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Everything posted by hishutup
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CTD on first time launch from Mod Organizer
hishutup replied to Starfighter08's question in Mod Organizer Support
why does everyone assume the worst.... launch Wrye Bash and look for any red boxes ok... its just a missing master... likely do you see any warning symbols in the mo organizer plugin list -
pack Dreadflopps Modular patches
hishutup replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I was going to say the same thing... So I guess bottom mcm mods would be satisfactory -
Hmm, nothing jumping out at me with the first look... i havent seen anything like this befoe3 so i dont know how to approach it. How long did you wait on the main menu? Post your skyrim.ini, skyrim prefs.ini, enblocal.ini, skse.ini, load order Use the spoiler tag. My guess is that its something super simple Do you do anything special to mo or skyrim. Admin mode, move the directory, perms, anything. Im not going to run out anti virus, so what are you using. Did you restart your pc... because it is a pc :p Have you tried recopying mo over the current install? I am trying to cover literally everything and i think i got it all.
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I dont know about you but steam workshop is ready kinda like that... they have dozons of collects and i would say some have mods that can cause ctd and ruin saves... I have found that it would hide the adoption of newer mods because everyone would just use packs that obviously have issues...
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The Mantis Imperative I missed the bit about which plugins to disable. maybe something like the following.. Hide ALL plugins except the following: *The Mantis Imperative - Mantis *The Mantis Imperative - Jello *The Mantis Imperative - Nasty Zeta No Scaling I forget where but I got the impression to follow what loot says so I guess I am going through the mods and adding the bash tags so here is a list I am tired after writing this... Now time to look through some records for the Creating a Bashed Patch Maybe something like... In the Bashed Patch menu in the left pane check the following boxes: *Merge Patches *Import Actors *Import Actors: AIPackages *Import Actors: Death Items *Import Cells *Import Destructible *Import Factions *Import Graphics *Import Inventory *Import NPC Faces *Import Names *Import Scripts *Import Sounds *Import Stats *Tweak Settings *Content Checker *FormID Lists *Leveled Lists *Race RecordsOR In the Bashed Patch menu in the left pane check ALL but the following boxes: *Alias Mod Names *Replace Form IDs *Import Actors: Animations *Import Relations *Import Roads *Import Script Contents *Globals *Tweak Assorted *Tweak Names Why is do you not have Import Relations checked? hmm, I loaded the entire LO in XEdit and found some interesting stuff I'll look at it but I dont know what if its harmful... Idk anything about out of order records... At first I thought it was talking about out of order masters... Thats going to happen because LOOT... EDIT: I think WB didnt select all of the boxes and this may have been the cause of all of the weirdness below... Okay its happened twice now... Maybe you add a note about double checking to see if the boxes are checked. Im looking through the records and bashed patch is overwriting the Blackened patch... in the weapon group I see a lot of clip size and Attack Shots/sec mismatch... its weird because.... Pic time here are some examples more weirdness... My guess this is why you dont use Relations I added relations tag to ArefulExpandedByAzar.esm and Blackend FWE + MMM + EVE + Project Beauty.esp just to see... Oh that is MUCH better I dont even know with this one.... here is a patch for you to look at... I think it is done correctly but what do you think. hmm, What mods are you requiring to be used in your guide. There is quite a bit that should be patched... Most of it isn't super critical but rather consistency reasons
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for a cpu... I would say 99% work period. If there are issues its likely to be motherboard, psu, ram, user error. If it is the cpu then take it up with the distributer. that being said I built 3 pc... I dont do profession work
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Found myself ragdolled and didn't know what hit me
hishutup replied to GrantSP's topic in Step Banter Inn
so its repeatable... that is weird is there a specific mod that affects that area? -
java does that help? use x86 because of mo compatibility reasons
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So someone attempted to scam me on Steam...
hishutup replied to WilliamImm's topic in General Game Discussion
I wonder what the files does... has anyone stuck it into a virtual machine and also making it isolated? Just a curios question, don't do it if you don't know what you're doing >.> -
try the other version of enb... If you used the wrapper try the injector the injector is done a little differently EDIT: IDK about you but when I was playing FNV I left enb in the root and everything worked just fine... does it matter?
