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TechAngel85

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Everything posted by TechAngel85

  1. I had two instances of . One for nearly the entire FOMOD and one for just the final page of the fomod. Apparently NMM and external only like there to be one. So I moved the last page to the end of the first installSteps and the Condition installs to the very end. I'll work on getting those custom presets added. Once they are, then this can be changed on Nexus to "All-in-One" instead of just FOMOD or BAIN separately. EDIT: This is no longer supported by BOSS since the ESPs names have been changed so I updated the info.xml file to say "LOOT Support" instead of "BOSS support"
  2. Next time just upload it to Copy, Google Drive, Dropbox or something and post the link. It'll be much faster and you'll only have to upload the file one time once all corrections are made. I'm going out to play some tennis while I wait on the mod to sync across the public servers so I can download it. Be back in an hour or two.
  3. It's still not available, but I will when it is. Also, I already stated the correction to Metal- Orange. It's suppose to just be "Orange" and there is an image for it already. I've already fixed everything you mentioned but the Requiem image.
  4. Fallout: New Vegas for only $3.99! https://www.greenmangaming.com/s/us/en/pc/games/action/fallout-new-vegas/#item-s5 Sale is over.
  5. Some users are only running with 1GB VRAM, Octo. These users will notice a difference. Every little bit helps in these situations.
  6. Is it possible to use the new meshes without the new textures or would they look bad with vanilla textures?
  7. I'm running the 1.2.1 Beta for my STEP Testing stuff and it's great. I'll wait for 1.2.3 which will hopefully fix a few of the issues mentioned here before updating the Beta again. I'm hoping MO 1.2.x goes live before STEP 2.2.9 is released so we can already have everything we need in place on the Guide and mod pages for the new MO version.
  8. I have MO set to run as administrator due to some issues I ran into a while back. I don't even remember what they were but I do remember that running MO as administrator fixed them. As for the Beta, I'll skip it for now. Seems like everyone is running into the same issues so there shouldn't be need of one more person confirming the same issues several have confirmed already.
  9. All-in-all, not really. We're updated the mod to use string files for the languages. This simplified the ESPs that are involved with the mod. Then we added in a marvel-licious FOMOD to make the install super simple. Finally we tossed in Requiem support for those users.
  10. Okay, fixed for NMM and the MO external installer. Those two didn't like an extra "installStep" I put in at the end for the final page; whereas, the MO internal installer simply didn't care and installed the mod anyway. I just moved things around a bit to eliminate the extra installStep. I also fixed the incorrect text and the "Metal - Orange" which, in fact, was just suppose to be "Orange" and its image. Here is the fixed FOMOD: https://drive.google.com/file/d/0B1_Nlyy2ueu0UTRwYXZpQ0dOS0k/edit?usp=sharing
  11. Now why couldn't all this been tested way back when I was asking for testers before it was released! Fixing...
  12. I just checked and this error is also tossed out in NMM (heaven help me for having to install it). It works flawlessly with MO's internal installer. I suspect NMM wants a specific format, layout or order. I have a suspicion of what is causing it. I'll look into it.
  13. Are you using the internal or external FOMOD installer for MO? Just tested it. You're using the external installer. You need to switch back to using the internal installer (which you should be using to install all the STEP mods unless otherwise stated on the mod page).
  14. For those that have updated and used the FOMOD from Nexus, there is no need to download the file again. Just change the version on the Nexus Info tab in MO to version 1.5.5. Nothing has changed in the FOMOD other just some text stating the new version number.
  15. Thanks. Z must have updated the version. I'll update the FOMOD and repost it. Updated FOMOD: https://drive.google.com/file/d/0B1_Nlyy2ueu0ZGxweElnWm1MVWs/edit?usp=sharing @Z, please reupload this. I updated the FOMOD to reflect the version change. EDIT: See below
  16. No support will be given to 2.2.9 unless you are beta testing it and have come across a real issue. Staff knows enough to get 2.2.9 working properly without the necessary changes to mod instructions, etc. If a user attempts this and is unable to get 2.2.9 to work properly without needing instructions then they should not be using 2.2.9. Plain and simple truth is, if you don't know enough to get 2.2.9 working then you don't know enough to be a beta tester and shouldn't be installing it. This.
  17. Core Mandate: https://wiki.step-project.com/STEP:Mandate#STEP:Core This mod is not Core material. It could be added to Extended, tho.
  18. Okay, so I did a reexamination of the walkway. I will agree that the textures do look a bit blurred which would cause a sanded look; however, nearly all the mod's texture for this walkway are a bit blurred. I must have something to do with the mesh since all textures react in a similar manner. The AMB also does have a rather bad glow in the lantern light at certain times: AMB >> Real Wood I also did a quick compare with Real Wood...I like Real Wood! There is a version that is 1K and removes the default mossy look so you just get the wood. It is quite nice. Now I'm not too sure about a Pure AMB (there are still a lot of non-conflicted files from AMB). Adding Real Wood (which basically only covers the wood textures) over AMB might be the way to go (might be able to just put it atop SRO and forget AMB). Here's a few quick shots I took: AMB/SRO Mix >> AMB/SRO Mix with Real Wood I'm sorry. I still can agree with the AMB ropes. They stand out way too much from the surrounding textures and don't blend making them look like they don't belong. @The rest of the users, Please try this combinations out in-game before you make a final judgement. The screenshots do not always correctly portray how the textures look and feel while in-game. If there is some interest in Real Wood, then we can do some SRO>>AMB/SRO Mix>>Real Wood compares
  19. You can't have it absolutely perfect. Not even SRO (what we've been using) is perfect. Something will have to give. I seen no issue with the walkway. The door isn't good but SRO stands way out when mixed. The door would have to stay unless we found another mod that replaces it and just a few other textures. Personally, I love the direction that Real Wood takes. The green mossy look, looks just right in many of the shots but I haven't tested it in-game. I understand your hesitation; however, even if your vote ends up being a "no" vote, there are far more "yes" vote to accept the mod.
  20. That's 4 no's from staff. Dropped from Testing.
  21. You are down for SRO on the floor texture. That's the only thing we're determining. I need to do a tally, but I think this mod itself if pretty much accepted.
  22. I would be for enabling this. I can set ENBoost to turn on the graphical part (and not just use the memory enhancement) and see little to no performance loss. I'm on a modern system, but from what I can tell the performance loss from do this with ENBoost is minimal. I don't know if this works for shadows; however, I can confirm it worked for parallax.
  23. Those have mainly been ruled out by myself and others. We're not going to install an entire mod to simply use one texture from it either. So it's between AMB and SRO. AMB 3 SRO 2
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