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hishutup

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Everything posted by hishutup

  1. Yeah... Reinstall sky ui And report back Sky ui isn't installed correctly Edit: I don't know if that is the real size but what other files are present?
  2. I doubt that would be a problem but if you think so then provide some data so that it is documented. I think its something wrong with a mod merge using the merging script OR Something is wrong with a bsa or a mod that you loaded into CK without esmify-ing Did you do something like the above?
  3. I am going to be using MO as a mod manager for this discussion because it is what is accepted on this site. dummy esps is a term used for a black esp that has only one job and that is to load a .bsa. how this works is a blank plugins like Brawl Bugs CE.esp will only load Brawl Bugs CE.bsa. Without the esp, the .bsa will not get loaded unless you are using MO and have the correct settings. Hothtrooper44_Armor_Ecksstra.esp I believe is the esp that loads the resources for the actual armors and is blank. If you happen to load up Step Combined PluginHF.esp and the plugins below then you should see that all of records from the list below should be present in Step Combined PluginHF.esp. - SMIM-FurnitureChestSnowFix.esp- SMIM-DragonbornTernFix.esp- SMIM-DungeonsCliffsIceSkirts.esp- SMIM-ShackRoofFixes.esp- SMIM-ShackRoofFixesDragonborn.esp- Slightly Reduced Distance NPC Greetings.esp- dD-No Spinning Death Animation.espThe STEP patch is something that you should be using because like I have said it does most of the conflict resolution between ALL of the STEP mods for you. Remember: Not everything need to be patched. I'll show you pics soon on the whole This is only really a problem because STEP uses only AOS so the patch carries edits from only AOS rather than the ones from the correct esp. You have AOS, Compendium, CoT sounds and whatnot. I might be able to put something together. Some records are going to be from Are you merging or patching because they are two different things. This will take a little while because you didn't precisely follow step. I can kinda walk you through it but like I said, it does take time to learn this stuff. Does skyUI load up correctly? If not take a look inside the mod folder in MO and see if the files are there. Sometimes mo will freakout and only have a 1KB file under the name of the plugin file There are multiple things going on all at once. I don't really know that to go after first.
  4. I don't see anything and I watched it 4 times. I will say it may be because of the YouTube compression system though. I think it's your monitor or cable to the monitor. Change out the cable and see if that helps or give it a wiggle and see if you see distortion of sorts. Does it happen with other games? Edit: okay then.... Ninja'd
  5. I guess I'll post the random updates periodically because I do not want to commit to a changelog yet... removed cobl races because it required resources and replaced it with OCOCCCM (hover for tool tip) received permission to redistribute CCC so I added it but I do not know how it is going to work Added CCC and OCOCCCM No, I am not going to type that out. I believe the previous crash was from the quest delayer mod or my overclock settings
  6. here is a vid to get you started I don't know what it contains because I haven't reviewed it. I continue to help you with the Mod list once the small issues are taken care of. EDIT: here is the released one https://www.youtube.com/watch?v=ciRPWx3OhBQ&list=UUVmPTNZTP57WjZyjskdUvfA
  7. Ok there is a lot of redundant stuff going on. I don't even know where to start Brawl Bugs CE.esp is a dummy esp and is redundant because of Enhanced blood Hothtrooper44_Armor_Ecksstra.esp is also a dummy esp BlockSparkles.esp contains only makes one edit and can be added to a patch aMidianborn_Skyforge_Weapons.esp I don't think is needed because of aMidianBorn_ContentAddon.esp WeaponsArmorFixes_ImmersiveWeapons_Patch.esp I don't think this is needed at all I believe these will have many conflicts that are hard to patch for but I am unsure. ELFXEnhancer.esp ClimatesOfTamriel-Interiors-Warm.esp Weapons & Armor_TrueOrcishWeapons.esp needs to be after Weapons & Armor Fixes_Remade.esp Things that you should patch yourself... The STEP patch plugin or whatever is required for things to function correctly. With is these shouldn't be needed. I am almost positive I messed up somewhere but its kind of a mess... I can definitely see that you are going to need to learn how to patch for some mods in the load order. I don't mean go look online for a patch because there isn't one. Is this going to fix your problem... IDK but first thing is first.
