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hishutup

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Everything posted by hishutup

  1. I think I know what I was doing wrong when trying to patch the cities mods. I believe I need to delete the offending mods nav meshes and then redo them in the new esp. Jk does edit some certs but I believe he was looking at the vertical axis but that is speculation
  2. The NPC may be set as essential in the plugin files.
  3. The only thing that comes to mind is speedhack, disable it and see if it works otherwise there is something wrong with your setup or configuration files because I doubt its the enb.
  4. Ok, I see the bridge and that wasnt hard but I got something about changing a reference or something. I dont quite know what to do about the gate. Do I just finalize the mesh or is there something special I have to do with it? As for JK's stuff he uses a collision box on most -if not all- objects.
  5. In this case, the USKP team doesnt want to include any mod that requires SKSE. At this point in time, I believe the arguments against SKSE are utterly pointless. I completely forgot that this was a bug. I thought it was similar to Oblivion but its actually a different problem entirely. Just accept this fix.
  6. First check this open xEdit and load up your entire LO and then "Check for Errors" on all the plugins after the unofficial patches. then copy paste the log starting after the "Checking for Errors" line edit: I believe VEGA has been abandoned a long time ago. I may take a look later to see anything out of the ordinary.
  7. Whats wrong with the riften nav mesh? what are the troubling mods
  8. updated OP to include skse location instructions.
  9. That is something you have to do in the ck. I don't believe ele adds lights. I believe your problem is rs lighting. I wouldnt call it a conflict...
  10. My question is what mod is so broken that it cannot be fixed?
  11. And I was saying you can just use the vanilla meshes for the time being.
  12. I havent used it but I definitely will. I think that this would be a good inclusion in STEP. Its a shame you can only have one script on Flora and Tree groups but I guess that doesnt matter... It was more of an observation than a concern.
  13. The installer is very versatile. There are several options for every statue included texture options and meshes.
  14. I dont know about you but it appears that the focus of MMO pack has kind of spread to become a gameplay overhaul.
  15. blackreach overhaul will be included whereas the railroad one will not.
  16. maybe in the install the vanilla mesh and keep the texture improvements on the status that are in question.
  17. Im pretty sure that this is normal or at least this is what I have observed in the past.
  18. does mo's archives tab look something of this sort...
  19. your inis look really weird because you are missing so many things. regen and use default to test. remove ENB and test.
  20. whats your Skyrimprefs.ini
  21. you cant really optimize clouds without issues but I think manga got away with DXT5. I would highly recommend not optimizing any sky textures, some may argue otherwise.
  22. Crossfire will not work in and version of windowed mode.
  23. take a look at this, especially look at the post by keith. Generally, you should use the latest binary.
  24. I like the textures as they are a definite improvement over vanilla but there are other superior child overhauls out there. I believe this is the closest one to vanilla. So why not add it to STEP.
  25. I may have come off a bit rude, my apologizes. It bugs me when people use "it has scripts" and "it has a plugin" as reasons not to use a mod. DCO is one of the few mods where a scripted mod may cause issues whether it be immediately or after several hours of playing with it but something this small would be pretty difficult to mess up. Most opinions are valid other than the two mentioned above.
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