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EssArrBee

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Everything posted by EssArrBee

  1. I don't know, but if you didn't do the extractions I love put it in the guide it will not start.
  2. You may be at the BSA limit, extract one till the game starts.
  3. Did you add extra mods? You may be at the BSA limit. Extract one at a time till the game launches.
  4. No it doesn't matter. Right click the left lane, go to all mods and deactivate or untick, whatever it says. Don't uninstall all mods, just untick them. Then redo UI stuff and retick everything.
  5. Don't deactivate any mods from FOMM. It can access the virtual directory, so if it removes a file its the latest loading file and may not even be from the mod that is getting deactivated.
  6. Redo NV Uncut merge without unticking re number formids and try that. Well also regen bashed patch.
  7. Start the main launcher through MO to regenerate the INIs. Then start 4gb loader.
  8. See if any mods add that mesh. It may be a bad mesh from EVE or something.
  9. Missing meshes cause crashes in fallout in my experience.
  10. Remove ENBoost and see if that helps. ENB/ENBoost is hit or miss, so you don't know if it is any good until you use it. Just go to the FNV folder and move the d3d9.dll to the desktop and then start the game through MO and play for a bit to check if it was ENBoost.
  11. I read in one of the articles that this marks the end of driver support for DX10 cards. People with those 8800GTs will finally have to upgrade. Man, talk abut legacy support. The new drivers are out today with better G-Sync support too. I really like the G-Sync tech and hope AMD comes up with something along those lines so more monitors will have that as a standard. I mean AMD did come up with that awesome hair physics tech, I mean who wouldn't want that, but if I had to choose between hair physics and better frame refresh syncing, I choose the later.
  12. I've had an issue with updating FCO v2.3 that is really minor, but should be something everyone knows about. When installing the mod and selecting "Replace" with MO, it did not install correctly, so I had to remove the mod entirely. After that it installed perfectly and it even scales correctly for people now, unless you are running 800x600, in which case, GTFO!!! You'll know if it didn't install properly by going to the Filetree tab in MO and see if the there are any folders other than Textures and Meshes present, since those are the only two that should be there. Also, I'm thinking that switching to the Playable Races patch would be better. Why not have all those cool races Drumber created for my next playthrough, especially the Courier race with the bullet wound to the dome? Nothing jumps out at me in your load order. If you have a little red triangle next to a mod in the right pane of MO then that has a missing master. Put the cursor over it and hover text will list the missing master. I'll look into Pacer's Gambit. I think there are times when merging that you need to renumber FormIDs and times you don't. This may now be a case where renumbering is needed. I had to select renumbering when doing the additonal Millenia's Guns to get them to work. Without it there where thousands of Trench guns in the Gun Runners robot inventory. LOOT is really good at what it does. I'm also trying my hand and being a masterlist contributor, so I'll be making any necessary tweaks that are needed. If you see something that looks out of place ask me or look at it in FNVEdit and figure out if it does need to be different. Right now the only LOOT rules I have are preference, not necessity. Audley proposed installing WMX, then installing IHWT and the .bat file into the WMX folder. Then just run the .bat and boom done. Those of us that have compulsive afflictions may not like that inelegant solution, but it should be easy enough to implement.
  13. UHUD is supposed to overwrite that file. If all the mods are listed in UHUD's include_HUDMainMenu.xml then it should work right. You'll know because everything will show in MCM.
  14. Here's my favorite video on the subject. I show it to all my students just to take a break from vectors, nullspaces, and eigenvalues. It is also a great lesson in how much digital technologies have come.
  15. Check out this article from Engadget. I got a good laugh from it. https://www.engadget.com/2014/09/18/NVIDIA-proves-moon-landing/ Take that conspiracy nuts.
  16. Did nvidia skip 800? I hate when they do stuff like that. Now what's after 900? I really wanted native shared memory from maxwell but I guess we'll just have to wait one more cycle.
  17. Well you can switch back to merging 1-5 and see if that works. Then add pacers gambit as a single mod.
  18. Did you happen to install NV Uncut part 8? I had added that mod but had to drop it because a big popped up I didn't have in testing. It prevents the game from loading the menu for some reason.
  19. Oh, sorry, I read that as you had no error. Okay, you deactivate all the mods in the list after FPS Weapon Wheel, so from JIP Realistic Weapon Overheating to the end of UI section. Install weapon wheel using the guide directions. Activate mods up to the JIP CCC mod, then install it using the directions in the guide. Reactivate everything else in the UI section and then run UHUD. If that doesn't work you'll need to reinstall DarnUI with MO not FOMM, then go into the PN archive and extract the DarnUI files into PN as the way the guide says. Make sure tutorial_menu.xml and start_menu.xml from PN are not overwritten, if so then hide the overwriting file. Then you may need to deactivate everything after OneHUD, reinstall OneHUD with FOMM, move the files from Overwrite to the OneHUD folder and then rerun UHUD and do the same with the files in Overwrite. Then reactivate the UI mods.
  20. You can install UPs without any problems. Somethings may not work right with your saves, but you could reload something from earlier.
  21. If there's no errors than just go with it. Don't rock the the boat if it worked for you. Consider yourself lucky, because others seem to have errors from doing this.
  22. It's nv uncut 8. It's just a bug with Nevada skies that popped up I didn't see while testing. Redo the nv uncut merge without that mod and the game should start up fine.
  23. How would everyone feel about 3-4 more mods in the UI section?
  24. Yeah, I didn't think of that, the DarnUI tweak is before the cleaning of the DLC. That would mess stuff up.
  25. Quick Trade might be a UI mod. If it has to make use of Unified HUD then it has be installed during that section. I don't usually recommend for users to go and mess with that section, it will just leave you frustrated and angry.
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