  8. I doubt the LOD thing is caused by VRAM because I also have 2GB VRAM and I have never seen this but it may have been the first.
  9. huh if you start the game without mo what does it look like
  10. I think your save was bust from the start... can you start a new game and report back if you have the same effects
  11. The thing I have never had that happen in any install I have done. The only time that I do see something of the sort meaning LOD not loading, is if I accidentally load up the auto quicksave at the start of the game when I am testing stuff. Its hard to tell from the pics but it seems that something was deleted/disabled in game, meaning markfordelete/disable respectively. Have you used this ingame? Did you do anything abnormal to your save like some script cleaner thing? I know there is one out there that works but there are others that will destroy the save. did you edit/optimize any meshes that are for the LOD? did you touch the meshes.bsa? Is there anything outside of saving and adding mods that you put in your game? I don't really care about what you did, I just want to find an answer.
  12. awesome, I just suggested it because I saw the forum when lurking and figured I might as well suggest some.
  13. Dataskse Generally... Is it in some random mod folder Ok, toss those inis... I see edits that should never be made and is likely the issue Only use the edits that step recommends... I think they cover everything. You have a lot of extra stuff in your enblocal ini which is weird. It's late, there should be someone around to fill you in.
  14. Can you share your inis... including enblocal and skse In a spoiler would be nice
  15. iMaxDecalsPerFrame=100 bFloatPointRenderTarget=0 sD3DDevice="AMD Radeon HD 7900 Series" bFXAAEnabled=0 iShadowMapResolution=2048 That NEEDS to be bFloatPointRenderTarget=1 I would also recommend bMouseAcceleration=0
  16. Thanks phazer11... Well, I crashed after about 48 min. I added a lot so I'll have to find what caused it. I'll list the mods I had added in comparison to the latest test I completed which worked perfectly fine. I believe it was an outdated patch or extension of a mod that had errors in references. At first glance it seems like is TOFT quest delayer but I am unsure. If some has tested the guide recently can you post your load order like a boss log. list of new stuff stuff I think it may be Here are some random screens EDIT: OR it could be an unstable OC...
  17. um pics please of pretty much everything... how do you do that quickly? use puush share your inis
  18. So, did you do the ini tweaks? did it work or is there an issue? Since MO supports multiple profiles, make sure you edit the correct inis for the profile you are currently using
  19. oh you need to have in skyrim prefs... I think this is all of them iMaxAnisotropy=1iMultiSample=0bTreesReceiveShadows=1bDrawLandShadows=1bFloatPointRenderTarget=1
  20. you could also reference other guides such as SR:LE to get an idea of the patches and what not
  21. I was going to say pretty much what phazer11 said and yes, I have given up because you only do less than half of what I say. How can I possibly provide any sort of assistance if you're going to refuse or ignore most of what I say. I may poke back if there is some concrete experimentation and testing that is well documented and number of potential problems is significantly reduced. The problem is likely to be along the lines of what double you had said. Its probably a bad save from somewhere along the line. Is it fixable, IDK, take a look at this Save game script cleaner by Hadoram and here is the mod forum on step
  22. I think what you're experiencing it just the games bottleneck because <30 fps is kinda expected in super dense areas. Oblivion has it really bad...
  23. What I am say is complicated because MO does interesting stuff. what is a conflict: Its anytime a file is being override by another. This also includes when a file in a bsa is being overwritten by another bsa file or another loose file. Mo CAN read whats inside the bsa. MO also can extract them but you don't really need to worry about that. MO works differently because of the whole virtual files system thing. So, Mo loads up all the files that would normally be the overwriting files. here is a guide I found... yes, that is where that folder is always going to resides, that being, at the end of the Install List.
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