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hishutup

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Everything posted by hishutup

  1. From my experience there are two types of people when it comes to fast travel, the person that fast travels everywhere and the person that never fast travels. Yes, there are some exceptions...
  2. if you only have one esp selected and any needed masters will automatically be loaded.
  3. well I decided to give this another go because I had a random small LO and figured why not. There is the same issue where some keywords are being ignored from the Unofficial Patches which you may already know about but here is some images... Also is has some identical records. And some random Dialog Topics... This is also interesting... The random Log Entry seems to be a duplicate of the one above. Hmm, I wouldnt treat the Texture Lighting and Tint Layers as separate records but forward them as one. I know I can set up some rules but I wanted to try everything on default.
  4. in MO's archives tab, do you have all the bsa checked?
  5. I noticed strange stuttering with occlusion culling enabled in enblocal.ini
  6. I noticed it also and not just recently because I just accepted as a thing that just happens. I believe its SMIM but its specific to ENB. For some reason when they fade in there is the same effect as the bloom issue.
  7. Its included in DarNified UI.
  8. I made a CRF+3DNPC+SS+BoS+JK Cities Patch The downside is I cant be asked to test it nor do I have a good routine for it... So thats your job. HERE
  9. Yes, all the patches can be merged, unless some black magic happened and I dont know it yet. Supposedly DBS can't be merged but I dont use DBS because of FAtT IV. (yes, I patched the nav mesh...) I'll probably upload a CRF+SS+BoS+3DNPC+JK Cities patch. I gave it one shot and now I'm not too happy with it.
  10. I believe that is the current issue with real shelter. Try going into an interior, save, reload and see if that has any effect
  11. You can definitely merge etac patches but you have to rebuild the navi info in the ck. This was talked about perviously
  12. I think of the navi record as precompiled nav mesh info. When you mess with many nav meshes, saving an esp takes significantly longer due to the ck building the data. Is crf before or after jk in the lo?
  13. This is my opinion... I find that if you follow the entire guide then it will have a high chance of working correctly. However if you partially do it then you can make simple mistakes, such as, missing masters. I have done that way too many times that it isnt even funny anymore. I also have a good understanding on what my pc can do and what I want to achieve.
  14. Civil War Overhaul - You need to patch CWO and AOS. I believe it is one record. In xEdit make it green/yellow in this case Dragon Combat Overhaul - I think the same goes for DCO Falskaar - fine to use Gildergreen Regrown - should already be there Hunterborn - should be fine Immersive Armors - dito Immersive Saturation Boost - I prefer ENB but it should be fine Immersive Weapons - should be fine Inconsequential NPCs - should be fine I OMINOUSDragonSoulAbsorbMusic - only a music replacer, so it should be fine. Run For Your Lives - should already be included Skyrim Immersive Creatures - should be fine. You need a different EBT patch included in EBT. Sofia Follower - never used but should be fine VioLens -A killmove mod - should be fine
  15. That is really strange and I dont really know what it could be... Try moving the d3d9.dll to the desktop and report back. Keep in mind the game may crash prematurely. Does the crash happen regardless if you are an interior or exterior location?
  16. Can you open the map on a new game?
  17. do you use any map mods/tweaks, if you do can you list them.
  18. what is the [MEMORY] in ENBlocal.ini
  19. The plugins that are a master to the merged plugin must to have the ESM flag otherwise the CK will not save the masters. You don't need to change the extension, only the flag needs editing.
  20. Im aware that this is a little off topic but... At this point in time, EVERYONE should use SKSE. I don't believe there is a single valid argument against having SKSE. If there is, can someone enlighten me on them?
  21. I think the occurrence of the splashes would have to be increased greatly to provide an equivalent and consistent effect.
  22. 1. You definitely need to clean the DLC. I would recommend ditching COT WP and wao 2.1.1 and use vividian COT + ss + ess and the beta wao. You dont need to use the Vividian pw patch because the changes exist in wao beta. RevampedExteriorFog.esp is redundant with wao because wao will override them. Why do you have two wao plugin files?...
  23. For some reason when I try to load 3DNPC.esp, the ck is like file is in use. Hitting cancel seems to be fine... EDIT: now every time I try to edit the nav mesh the CK crashes.... Maybe a restart will work *shrugs*
  24. Edit the esp and remove the essential flag.
  25. I don't believe you need the bsa because it should attach the nessecary links to the formid. Personally I add the BSA to the second archive list. I do believe there is a limit on the size of string so be careful with adding no more than 255 characters. All of the very necessary nav mesh info is stored in the navmesh records. I consider the navi info map to be the compiled by info. There are a few tweaks you should do, one of which being the bAllowMultipleMasters or similar and two, bSuppressWarnings or w/e it is called.
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