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So someone attempted to scam me on Steam...
hishutup replied to WilliamImm's topic in General Game Discussion
hahah, I love ashens... The whole poundland food related items are covered with Chef Excellence -
TES4LODGen ridiculously slow running through MO
hishutup replied to Torwak's question in Mod Organizer Support
I meant like an Oblivion specific tab on the Mod Organizer Guide where all of the work arounds and what not would be located because I think pStyl3 is the only one that actively remembers them :/ -
can you post your modlist so I can compare them to see if I did it correctly? revolver Millenia replacer I should be clearer on my misunderstanding. Its easy to miss "Now open the referenced FNV mod archive file and copy the "meshes", "sound", and "textures" folders into the mod, then close the Explorer window." Maybe something along the lines of: Now open the FNV equivalent mod, [https://www.nexusmods.com/newvegas/mods/49293 Smith and Wesson M10 38 special] and copy the "meshes", "sound", and "textures" folders into the mod, then close the Explorer window. I think the underline and blue text will help with visibility 20th Century Weapons xCALIBR_20CW is still mentioned "The ''CALIBR.esm'' and "xCALIBR_20CW" files should be eliminated during installation, or moved to ''Optional ESPs'' after installation." Retextured Labels - Food - Abraxo - Detergent Is completely overwritten by MG clutter Idk about you but I like a ton of radio stations and they should be merge-able. Maybe a section dedicated to compatible and decent radio stations may be worth while. Robco Certfied FIX for Paradox EVE users is obsolete and redundant because of the one that is located on the EVE - Energy Visuals Enhanced page. the one on the eve page is the newer version. Robco Certfied I dont think any patches are needed but you'll need to double check because * RobCo Certified v2 Impervious FWE * RobCo Certified v2 Impervious * RobCo Certified v2 EVE are all missing a master *RobCo Certified v2 FWE isnt that included in the omnipatch?
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none of the mods you mentioned are incompatible... you just need to know how to patch. The whole point of STEP is a vanilla framework for packs to build off of. -also what smile said :P IDK about you but Smile44 requiem pack doesnt seem to be incompatible with STEP because it was built around it. Well, its outdated... REGS, Morrowloot Overhaul, other packs? If you want to customize your game to EXACTLY what you want then a guide isn't want you want to use... There are a lot of popular mods that everyone loved but were found to cause CTDs and most of them were abandoned... Dont get me wrong, I dont use STEP at all... I dont even really play skyrim anymore because of hardware issues.
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TES4LODGen ridiculously slow running through MO
hishutup replied to Torwak's question in Mod Organizer Support
maybe an oblivion section in the MO guide would be useful, do you agree? I wouldn't do it because I am behind on my knowledge for MO and Oblivion. -
I have more stuff in post 174 which you may have missed for the crowded cities deal. I would say just use wrye flash and esmify self and then as long as FO3 doesnt care about the extension then I would say dont worry about the extension. I know skyrim doesnt care and some plugins that are that way also which are FO3 Wanders Edition - Alternate Travel.esp and PlasmaRifleAwesomefied.esp
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Im aware of some incompatibilities between mods but they should be harmless... that being said let me know over in the sub forum because this discussion not longer is directly connected to Vacuity as a mod. As for the name, its kinda stuck until there is one that I find to be significantly more appealing than the current one.
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- 16-interface
- OBLIVION
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there was one issues with the suggested Fomod installer. It didnt read the MMM installer options correctly. I ended up with the two optional included when I didnt select them.
