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EssArrBee

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Everything posted by EssArrBee

  1. Where is tes5edit installed?
  2. So, just to add to what I already said. It looks like the patcher allows a lot more plugins to be deactivated and merged to Bashed Patch. Soul Gems Differ.esp, Moss Rocks_DB.esp, Paralyze.esp... a few others too. Looks like the Sound tag isn't quite working yet, but it was just put in today, so maybe avoid it if you are testing stuff out.
  3. Where did you install the scripts? It should be put in the 'Edit Scripts' folder in your TES5Edit folder.
  4. Do the tags show after running BOSS?
  5. So over on the Beth Forums there is a thread started for an update to the Bash Patcher. I guess we are finally getting some added functions which are long overdue. If you know a lot, and I mean a lot about how the bash patch works, how sub records are copied over, and how to look at plugins in xEdit, then maybe consider trying it out. Right now the only tag implemented over the current Skyrim version is Sound. Anyone who's ever installed AOS will rejoice at that, so... YEAH!!!!
  6. I need to ask Kelmych about this I guess. There is no Fallout name in the dropdown, so I'm unsure how to get it to work. I own all the games so it's not something I've ever dealt with. You know what, try leaving the dropdown for the game on Automatic. That should work since most .dds files are the same.
  7. Do you have the latest version of Wrye Flash because it should take the tags? I don't really have problems with that. Maybe Wrye has just carried them over from all the times I used to run BOSS. I know that Wrye is going through it's updates for LOOT right now, but there is no ETA on that.
  8. MO is portable, so you can put the entire thing on a USB stick and take anywhere. The profiles folder saves everything as far as saves, INIs, and the order of mods in the left pane. If you were going to move it to a USB stick then I'd suggest leaving the download folder out of it since it will take up way more space.
  9. No, it does not. That is the deferred rendering which is disabled when using only ENBoost.
  10. Probably not. It's hard to tell since you had a lot of mods on to of the guide. Also, if you added mods to an existing game that can destablize things.
  11. Looks good tech. I know I took most those screens but I don't actually remember doing it. Must of been drunk modding.
  12. I think it is called Quickstart. You can search for Pelinor on the nexus to find the mod.
  13. You guys may against the BSA limit. THere are only so many you can have in the data folder. Start extracting you mod BSAs one by one until the game starts. DOn't extract Spice of Life and WIllow, those BSAs have mesh problems extracted for whatever reason.
  14. Do you use that mod from pelinor that loads you last save on launch?
  15. Did you try enboost yet? It can have its own set of problems to get setup, but for some people really helps. Other than that is reducing texture sizes through optimization.
  16. It isn't a big deal which order they are in if you have the patch. When the patch was created it was made with BOSS' load order and then we use LOOT now which swtiches the order. It can cause issues to have out of order masters, but not with that particular patch. If you want to fix it, then load the mod with TES5Edit, right click the mod that has out of order masters, and click 'Sort Masters'. Close and Save.
  17. If the game won't start and I mean like it will not even load at all when you click Run in MO, then you just have to many plugin loaded BSAs and need to extract some. Otherwise you could start by ticking any of the non-greyed out ones from top to bottom until the black bars are gone for Roberts to work or untick the the ones that aren't greyed out from the bottom up till it works correctly. For ILO I'm guess that since it has a BSA you can load the game because you hit the BSA limit. Just extract one until the game loads. I'd start with Better Burned Man, Kristinas Closet, and Lucky 38 reloaded. Do not extract Spice of Life or Willow. Also, if you have Lucky 38 reloaded I don't think the ILO Lucky 38 Suite plugin should be used. It may conflict some weird way.
  18. I had this really weird issue with Dragonskin last time I tested it, but I reckon it's time to give it another try. I wish there was a worn version that would make it match really well with Spice of Life. I'll look at those Medic Armor mods since it was cut content it should be in the game. The wiki page was written by Yuki, that guy may have a Fallout problem... I may up the hardcore needs in my next playthrough and drop PN Rebalance for IMCNNV, Powered Power Armor, Ambient Temp, and Extended HUD. So many of his mods are good, but they just seem unfinished. That may call for a separate page though, I'm not big on rocking the boat from what I've already worked so hard to get stable.
  19. No, just SKSE/skse.ini. If the folder is there then just create skse.ini, if it doesn't exist create the folder first then create skse.ini inside of it.
  20. I'm going to be updating all my drives this weekend, so I probably will be starting over from scratch. I don't have to, but I want to see what's it's like to actually install the guide from scratch. I'm sure there is some outdated stuff and this will help get rid of some of it. Plus, I can fine tooth all the plugins to finally get the LOOT masterlist up to date. I'm pretty sure this will take a while, but I'm pretty happy with where everything is short of a few little mods here and there. Nothing major since I won't be doing The Inheritance, Deimos, or Beyond Boulder Dome until I get everything reinstalled. I'm also going to address some power armor mods since they are lacking. I haven't used power armor in a playthrough since I started F&L which is a serious oversight. I'm guessing the best starting point would be Powered Power Armor by Imp. I know everyone just took a huge gasp because that mod goes in the UI section, but don't worry it's easy to update now that I know the procedure. Anyone that knows of some other cool power armor mods let me know and I will start on that part early next week.
  21. Man, who switched the link to ENBoost on the Nexus? That is a bad link. It should go straight to the ENB download site. I fixed the page links so it wouldn't go to the ENB front page. I guess Boris changed up his site a bit.
  22. What do you mean none? What about the vanilla BSAs and what any of the other mods?
  23. As for his Fallout stuff, he did a bunch of rock textures for the different Fallout areas and they were pretty much the same texture recolored. I didn't end up using any of them because that bothered me. I really like his sun glare though, that should definitely get a look.
  24. In this thread, here, the consensus was to tick BSAs in the archive tab till the black bars went away. Also, I didn't realize this was in the MO Fallout sub, but from now on make any F&L centered thread in the F&L support forum. I even get those threads as notifications on my phone, so I see them faster.
  25. No I was just making sure it wasn't there since you didn't have the patch. Is the BSA in the filetree because you said there wasn't one for ROberts Males and maybe you don't have them for some reason.
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