-
Posts
14,559 -
Joined
-
Last visited
Everything posted by TechAngel85
-
https://wiki.step-project.com/STEP:Mandate#STEP:Extended_.28aka:_the_STEP_Pack.29 @DYEMB, What ESP are you referring to? Neither of these mods have ESPs. If you don't like a texture just hide it in MO.
-
DROPPED aMidianBorn Farmhouse (by CaBaL)
TechAngel85 replied to DoYouEvenModBro's topic in Skyrim LE Mods
Anyone else care to test out this mod/texture combination and cast a vote? -
I'm not tallying for Core. I'm tallying for Extended inclusion.
-
DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
TechAngel85 replied to stoppingby4now's topic in Skyrim LE Mods
I noticed these things when I was updating the FOMOD with the additional options. Unfortunately, I have no idea how those installers work so I left it alone. -
Okay, I think there is sufficient evidence for and against this mod for Extended. Lets cast our final votes (please have loaded these and tested them out in-game and think in terms of STEP before casting a vote either way) For (yes): EssArrBee, redirishlord, Kuldebar, phazer11 Against (no): TechAngel, DoubleYou, WilliamImm, Nearox (not for STEP, likes it personally), keithinhanoi (not for STEP, likes it personally) No one else has said a definitive "yes" or "no" for Extended inclusion...just a lot of debating.
-
"Clear thinner types" were first made in the 3rd century (300AD). This technique was lost but rediscovered in the middle ages. Since glass windows are fairly common in Skyrim, I would say Skyrim's time period is advanced enough to make clear, thin glass for windows. Who thought by reading this thread they'd be getting a history lesson on window glass?
-
I think if the author were to make a version that replaced the panes with more vanilla friendly ones, I could probably go for this mod. Opening the textures up in Photoshop will reveal the nice work he did with the window hardware; however, I can't get past the textures in the panes. Riften: He looks like he tried to imitate privacy glass which is made in molds: Looking at the farmhouse texture in Photoshop, it's very clear the design is like those of the glass brick squares found in bathrooms: Solitude with a modern texture design:
-
Someone said we were keeping MM Shrines from some reason...don't remember why. I wasn't a part of those decisions. Closer to the original??? Rustic not only changes color but design, style and texture as well, especially in Solitude. No idea how you see them as closer to vanilla than VW which just changes some colors here and there. VW color changes actually match the environment and surrounding textures better than Rustic's colors and added textures do, imo.
-
Forgot about the Shrines. You're right, that is one case. I'm not counting SRO conflicts. Nearly every texture mod, Core or Extended, will overwrite SRO in one way or another. That's basically like saying mods will overwrite vanilla files.
-
I'm talking...load up the game and walk to the other side of the building: Front >> Back While the back side isn't as white in the windows as the front, it's still in compete shadow as you point out on the side window in the first shot; however, only producing a very faith white-yellow glow. Nothing like that side window. Compare the back side glow to the glow of the windows on the building next to it (not in complete shadow). The build next to it produces more yellow glow outside the shadow than the one building in complete shadow. I really think those are just the glows that the author applied to those larger windows. They're not quite matching up to the glows of the smaller windows.
-
I do love good debate! While it is true that a mage could create window glass, I'm just saying that it's very unlikely. Nothing in Skyrim would point to that conclusion besides imagination. Nearly all non-magical materials in the game are produced by blacksmiths/farmers/mills/etc. Furthermore, nothing on the Nexus page points to that or the material being anything but glass. You're really reaching with this one. I agree with you that essentially it can be boiled down to the textures don't fit in with the surrounding textures that well. You can see some of the same grading on VM, it's just not as apparent. Also you seemed to have completely ignored the part about the back side of the building being in complete shadow and still appearing whitish, not yellowish. The author also never mentions anything about refraction on his textures which is an actual effect so maybe not the best use of words there as it's a bit confusing how a texture and glow produces a refraction without being specifically designed to do so. @Core, No this would not be put into Core. As for Extended, I debate the reasoning of having two mods that do the exact same thing but just one for Core and one for Extended simply due to different textures and different styles. We currently have no mods in STEP that do this. Should we start? I would say no.