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Reading the ini settings as they exist in the VFS
hishutup replied to GrantSP's question in Mod Organizer Support
I don't really know but I know for skyrim you can "save ini" and it'll save the complete ini list. I think some settings are hard coded and just not needed. Some ini settings are similar for all games that use the same engine regardless of when it was made For this whole topic, Its an area that I dont really know how to answer and I dont know much about -
TES4LODGen ridiculously slow running through MO
hishutup replied to Torwak's question in Mod Organizer Support
For me it takes less than two minutes to run but I am no longer using MO. When I was using MO, it did exactly the same thing pre-fix but after tannin's fix for 1.2.10(?) it took somewhere between 5-15 min (its been awhile). I would say make a new bug report since mine was closed on the bug genie saying pretty much exactly what you just said about the time it took and then the whole out of memory deal and include the value that it capped at. I used the LAA patch on the TESLODGen.exe.... I dont know if it had any effect though. Its a known memleak though and was supposedly patched by the beta that he gave me. The leak may have returned. I would say the average time increase is between 1.5-3 times as long with manual install verses mo. -
Enclave DX you have two highres tags I would have people disable the FOMOD installer in mo and then use the NCC plugin that EssArrBee suggested. Some instructions will have to be rewritten or adapted. From now on any issue I have with installers will be because of this. eXcalibr - ammo eXpansion pack the installer has two options *Override *Override for FWE 6.0.3 Im going to assume neither. 32 revolver Millenia replacer the second part of the instructions are easy to miss. I read through it a few times until I was able to figure it out. Millenias FO3 Weapons Fixed Iron Sights in the bain installer make a list of what should be ticked. I think tick all except screenshots would be satisfactory 20th Century Weapons Why do you have me move the xCALIBR_20CW_v5.12.esp in to the data folder and then tell me to move "xCALIBR_20CW" to the optionals? EVE - Energy Visuals Enhanced on the mod page it has "RobCo Certified Omnipatch for Paradox EVE" maybe that is useful somewhere. Zealotlees MP5 Pack there is a 1.32 patch... should it be used? Delay DLC you say move ThePitt to optionals but there is also ThePitt + Anchorage plugin. Im assuming that you mean both. Throughout the entire guide there are several plugins that mention that they need to be cleaned but there isn't a message in loot. I suggested this before maybe include a list at the end the require cleaning. I would say you only need to use plugin name so that on the start of XEdit you can just copy paste the name Crowded Cities v2 In the Record Flags row, right click the blank area to the right of the vertical line. OR you can just open it in wrye flash and esmify self I dont think the extension change is necessary. I think gamebryo is only worried about the header
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GUIDE Mythic Dawn: Gateway to Oblivion WIP
hishutup replied to hishutup's topic in Oblivion - Mythic Dawn
Exactly... Since you brought it up here, it'll likely get lost in a weeks. If you make a mod topic, it'll be able to be found -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
hishutup replied to hishutup's topic in Oblivion - Mythic Dawn
when it comes to mod suggestions on other sites than the nexus its probably going to be helpful. Just create a new topic in the Mods subforum for each mod. If you make any sort of mistakes then I'll get an smod to fix it, no biggie. There are plenty of examples around. In the title put the actual mod name and the author in parenthesis. start off with the title again(with a link) and a short description and more/less why its a good mod and people should use it. just to jump ahead a little, I think the kvatch one is going to have a compatibility issue because of kvatch rebuilt -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
hishutup replied to hishutup's topic in Oblivion - Mythic Dawn
Ill look but im worried about compatiblity issues... Dont worry about the thing with mod suggestions. I was the only one that tried everyone else didnt care. Idk if I should still push people to do it or not. decisions, decisions... -
Immersive Creatures - Creatures are frozen in place
hishutup replied to MysticDaedra's question in General Skyrim LE Support
I wouldnt do that because it screws up other mods that use time(rnd is one) But try it and find out Is there a reset option in immersive creature? are you sure it immersive creatures? I think its a diffetent issue so ill get back to you later because the only thing i can think of is fnis but you said you are not using the creature pack... Does the same thing happen on a new game?

