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Everything posted by hishutup
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Oblivion ignoring MO after another problem "solved"
hishutup replied to OH72's question in Mod Organizer Support
I believe he wasn't saying that the issue was solved but rather... After he fixes one issue another comes up. Yeah, at first it confused me -
Oblivion ignoring MO after another problem "solved"
hishutup replied to OH72's question in Mod Organizer Support
I posted above The points I made are likely to be invalid, unless someone else also agrees to the points. -
Options for Audio Overhaul for Skyrim
hishutup replied to jjjulien's topic in Skyrim Revisited (retired)
Maybe Neo should include instructions or notes on why he doesn't -
Constant CTD's, I think the issue is reaching the 3.1gb limit
hishutup replied to rymoo2's question in General Skyrim LE Support
We'll follow just step and you should be fine... And check out the packs that are out there. -
Options for Audio Overhaul for Skyrim
hishutup replied to jjjulien's topic in Skyrim Revisited (retired)
Possibly... I cannot check, PC died If it doesn't ask for those patches even though the mods are part of the install then I would be safe to assume that it should be patched in sr conflict resolution -
Wrye Bash: "Masters have been reordered" for STEP Core Patch?
hishutup replied to Finfel's question in General Skyrim LE Support
It just means the masters that the mod requires are not in the order that the plugin has in it's masters list. Generally they're harmless but I believe step patches should be in the correct order to began with... I don't know that as fact. If you want to put them in the correct order then open tes5edit Right click to uncheck all Select the patch with the out of order maters Let it do the loader thing Right click and select the one about sort masters (I do not have a PC where I can check the exact name at this time) -
Options for Audio Overhaul for Skyrim
hishutup replied to jjjulien's topic in Skyrim Revisited (retired)
I haven't looked at the conflict reslotution closely in a long time but I do know that most of the aos patches are just a few records and there isn't a real reason that the patches would required because they can be taken care of fairly easily with basic conflict resolution. -
GUIDE Fear and Loathing in New Vegas - Feedback
hishutup replied to EssArrBee's topic in Fear & Loathing in New Vegas
Take a look in the fallout folder in the my games folder Is there something like fomodinstall.dat or something rather... What is in there? I think fork has a list of mods that you had installed and it won't continue until you uninstall then (by the sound of it, you can't) or you have to delete the file. So, track down the file. The reason I brought it up is because I saw a list from tesmodmanager and it gave me trouble for awhile but fnv may be different -
can you use spoilers rather than quotes I'll make a post tomorrow if there still is a problem but I am out of ideas at this point in time. Other than you don't have the ram to support those high res textures. Enboost takes up a significant amount of ram with high res textures but I don't know how much...
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Are you using ENBoost/ENB... If you are not then I am going to say that you will run into issues and is probably part of the CTDs. If you are then what is your ENBlocal.ini It is located in the skyrim installation folder (where skse.exe is located)
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As I was working on Mythic Dawn: Gateway to Oblivion WIP I had seen many mods that are compatible with Nehrim. I would consider Nehrim to be one of the best full conversions for a game. Soire had started a guide over here but I have not seen her active in the past month. So, I figure that I am going to start thinking about writing a guide because I am familiar with the Oblivion engine and know a thing or two. If you can, make a mod suggestion over on this sub forum and then make a post here that provides the link and the topic title. At this point in time don't worry about messing up the topic over there. I will be able to fix. This isn't going to be something that is going to happen immediately. Well, if I get enough feedback I may be able to get a good skeleton going. Currently, what I think I want the guide to be Core/Extended frameworkKeep the mod format from Mythic DawnChange the Colors but keep more of the .css from Mythic DawnMore... TBA...If people can actively post here and help get a list of mods going then this change be done pretty quick. It's all up to you... On a side note... I know I have been making a ton of topics all around but its because of this topic posted by Z and because he pm'd me asking me to... so... I figured if I am going to start doing these mod suggestion things then I might as well have a complete section. Trying to keep everything linked together is kinda tricky
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shadeMe is a mod that create a dynamic shadow effect created by most objects and character. This mod is an alternative to ENB's detailed shadows. Has config options in the folder located in <Oblivion>\Data\obse\plugins\ I personally found that the shadows will disappear, flicker, and do other weirdness but it adds a nice effect to Oblivion. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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thanks s4n for looking into "issue" your work is appreciated
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Constant CTD's, I think the issue is reaching the 3.1gb limit
hishutup replied to rymoo2's question in General Skyrim LE Support
