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hishutup

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Everything posted by hishutup

  1. Found it https://forum.step-project.com/topic/6480-vurts-stress-test-and-stepextended/?p=104956
  2. Any eta on the Dev server?
  3. I'm not sure how skyrim handles it but that seems completely normal. My guess is eff spawns a marker and tells the NPC to go there. The ai will try to go there and if the ai can't then it will tele there. I'm guessing the maker was created in a space where there was no navmesh.
  4. This has been discussed before. I'll look for the previous discussion a little later but I think there was an agreement that that testing method was completely erroneousand inconsistent because it stresses the engine in ways it was never intended. There are many key things that do not spawn when that method it being used which in turn means you are getting a partial result. I find the best way is to either actually play the game for several hours or run around tamriel on the ground. As long as everything is spawning then its stressing the engine in a way it was intended. Idk, others should still share their thoughts because this is my observation and I don't have the other topic currently on hand.
  5. MAYBE! [spoiler=Answer] If you're only using ELE and SMIM then you do not need to use the ELFX patch. The patch is only for those that use ELFX and SMIM at the same time.
  6. I edited the previous post after you quoted me. So, I guess the rule is dont edit the recommendations tab unless you are STEP staff.
  7. That seems like a double edged sword. Info needs to be updated... You cant edit using the form because it is restricted to STEP staff Don't edit the page unless using the form. ...and repeat, indefinitely So, I guess the rule is dont edit it unless you are STEP staff.
  8. The little "warning" is what gets me. Maybe tannin should ship it with another question like "Are you following guide like STEP or SR:LE?" and if people say yes then it would disable it otherwise if they hit no then it would leave the setting on. EDIT: this is the "warning" I am talking about.
  9. I was going to suggest a sticky or something but we have enough of those. If the guide had people disable it in the guide then that would work.
  10. I am almost positive that he has you disable that in the guide. So ignore it. EDIT: It sure does.
  11. If you're deactivating the esp make sure you check it in the archives tab. Even I forget to do this.
  12. if you are not using RCRN then I would remove the esps so that the vividian WP can take over the weather edits The sun texture is black on purpose so that the enb sun can take over. Why it isnt working? Maybe something the the RCRN esps Wait 24 hours in game and see if the ENB sun works correctly
  13. Most BCFs are not even need because most mods are easy to convert. This is because mods that have FOMOD installers are usually broken up so all it takes is moving some folders and some renaming. Skyrim works pretty well with MO and I dont see any reason to use WB as a mod manager anymore. I am also one that would recommend removing them because no one is maintaining them anymore
  14. I guess I'll tell you a few things about your LO... These are not needed due to other mods in the list. ClimatesOfTamriel-Dawnguard-Patch.esp Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp ClimatesOfTamriel-Dragonborn-Patch.esp AOS2_SupremeStorms_CoT Patch.esp AOS2_CoT3_1_patch.esp ELE-Interior Lighting Merged.esp is kind of a tricky one. I would say move it down your LO and patch it but if you dont know how to patch then maybe its best in its current location. There are some other mods that may have small conflicts or redundancies between RCRN, COT, vividian weather patch but leave it like how you have it if you dont know what you are doing. I dont know what a setup with that weather combination would be though.
  15. you have to change the advanced settings
  16. in your enbseries.ini can you post your [EFFECT] section.
  17. the enb way has always worked fine for me. [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true is all you need
  18. send your feature requests to tannins bug genie. That is what he uses to keep track of everything
  19. haha, we all have those moments but I think this is appropriate for your situation. :D
  20. hmm... try setting ExpandSystemMemoryX64=false VideoMemorySizeMb=8192 EnableCompression=false AutodetectVideoMemorySize=false you have FixParallaxTerrain enabled. I dont know if you have that intentionally on but if you didnt know why your landscape textures looked bugged out, it would be because of that setting. Most landscape texture overhauls are missing the textures to make the parallax work.
  21. tko007 and Arndas are not the same person. About the whole taking someone else's work deal, it is possible to apply the same filters in PS. I doubt it is from scratch because all the textures needed was a little enhancing.
  22. I did the exact same. I even put it in the folder where I am keeping removed mod archives :P
  23. so is it the same person? I was looking at it and it seems to be the same but I couldnt figure it out.
  24. I didnt see the skse at first so change it to this because there are some lines you dont need. [Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 What is your enblocal.ini settings
  25. re-run FNIS patcher and then report back
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