more indepth. I'll start working on those parts soon.Added a bit of stuff to the intro, but I want it to have a bit more. Also the post install section probably needs some lovin'.I'll update the Bashed Patch section and then update from BOSS to LOOT when I get a more time to check out LOOT for the outro section.Texture Optimization Section: I did this once to the vanilla textures and I can't find the notes I took on what files should be left out. I'll redo it eventually, and ask some of the STEP wizards for help.I did run everything through DDSopt, but I found some monochromatic textures were not done correctly.The pip boy will be white if those textures are done, and the black texture under the grates on the strip will get messed up.New Page with recommendations about MCM settings to help people that want to make the game to my specifications.My idea is that any user can make their own page if and I will link to it from the guide so others can see each other's settings and get new ideas for gameplay.Best solution would be to create a form that allows you to input all the settings and then generates the new page for you and adds the link on it's own, but I don't know how to do that.Please, make suggestions, give feedback, or anything else you can think of on this thread. Also, if this guide destroys your game, melts your computer, and kills your dog feel free to make death threats. I used to work for the American Gov't so I'm used to it. Testing that needs to be done: Companion Sandbox Mode vs. Improved Companion SandBox​Need to determine if Improved Companion Sandbox is any good. I've never used it and have used Companion Sandbox Mode. Would like to know the differences between the two.Rootsrat already said he used Improved Companion Sandbox without any problems and I've used Companion Sandbox mode without any problems.Need some more feedback about these two mods.I NEED MORE FEEDBACK!!!!!!​CAGE - Continue After Game Ending Need to know if it works, I'm guessing it does.Any incompatibilities.Has anyone used it that can attest to it being any good?Bottle that Water ​Great way to add survival to the game and let players get water without having to worry about collecting water.Goal would be to make water more rare in loot lists and then bottle would matter much more.Need a tester to give feedback, since I'm busy testing other stuff.Dragonskin Tactical Outfit Looks awesome and the modder is very good.Would like to see how this works with other mods I have in the list and if it 'fits' the world nicely.Portable Campsite ​Same author as the last mod, so should get a look just for that.Adds in more survival elements to the game.​Precision Collsion - Clutter NV (Dropped from testing ATM)​Need to know which meshes are not good with this mod. There are lots of meshes, but some are broken.​Know for sure that the pool table triangle is broken.10MM SMG iron sights might be broke.Wattz Laser Rifle iron sights is broke.​Love the idea of this mod, but it needs testing and probably an update.I'm not going forward with this mod and trying to figure out every bad mesh, if it gets updated then I will use it.​A good weapon holster mod. I get tired of the guns not having proper weapon holsters and just floating there.Look em over and give me some feedback. I suggest opening the photos in new tabs. Not doing lonsome road since it has a weather effect, so it doesn't matter that much.
  11. The same errors exist in the ADAM - Rangers on Patrol.esp. I guess they are irrelevant and won't hurt the game. I think it just makes the Rangers that are added to t he wastlend stand in place instead of wandering around. Maybe redownload the ADAM files I made. Also, update YUP to v8.1 since that is the latest version. V7 used to crash my bashed patch, also not sorting things the way I lay out in the guide will mess it up too. EDIT: This is post 299 so I'm closing this thread and starting a new one here. Now named after the guide instead of FNV Guide ....
  12. I'll look into it in a bit, but it should work with the bashed patch. I have made about 100 or so during testing this weekend and none of them failed. Did you update to the latest version? Sharlikran is working on it a bit. Also, I don't want this thread getting out of hand. I'll probably start a new one when hits 300 posts. I just don't want the info I'm using in this thread to get lost, so I need to make a new thread soon. There is now a support forum for Fear and Loathing in NV too, feel free to make threads there.
