Jump to content

hishutup

VIP-Supporter
  • Posts

    2,679
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by hishutup

  1. Skyrim Rejuvenated Pack page As the pack description says... This is to give Skyrim a completely new look and make it feellike a new game. Some will call it non-lore friendly but I am not worried about that as long as it is reasonable. I am doing this because I want to get a feel for the STEP Pack system and way of things. The pack will probably not need to be maintained that often because it is mainly going to consist of textures. Share your thoughts and hopefully some will like it. I want this pack to be mostly textures and be pretty much compatible with anything. what about Automatic Variants?
  2. awesome, glad I could help.
  3. Those look like SRO... you need ENBoost/ENB to fix the parallax issues that are happening in the first image. The low res you are seeing is likely related to anisotropic filtering not being enabled due to the lack of ENBoost/ENB
  4. can you take an ingame screenshot that has the vanilla or low res textures that you are talking about.
  5. The pic that he posted looks like the correct order for SRLE
  6. really... huh, then I have no clue.
  7. I dont think there is a need to reinstall. The only thing that would cause loose files not to load is archive invalidation. Can you double check it, to make sure that it is still checked. hmm, can you post your inis from MOs ini editor. Use spoiler tags can you also double check the archives tab in MO. Check any that you can check.
  8. hmm, I dont really know what the issue is. you are launching SKSE through mo correct? Are the other mods loading correctly?
  9. in the profiles dialogue box do you have Automatic Archive Invalidation checked?
  10. shadow striping is one of the main reasons I use enb
  11. The blocklist was updated with the perma patch, you only need to append what I have added. I'll include more for compatibility for other mods. Perma throws a fit with spell and magic mods by my observation. I'm not really testing but I'll look through the records. I need to figure out how to do morrowloot patching on my own. So I can add more to the list. There was a list armors in some pack on step. I have a few. The patch that I am going to do will likely be merging ones. This will be compatible with any esp replacers. The version will be listed in the esp description. I double checked the patch and any records from and of the DLC are Okay but there would be a need for a different style of patching because the current method isnt going to work. I cant explain it very well but look at the pics and you might be able to figure out what I am talking about This one is easy because they patch would work in this case because only Skyrim and Perma are modifying that leveled item. this one is where thing would be interesting. As you can see the leveled lists that you modified will overwrite those that are from other mods. You may be able to use the patch that you provided at a guide. Like such... so that it turns into some like this Down the leveled lists that perma added, everything turns into an error. That is why I brought up the whole FormID change. Maybe if we use the same consistency file the error will go away. Or is this really confusing and I was unable to covey the issue at hand?
  12. Could it have something to do with the archive section in the inis? Im just throwing anything out anything I can think of. [Archive] sResourceArchiveList=Skyrim - Invalidation.bsa, Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa bInvalidateOlderFiles=1 SInvalidationFile=Maybe try a BSA
  13. I supposedly found the issues... the patches were updated and so append the rules I list in the guide and it should be all good, hopefully.
  14. I think its because of compatibility reasons. Where this more will overwrite a wide range of mods. I don't have any hard evidence but if I remember correctly, this was responsible for some issues.
  15. I agree with Ess on that one. Its early enough that any mod that would potentially be overwritten it further down the Install Order. As I was taking another peak, it seems fine.
  16. I think I remember some suggesting that a long time ago. I forget the reason... It may have been something like "it doesn't fit the guide" or "its not worth the plugin" I don't know, I can't remember the specifics
  17. some of them have pretty large compatibility issues and they have nav mesh problems which I dont think CJ wants to deal with.
  18. Hmm, maybe also add system ram size(probably type out the number) or use a standardized format (like 2x4GB), type(DDR2, DDR3 or DDR4) and the speed(type out the number)
  19. I removed all the dynamic patches for the time being, except PerMa :P EDIT: I finally removed enough mods that it worked now I have to track down the trouble makers. SR:LE and REGS are fine. EDIT2: I have been trying to track down the troublemakers all day. I narrowed it down to a few. If I remember, I will list them after this next patch finishes.
  20. man, Im trying everything. I tried the environment variables and I guess Im going to leave them set, I have the Mo arguments, I am using java 8 from oracle. I removed all the mods I merged, I removed MMO mods, I removed ASIS and DSR for the time being. It gets to the staff and scroll creation and then crashes after awhile. You just confirmed that REGS and SR::LE work. I only have a few other mods left that are not part of that group. I think its the Load Order because LOOT dosent know where to place a lot of the patches.
  21. I'll figure out what is causing the issue later. I think I know what it is.
  22. about the whole form ID thing. for each install there is a consistency file that stores the prior FormIDs so that the user can freely rebuild the patch and keep the same FormIDs. Your consistency will be different from mine. That is exactly what I am thinking. Gah, patcher still results in a null... I'll figure it out tomorrow. If you were able to successfully generate a patch can you share your mod list. Im trying to figure out who the trouble maker is.
  23. It was before Keiths followup
  24. I keep hitting "n" instead of "m" on my phone or it is autocorrecting it... I dont know but I do mean the mod folder.
  25. uh... I haven't had that issue. What is your GPU?
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.