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hishutup

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Everything posted by hishutup

  1. There was an edit made.There is a history button PAGE TOOLS -> History
  2. A few people I know and myself experience lower fps when in (borederless) windowed mode, plus my Adaptive vSync doesnt kick in.
  3. One is in CELL and WRLD groups whereas the other is its own group. Search for the FormID [12FB4] and you'll see the compiled NAVI for Skyrim.esm, there is at most one per plugin. Search for the FormID [9BA74] and you'll see the raw NAVM for Skyrim.esm for some random wilderness cell in Tamriel, there could be as many as you'd like, within reason of course. Correction: Its not Navigational Info Map, its Navigation Mesh Info Map(NAVI)
  4. well, out of the box compatible, no, but with a patch then yes. The styles clash so probably best to find one that you like and use it. The only thing that I would be weary about are land edits. There is a landscape fix somewhere on the nexus that should fix it on the fly if it ever pops up, but I never used it and and issues with mods that I select shouldn't require it. I should probably get this to a point where I can make another spin off for my "Pretty Much Vanilla X" guide series that I want.
  5. It has to be perfect and yes, this is one of the things that I hate about myself but, eh. One day man, one day.
  6. Hmm, maybe that just the weather + the imagespace/visual effects causing it and it being completely normal which is likely. :P I've used ENB for a number of years and forgot how bad the game looked.
  7. Maybe perform a clean installation of the drivers and/or run the Dx install package in the root.
  8. Everytime I used SKGE, I tend to come to the conclusion that it needs to mature for awhile. The transition from normal to underwater also isnt the smoothest. The caustics with some areas seem to jitter, like its being rendered at a different, slower framerate.
  9. It depends on what type of Nav records it contains. This is by what I understand... If its the precompiled NAVI records that is under the "Navigational Info Map" then you can live without it. All it basically does is allow the pathfinding engine to process some things faster. I do know that AI walks around and uses doors fine with out it. You can easily rebuild this in the CK but be careful of wildedits and record removals as I've had this happen several times. Now if its the Navigational mesh, there is a few different things that can happen and some things that I have not confirmed. If a mod edits the same navigational mesh record then the conflict loser edits will not be carried over which may or may not cause issues, it depends on what the edits are and various other variables. If you use the two in game and you don't notice any blatant issues then you should be fine. If there are two or more NEW NAVMs then this gets into the realm of what needs to be tested. I believe that the NAVM that is loaded highest should take priority but I think the other NAVMs can be used for doors and whatnot as a secondary option, if needed.
  10. Since there is some discussion on ENB... I've used NVLA and its always been, "oh thats cool." then after using it for awhile, its always looked weird and is exhausting on the eyes. Organic enb is high fantasy(hope you like orange), which is what I currently prefer. Vividian is fantasy, I don't mind it but its a little bloom heavy. Vivid weathers enb is probably the closest to "real" for the game engine. Tetra enb is just weird, if you like weird, its pretty cool.
  11. Can you take a pic of your nvidia insector settings? What I am curious about is the Gamma correction section.
  12. I brought this up earlier when the German one was released and no one seemed to notice but yeah the questionable tweaks plus one tweak is annoying. I'll stick with mostly vanilla inis, enboost and my adaptive vsync
  13. I've been poking in and out of this mod page for awhile and was quite interested. I'll give it a peek when it comes out. I like other mods taking on the other lands and doing some interesting things with them. EDIT: I would hold off a little bit for DynDoLOD to get a rule, if needed. EDIT2: Never mind, I looked at the archive and its already setup :P
  14. Not here :P Why are we still worried about strings? This was fixed in Crashfixes V10 and is no longer an issue. Im surprised that summerset hasnt been included. As for the others here, I dont think there would be an issue but one I'd look at closely would be Rigmor as it is quite large and I don't know what it actually touches.
  15. Renaming shouldn't be an issue for script fragments but the SEQ is minor and can be easily regenerated. Facegen, voice, LODGen Billboards, translations, and possibly others are affected by changing the esp name.
  16. Really, pure water waterfalls has this issue which is immersion breaking to me. The water seems to jump right over the landscape however, from a distance it is awesome. New records like rocks are almost always going to be fine. The issue is usually when author start touching the landscape mesh is when the issues start.
  17. For the most part cell edits are easy to forward. So I wouldn't think that there would be any issue if you add them. If you want it to look the best that it can, then do that. Better effects? Sign me up. As for the rocks, I am going to assume you mean something like RWT's wet rocks; I did notice it, but did it add anything? I don't really have an answer, so one can assume no but I am indecisive. For most "immersion" mods/effects its not really about what you notice visually but its the overall feel which is something that is hard to describe to someone.
  18. Wouldn't a direct water texture replacer would be the simplest thing and would be the first step? Assuming that is the first step and it is complete, I don't think anyone would argue if you release it as a water replacer. If you feel like you want to reinvent the water around the world then I would by no means object. I do like the diversity of the various water mods around the nexus. I've even picked up the old W.A.T.E.R in my last partial(*sigh*) playthrough, as pure waters isn't all that great in my opinion. When it comes to compatibility, I don't see there being any really issue as long as you don't modify the landscape/terrian. If you add, remove, replace rocks or other various environment object, they are fairly easy to patch(like RWT's edits) and game breaking conflicts are pretty rare. The only other "water" mod that really causes issues with other mods is Enhanced Wetness and Puddles because it edits the landscape. I do like how Pure Waters - Waterfalls edits the waterfalls to make them feel like they have more volume and are actually rushing waters but there are some pretty obvious issues where you can see the dry ground underneath. Depending on how far you want to take it, it could be quite unique but if not, I wouldn't mind having another esp-less replacer. Edit: I feel as I misunderstood the post, eh, oh well.
  19. The removal of the space in front of the file name is all we want to achieve. Any character that is not a space(" "), do not edit. I don't know how many different ways this can be explained but I think we've exhausted them.
  20. Yes and no. What I would do is take Vanilla inis and change these two line in skyrim.ini sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=EEN - MeshesLOD.bsa, EEN - Meshes.bsa, EEN - Music.bsa, EEN - Scripts.bsa, EEN - SoundFX.bsa, EEN - SoundVoice.bsa, EEN - SoundExtra.bsa, EEN - TexturesLOD.bsa, EEN - Textures1.bsa, EEN - Textures2.bsa, EEN - Textures3.bsa Enderal adds a few "extra" ini edits that are still kind of unknown.
  21. I was using that as an example of an OK exe. Look at the one your trying to launch, do the paths make sense?
  22. Basically, right before you run DynDoLOD, close down mo, run this tool, follow the screen prompts and wait for it to finish. Open MO back up and check the new mod, then proceed with DDL. As for any other patchers, this utility doesnt care and nor do other common utilities.
  23. Check the launch details, these will sometime become corrupt.
  24. Disable SolitudeExterior.esp, it kills the FPS even for me
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