  13. Oh well, I forgot to sync the commit when I posted that link, but the patches and readme are done now and everything is synced. All the AOS-<insert mod> patches that are not update to date will still need to be updated for non-STEP Patch users. I can't accommodate those people with any more patches then I've already made. The AOS-WAF patch and AOS-GDO patch I made will work. Just a note, Lord Korn added unique FormIDs to his DLC patch. This means that patch is required and can't be merged unless I receive his permission to build it into the STEP Patches. Detailed instructions will have to be updated to reflect this change. Also, because of the absence of michaelrw, we are probably going to have to drop Audio Overhaul for Skyrim - Patches unless a significant number of users need the patches on that page because they still work and they do not use the STEP patches. regardless the install instructions for that must change as well, since the recommended ESP replacer is no longer a viable option.
  14. I read his response, thanks for bringing that up. I didn't actually remove it from the guide, I just commented it out as I do with most of the stuff that I drop. I tend to keep stuff behind the curtain in case I need it again for whatever reason.
  15. Okay, I made the patches, get them here: https://github.com/EssArrBee/STEP-Patches I'm not totally done, but the only thing that I still need to do is remove some redundant records from before SPO updated. None of those will mess your game, I just needed to post something. Today has been hard to get a lot of time to focus on this. Apparently the female of the species gets mad if ignored. It excites their heart with contempt, makes the house louder than is acceptable for editing patches. Ignore the 2.2.9 folder it hasn't been updated and neither has the readme. I'll do the readme in a bit, and move on 2.2.9 when we get things looking a little more like a release. @Tech: After this update to 2.2.8, which should only take another day tops, we can do a testing for the next couple weeks then get into locking the mod list down. I am nearing a couple of the goals on my other project, so I can get back into Skyrim pretty soon. I just have to figure out this damn mod incompatibility with my gameplay mods and I'll be ready to do all the mod testing I've put off for too long. Okay, back to work.
  16. We could use a setting with just shadows on, but some effects don't work with driver or Skyrim AA or AF. We need to get our STEP member/ENB authors on that part.
  17. GDO and WAF patches ready to go. I put two archives into another archive, just extract the two inside and they are ready to install. https://copy.com/HV4HK9BgLbfKQTYE STEP Core patch ETA... a few minutes. EDIT: forgot to sort the masters will reupload in a second.
  18. A 2.2.8 patch without Ars and Diverse priests is pretty much the Core patch with SoS-Dungeons, but since we dropping that it is pretty much just the Core patch. My readme is pretty comprehensive about what I've done, so you can always take a look at that.
  19. From doing these new patches for AOS v2 it looks like RDSA is a candidate for merging at start up. EDIT: Also, check out WNAM, RPLI, RPLD.
  20. Yep, that is beauty of MO, it doesn't muck up your Skyrim directory.
  21. Muchas gracias, señorita. With the DLC patch it is probably enough to disappear into my TES5Edit dungeon for a while. Actually there are quite a few errors in the new DLC patch. Maybe I'll just make my own and give it to Korn.
  22. This sounds about right. I have NAS in my home since there are up to seven machines using it and you could do the entire set up on your main PC storage then just move the whole thing to NAS and let everyone else make a copy. This also makes a backup of a working version of skyrim. If you if make a working version first I assume.
  23. That is the first mod in Conflicting Graphics. It is not illegal to change the vanilla files and reupload them as long as you make it for Skyrim only. You cannot use their stuff for other games. That is the license that Beth has given to everyone for modding. We can also do it for any mod that gives permission for it, but we have to be within the Nexus rules to do that on their site, since they are separate from the rules Beth already has on their stuff.
  24. I'm guessing that if michael returns that he will need to patch GDO and WAF aswell. I will crate a temporary set of patches for GDO/AOS and WAF/AOS for non-STEP Patch users. I probably need permission first, but I doubt kryptopyr will say no, plus Lord Korn and Eckss seem nice enough.
  25. I just think this mod and Improved sheathe is not about redundancy as much as preference. SoS-Dungeons has issues, with compatibility and other things too. AOS now fills that void and it makes sense to remove SoS now. These mods don't have that problem with long sessions of patching weather and region data. They should be up for evaluation, but for the next release.
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