-
Most of the game is based on real (or believable) aspects. Your argument for "magic" would mean that mages are sitting around making glass for buildings. That is even more unbelievable since most of the mages in the game are practicing their art for their own gain. Smelters exist in the game and it would take one to make glass (3000 degrees F) just like in the real world. You can't discount real world since most of the in-game manufacturing (leathers, ores, weapons, jewelry) is based on real world practices at the blacksmith. Same as above. The only thing that will alter the color of the light is the glass color itself. Since the glass attempts to appear clear-ish in Rustic for Solitude, then you'd expect the glow to be the color of the light inside. The rest is covered in the first reply. STEP doesn't use ENB or parallax or altered stonework or anything like that so you can't take that into account for this (which is being added into STEP, not your personal mod list. It has to fit STEP.)@Octo,It's taken serious because I take STEP seriously and everything that goes into it will be analyzed. We look at every little detail when it comes to STEP. Most of our clutter mods is proof of this. Btw, some of these don't blend in that well. I believe I mentioned that several times. @Kuldebar, That theory is a bit flawed because the back side of that building which is clearly in shadow produces some of the same white, brightness from the windows. Blue Palace has the same effect whether it's in shadow or not. Other smaller windows always produce a more yellowish light whether in shadow or not in Solitude.
-
SKYRIMLE Insanity's Farmhouse Texture Replacer by InsanitySorrow
TechAngel85 replied to phryxolydian's topic in Skyrim LE Mods
No one likes these. Dropped from Testing. -
SKYRIMLE Wisp Mother HD Retexture - Quartz Atronach by Rengel
TechAngel85 replied to rootsrat's topic in Skyrim LE Mods
That is 4 recent no's and three from staff. Dropped from Testing. -
Free (or Cheap) Games & Giveaways
TechAngel85 replied to EssArrBee's topic in General Game Discussion
Same goes for Mass Effect. I've never released it but here's my Guide on getting that a bit prettier: https://wiki.step-project.com/User:TechAngel85/MassEffect -
Free (or Cheap) Games & Giveaways
TechAngel85 replied to EssArrBee's topic in General Game Discussion
Dungeon Siege Bundle for $28.97 $7.24. Includes Dungeon Siege Dungeon Siege II Dungeon Siege III https://www.greenmangaming.com/s/us/en/pc/games/rpgs/dungeon-siege-bundle/#item-s6 -
Free (or Cheap) Games & Giveaways
TechAngel85 replied to EssArrBee's topic in General Game Discussion
Deus EX Pack for $44.94 $11.23. Includes: Deus Ex: Human RevolutionDeus Ex: Human Revolution - The Missing LinkDeus Ex: Human Revolution - Explosive MissionDeus Ex: Human Revolution - Tactical EnhancementDeus Ex: Game of the Year EditionDeus Ex: Invisible War https://www.greenmangaming.com/s/us/en/pc/games/action/deus-ex-pack/ -
I've gone over these extensively in-game and here is my final verdict. They don't fit. I took a bunch of shots but I see no need in posting them because there are already quite a few posted. I'll just post the ones to support my points First the "lore"... Okay I have no idea where the author gets the statement that these are "lore friendly". He makes some nice arguments for his choices in design; however, there is no lore based on the windows and the textures are changed enough from vanilla that I wouldn't even call them "vanilla friendly". The only "lore" we have to go off of is actual design from the real world. So with that in mind, I set off and did some research (Bethesda had to get their inspiration from somewhere). I looked into the history of glass making and its use in windows and discovered a few flaws in the author's statements and design choices. First, most of the windows (going by design) would mostly likely have been "forest glass". This is a mid-quality glass used from 1000-1700 AD. It is thin (when used for windows), lacks purposeful textures, comes in a variety of colors (based on ash used) and is transparent in most cases. The thickness of glass in this time period doesn't support the author's claims and design direction. Glass was rather expensive to manufacture and in the manufacturing process the glass was spun and blown until it was thin and large and then cut and laid into a sheet where it was then cut into panes. The author claims thick windows that you can't see out of for insulating purposes. This doesn't hold up to facts due to cost and manufacturing process. In fact, thicker glass is a much more modern thing once it was cheaper and easier to make. Window glass from this period also lacked texture. It was expensive to make and nothing in history suggests anything of texture being added. The facts actually state that clear glass was the goal and it what was strived for by glass makers (Romans were the first to be able to make clear glass). Textured glass is a far more modern design and you don't really see it until the late 1800's. The