Jump to content

EssArrBee

VIP-Supporter
  • Posts

    7,454
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by EssArrBee

  1. I also, mentioned the meshes to Master Brumbek. Meditate on it he will. Return with answer soon he will.
  2. Yeah, but PMOP isn't perfect. It constantly tells me to move mods after mods that it is already behind. I thought it could pretty much give you an error because two mods are conflicting with the same third mod and so it just throws up an extra flag.
  3. This guys work ethic bothers me. Reminds me of myself about 2-3 years ago and how lazy I am now... *sigh* Version 1.70-SMIM'd the Dwarven Oil ingredient (dwarvenoil.nif) because it was terrible! The mesh is more curved now with a proper lid. A new texture with some oil spots has been made. -Fixed overlapping faces on Dawnguard horizontal vampire coffins (vampirecoffinhoriz01.nif and vampirecoffinhoriz02.nif), which fixes the ugly black smoothing issue. -Updated ingotdwarven.nif to greatly improve the face smoothing and edges. Also updated the collision to make it slightly better. -Edited ingotgold.nif to smooth the back edges. -Updated the three brewery cask meshes (brewerycasklarge series) to fix my mistake regarding specular color, although it makes little difference in-game. Now the metal uses yellow specular instead of the wood. -Minor fix for overlapping vertices on dragonscalecuirassgo.nif. This error is quite visible on the loading screen display of the mesh. Part of the clothing fixes install option. -Further improved dwecenturionbust01.nif using the USKP mesh as a base. Deleted invisible polygons, moved faces to reduce clipping, improved UV mapping to eliminate very ugly seams, deleted alpha channel, other UV fixes.
  4. I like this mod on top of STEP for the Atronach, but like I said it has more stuff. Ice wraith and cave icicles meshes. It is also had to make compatible with torch mods for some reason and would need a couple optional files to be compatible with New Thinner Torch and HD Torch.
  5. Texture is HRDLC, and meshes are USKP. I like the meshes from this mod, it makes this cool effect when you run by them, like on the bridge to the College.
  6. Why not just put it in Conflicting Graphics infront of SMIM?
  7. Screens: I like this mod on top of STEP which is Frost Atronach HD. There were other meshes for stuff, but I didn't notice it till after I did these shots. I'll go back and take a few more maybe...
  8. Those are actually old shots guys. I have to repost them because they were posted on the old forums and when we moved the photo limit was 25 shots, so I had to move those to a separate post.
  9. The shape of the universe...

  10. It doesn't scale well on the difficulty. I think the point is that you can now lose a battle. Defending Whiterun was really had at about level 20 on expert was really hard, actually I don't think I beat it. I just lost the battle and then had to go retake Whiterun which was easier than defending it.
  11. Yeah, there was less of it in game. Now we just need SP to actually release it.
  12. Definitely better effort from SP then anything I've seen. No apparent stretching that I could see in game. I think they are just a bit shiny, but otherwise looks quite a bit like some mythical ice. EDIt: guess I should say I added SP's shots in the spoiler tag.
  13. Sweet I'll try these out in a bit and see how bad they make the vanilla stuff look.
  14. Have you looked at dlc02/clutter/dlc2stalhrimpile.nif and dlc2stalhrimpile02.nif? THose had awful stretching in them.
  15. If these are 2k we might have to designate them for an extreme STEP. They are really nice. A bit on the freshly built side though.
  16. You could always open a thread in the Mod Author Sub Forum. It is semi private, so people can't see what you're doing if it is awful.
  17. I actually like the solid version from using them in game. Transparency in Skyrim is just so awful.
  18. Maybe put it in F. If there are conflicts then that is what that section is for.
  19. Thanks for putting in the time to test this stuff out AR!!
  20. This probably something to do with Vurt's WFO and there are a few things about it on his nexus page.
  21. Add fog lamps to your pony.
  22. Load Cutting Room Floor last since it adds cut content to the game and probably needs to load last for the additional quests.
  23. The jarls longhouses would probably be stained with something, maybe birch sap and some kind of lacquer. The inns would be the same too, but the houses of poorer people would be where the worn look would come in, but it would show are rot in a place that gets rain every few days. The would walls would almost have a grime on them to preserve the wood and protect it from water damage. Those old era buildings were built to last when you could take on a young boy to work 12 hour days for room and board. Insanity Sorrow's mods are at TES Alliance: https://tesalliance.org/forums/index.php?/files/file/1093-insanitys-farmhouse-texture-replacer/ There are like ten pages of his mods there. It is really insane how much the guy does. I bet there are a bunch of mods he only posted to tesallicance.org that we could put in STEP.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.