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hishutup

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Everything posted by hishutup

  1. I have a feeling EveryBody's Different Redone would require some work to understand how it operates to properly take advantage of it and its also skyproc which isnt brilliant. I tried looking at it a year or so ago and never really looked into it further than the documentation. I think WSCO was for UNP which is still anorexic but is not "enhanced" like the others.
  2. I don't use any body overhauls as they are blown way out of proportion. The males looked they've been on the roids for some time. The female look anorexic with some "enhancements". These are just average people, not a super model and I've never been a fan of the pretty people mods. May just be my opinion, but vanilla is awkward but the others out there are kind of stereotypical.
  3. Some of the mods are just broken(ThirteenOranges), inconstant with the theme(No Snow under the Roof) or hit performance way too hard(ETaC/JK/Dawn). I would make it what SRLE LotD(can we just call it SRLEX) is not. If people want to use the mods in SRLEX then they should probably lurk over there. I rather focus on passive compatibility(no patches) with other packs, fair performance(systems like mine should be around 60 or be worth the hit), interesting and lively(fully voiced, custom NPCs, and unique features), semi-lore friendly(not immersion breaking) rather than strictly lore friendly. If I ever get the inclination, which may or may not happen. I am selfish with these sorts of things and this would require I actually use these mods. Im not going to patch it, people can do that. I rather investing time into teaching people how to use xEdit rather than telling what records to forward(SRLE(X)).
  4. Not all that difficult but you would need to know what not to install. I may(probably not) get around to do a general update but I'll be removing quiet a few mods and I would not provide any patches.
  5. I would reinstall the mod as this is the first report I've seen. I currently also have step and I do not observe similar issues. The only time I've seen mo mess something up was when I was trying to do something when I shouldnt have. The mod isnt something that should cause any sort of crashes to begin with as the plugin is pretty simple.
  6. 4. XLCN fields don't matter. I forget what this type of record is called, but I think it is one of the ones that isn't used by the game.
  7. No you want to keep the billboards for dyndolod.
  8. Err, when you say lod, what do you mean? Do you mean lod billboards or DynDoLOD generated output?
  9. I ran into similar things with another mod, they're pretty easy to fix. Eh, this is something that should be fixed in the main esp.
  10. uh... what? Thats an interesting observation but its all good here.
  11. logically, that should happen with the current options in Tree mega patch. I checked several of them and they appear to be identical. I could check the hash...
  12. Yeah, I was looking at different versions.
  13. Read my edit, I forgot about a potential issue.
  14. I wouldnt know, if there were only vanilla trees then Ganda or I screwed something in relinker. There seems to be an uproar of similar issues for DDL since 2.18 was released, maybe try .17? EDIT: oh, beforehand, try removing the SHESON script from relinker, it shouldn't have been touched and was recently add to relinker's ignore lists.
  15. The post was most for darth, that why I changed it. This forum has been getting weird. You can move them if you desire, but if you rebuild the merge you need to regen the billboards from the originals. The reason for this was if darth really doesnt want the "fixed" scripts during testing.
  16. You can test because I definitely would not have put the effort into something that was already handled, I am lazy in this sense. Test this, please confirm or deny it because people say its pointless and as far as I can tell it can NOT find them. Please know what youre doing though. What I did is I ran DDL like it handled billboards, counted the number of missing LOD textures. Then I ran it when I move all the billboards to the proper folder in the proper order, there was a fraction of missing LOD textures compared to what I had before. Last, I created that script and there were even fewer missing LOD textures due to FormID renumbering. Here is a snip from the manual because I read this several times... After reading this, I've highlighted the key terms. Orange is for billboards Yellow is for rules Notice how there is zero mention of it handling merged billboards. I mean... Correct me if I am wrong but I read this phrase several times before lifting a finger but I could of missed something
  17. As far as I know CF changes it and SKSE mem tweaks doesnt know what it is or the code is stopped. Probably Yup As Darth quoted from me, "Has and allocation "bug" because its restricted to a 32 bit process". Its not really a "bug" but is fragmentation. I do not know enough about how it works to accurately explain. This is a better question for someone that has worked with memory management before, but the best way I can describe it is that when the heap attempts to expand, it can because there is some other block of data that has part of the desired location allocated. So the code tries to find a new continuous block but can't within the 32bit process,. So it ran out of memory, but this doesnt mean that all the memory was allocated/occupied, it just means it couldnt expand due to fragmentation. Keep in mind, I do not work with this stuff, I just mod and I pick some stuff up here and there. Maybe google "C Malloc allocation" stuff, the information around there may be useful and accurate. Look at the rough comparisons. You can either try the custom blocks option which is a bunch of small blocks or you can revert back to skse. One is a workaround for a fix whereas the other is just a workaround. One might be faster whereas the other may be slower. One may waste less memory but the other does. *shrug* I don't know... But no really, take what I say lightly as I am sure some(most?) of it is incorrect. Trust someone that actually works with this stuff. If you do, please share eh, the cell and block are empty. It doesnt really matter, but I thought I'd mention it :P
  18. I forgot to mention, the unintentional record is the only record in the persistent cell so the cell can be straight deleted. In other words Search for caribougone.esp \ Worldspace \ 0000003C <Tamriel> \ 00000D74 can be removed
  19. I should stress this is my opinion and is lacking several crucial details to the actual operation and reason. These are things that I have observed will little to no actual analytical testing, mostly observations(my focus was elsewhere) If I have some sort of misunderstanding, please share.
  20. I think I know why... Give me a while to confirm EDIt: NVM
  21. Theres a boolean in one of the skyrim inis.
  22. Would it be possible to unprotect the page when you go awol for general maintenance because there is no easy way to give mods permissions on the wiki to edit the page.
  23. Yes, one tweak offers nothing beneficial for me, only negatives.
  24. Because relinker also handles merged plugin billboards.
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