color of this glass is actual to a degree. The glass from this period was forest glass which could have a specific color to it depending on the ash from trees or plants being used to make the glass. However, the colors weren't vibrant. They where light and transparent. Only stained glass (which was even more expensive only really used in churches and king's halls) produced more vibrant colors. With the history of what Bethesda would most likely have used in mind, lets do some analysis: Farmhouses: VW >> Rustic VW wins here. Rustic appears to have a texture on it which is a bit odd to look at. There shouldn't be any texture. They should simply appear dirty from never being cleaned. Solitude 1: VW >> Rustic VM wins this one for me again. Rustic clearly adds a texture to the panes and completely changes the design. The new design stands out too much from the rest of the building and screams "notice me" when walking around. Solitude 2: VW >> Rustic VW wins again. Rustic, again, changes the design of these windows, adds texture which shouldn't be there and changes the colors. The glow is also now white, which doesn't make sense because candles are on the warm end of the spectrum. White would only come from modern lights. Solitude 3: VW >> Rustic VW wins. It actually looks like glass. Rustic...idk what that is but is doesn't look like any glass I've ever seen. Rustic also pops out far too much again. Whiterun: VW >> Rustic VW wins here too. Rustic really erks me here because I know exactly what the author did. He used the generic "bubble" texture from Photoshop to make those windows. Have you ever seen a bubbled window from this time period? I certain haven't and Google couldn't find on either. Rustic is completely unrealistic with that texture. Doesn't even look like glass. The iconic yellow is also missing from interiors. Riften: VW >> Rustic VW hands down! Rustic here has a texture (it shouldn't according to history). The author said he tried to make them look mossy and moldy...I'm not getting that. In fact, the texture looks more like a modern designed you'd find in bathrooms for privacy. Not digging it at all. I actually prefer the non-gritty textures from VW as well, but STEP has the gritty being installed. Interiors for Rustic aren't any better and stand out too much like they did at Solitude. College: VW >> Rustic VW again! Rustic...again...what's up with that texture??? It looks awful and looks like someone shattered it and attempted to put it back together. Also, VW here actually looks icy and frozen; whereas, Rustic doesn't. This deep analysis tells me that Rustic doesn't fit in at all with "lore" or textures and sometime glow. VW might not be perfect but it fits far better. Take all this information in mind and cast your votes. I'll start tallying from this point on since there wasn't any real analysis or opposition posted before this.
-
DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
TechAngel85 replied to stoppingby4now's topic in Skyrim LE Mods
yes -
DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
TechAngel85 replied to stoppingby4now's topic in Skyrim LE Mods
Thanks guys. Glad you like it! SGD doesn't provide any custom paths for meshes. -
DROPPED aMidianBorn Farmhouse (by CaBaL)
TechAngel85 replied to DoYouEvenModBro's topic in Skyrim LE Mods
I completely agree and vote for this mixture as well! It looks very nice in-game. -
DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
TechAngel85 replied to stoppingby4now's topic in Skyrim LE Mods
Okay.... All text corrected"Metal - Orange" corrected to "Orange"2 additional vanilla presets added6 additional color presets addedFixed NMM and MO external installer issueRenamed a few folders ( FOMOD didn't like the all the dashes in the folder name and tossed out an error so this "--- Screenshots ---" became this "- Screenshots -" )Updated FOMOD with new folder namesUpdated BAIN Wizard with new folder namesUpdated ReadMeThis is now an All-in-One installer! Both the FOMOD and the Wizard are included and both (should) work...I didn't test the Wizard. Here is the file: https://drive.google.com/file/d/0B1_Nlyy2ueu0WU5hM1JrVDFtZ0U/edit?usp=sharing Questions? -
Arthmoor has marked this issue as "fixed" for the 2.0.5 release.
-
DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
TechAngel85 replied to stoppingby4now's topic in Skyrim LE Mods
Sooo...you didn't rename the wizard back to "Wizard". Is it ready to go? If it is, I'll rename it back so WB users will be able to use it. EDIT: Nvm, I can see that the one included in this package is not ready for release. EDIT2: Okay so I've downloaded the updated BAIN version. Before I continue on... Do you want an All-in-One installer or do you want to keep the BAIN and FOMOD installers separate. If the All-in-One is a go, all I need to do is make the file directory of the FOMOD match that of the BAIN, update the FOMOD (that'll take 3 secs with "Find & Replace) and the drop the Wizard into the FOMOD package and rename it to "Soul Gems Differ - All-in-One"