Before I go tearing apart his LO, lets see if the Memory settings are even working in SKSE. I have found that the setting sometimes do not load correctly on some setups... why? I have no idea. Here is a list of mods for later There are a lot of mods that I have no idea about and I have never seen... I can also see a lot of redundant mods, overlapping patches and a few mods that I find unnecessary... Since, you have an Load Order that has a lot of mods that people around here are going to be unfamiliar with then it may be difficult to help you... -
Constant CTD's, I think the issue is reaching the 3.1gb limit
hishutup replied to rymoo2's question in General Skyrim LE Support
I really doubt anyone can hit that, anymore... Toss those inis, and regen them via the launcher because I can see that there are bad edits please share your skse.ini lol its in a pic THEN... Install memory blocks log start up skyrim and close it and upload log here Please use spoiler, it's easier to read, for me Then go back and cause it to crash Edit: I also spotted more than a few mods that could possibly cause CTDs -
Oblivion ignoring MO after another problem "solved"
hishutup replied to OH72's question in Mod Organizer Support
... If you are using mo, you need to launch Oblivion.exe from mo... Let me browse around and see but I am sure thats how it is done unless something has completely changed Ah, found the info Taken directly from Mod Organizer's Nexus mod page Okay, I am not up-to-date on this so ignore me for MO discussions for now... My bad... -
Oblivion ignoring MO after another problem "solved"
hishutup replied to OH72's question in Mod Organizer Support
the mods are not the problem. Its the way MO works with Oblivion... Oblivion is pretty consistent on being that odd child that doesn't want to be like the rest of his friends. I cannot provide a perfect answer because I don't use mo for Oblivion. Here are some questions... which version of Oblivion are you using, are you using OBSE, any OBSE mods, how are your OBSE mods installed, what arguments are you using on the Oblivion.exe or Oblivion Launcher.exe, what exe do you use to launch your game, did you regenerate the Oblivion.in from the Oblivion launcher that was launched from within MO, did you do any sort of ini tweaks. So many questions... but they are all relevant in one way or another. -
Oblivion Stutter Remover is one of those must have utilities for Oblivion. This mod has a number of features such as: fps management toolsHeap ReplacementFast Exit Requirements OBSE There are similar tools for Fallout New Vegas - New Vegas Stutter Remover and Fallout 3 - Fallout Stutter Remover which are all made by SkyRanger-1 This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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Enboost CTD after loading up any save
hishutup replied to motleyorc's question in General Skyrim LE Support
huh try this in Enblocal [MEMORY] ExpandSystemMemoryX64=false ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=false EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=256 VideoMemorySizeMb=2048 EnableCompression=false AutodetectVideoMemorySize=false just to see. What are your system specs? Have you definitively narrowed it down to ENB or are you guessing? -
Options for Audio Overhaul for Skyrim
hishutup replied to jjjulien's topic in Skyrim Revisited (retired)
because Mod Organizer's FOMOD installer cannot detect mods. If you set the NCC installer as default then it may auto detect the mods. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
hishutup replied to hishutup's topic in Oblivion - Mythic Dawn
UPDATE: I had a hard drive failure on a RAID 0... Meaning I lost everything. I recovered it but now I am paranoid about data corruption... Good news, there will be another a rewrite and hopefully fix the TOC issue... From now on suggestions need to be filled out via the mod forum... I don't quite agree with this but Z asked me to redirect suggestions to there. I have posted many examples, if you have questions pm me or go ahead and make the post and I'll fix it if it does need to be fixed. I should have the perms to do that soon. To save you time HGEC Body - I refuse to add because I dislike the look Robert's Male Body - Already done Landmarks with Wells - fill out a suggestion Apachii Goddess Store - fill out a suggestion CM Companions - going to add, fill out a suggestion Ah, the spaces on the ini... yes that is a thing that is better dungeons I believe can you grab the formID by using refscope and then compare it to your LO and let me know of the esp that is causing the issue. I may be able to post a "patch" that will remove them... I believe I did mention I didn't actually play the game yet, I was... planning to after figuring out a few things... There needs to be a loading screen xml edit... I'll look around since I cannot try to find a fix myself... EDIT: add note on placing cleaned esps as a new project... -
NifSE is a utility that is required by some combat overhauls because it allows dynamic mesh modification with Oblivion's Scripts This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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I generally don't but there are times that I do get carried away. One example of this was when I was typing a collapsable table. I started out with a skeleton but then I just kept going. I made it a habit that after making a large edit and then realizing it, I will generally select everything and copy it to a txt file. Isn't there an autosave for wiki editing? Edit: isn't there a way to add edit section? Maybe there is an extension for mediawiki
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MenuQue - OBSE Plugin is UI utility mod that gives many features and functions to the UI. This mod is a requirement for many UI mods to function correctly. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP
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ConScribe is a console logging utility. It'll log all of the consoles output so that it can be reviewed later, including any commands typed by a player. Requirements OBSE This mod is already included in Mythic Dawn: Gateway to Oblivion WIP

