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TechAngel85

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Everything posted by TechAngel85

  1. The original version update includes missing textures.
  2. I've seen no positive results by attempting to force AO via the drivers. In fact, most of the things your try to force has no or negative effects. The only thing I recommend using the driver version over others is AF. As for ENB's AA and AF, they're fairly light on performance but not the best. The ENB AA will actually cause some fuzziness similar to FXAA. For AA, I recommend SMAA which has several presets to choose from. SSAO is "screen space ambient occlusion" and is what ENB uses. Personally, with a GTX 750ti I would skip the AO in favor of better performance.
  3. Thanks for the heads up. It never fails that a mod updates right after release. Hopefully the changes are minor and no real updates will be needed for the STEP Patches.
  4. Thanks for the report. What are your CPU/GPU?
  5. Thanks, I updated the page.
  6. I used to give good thorough answers like that...then I took an arrow to the knee.
  7. You can use the changelog to see what changed and simply upgrade using that as a reference.
  8. Also, to bring this to your attention: https://forum.step-project.com/topic/12252-step-v2100-official-bug-reports/?p=203184
  9. We're getting another report over on the ENB thread about issues with Windows 10 and ENB. My suggestion is to take these ENB issues over to the ENB Dev forums. You'll likely get better help there. Seems they are already discussing some issues. One being an issue with Precision X.
  10. I'm not familiar enough with Windows 10 to be of much help (still running Win 7). I would suggest running it in compatibility mode or as an administrator to see if it works.
  11. HD Vanilla Moon and Vanilla Stars. Fixed.
  12. For classic Skyrim, I actually prefer a light ENB. Personally, I use ELEP to keep the vanilla style, but get a few of the nice features that ENB offers like better shadows, cloud shadows, water enhancements, etc.
  13. What is your memory usage? Windows 8/10 is limited to 4096MBs.
  14. The only change made to the installer was the added requirement of "Vividian - Extended Weathers.esp" from Vivid Clouds and Fogs.
  15. Ah, the extra link. I see what you was talking about now. I was looking for an unrendered paragraph tag. Took care of the extra link. As for the changelog, Shadriss is correct. There will not be an "Implemented since the 2.10.0 release" due to changes in the version control. Seems we just forgot to update the template which controls that notification. I will look into it later since it can be a bit confusing.
  16. The one thing that I haven't seen anyone mention (here), is that these mods will most likely forever be behind a paywall and never be allowed to be released for free. This is just my speculation, of course, but I seriously doubt Bethesda will allow the mods to be freely distributed by the author's choice like they did the last time. Else, where's the benefit for them of putting in their time and effort of curating? They would essentially be cutting their own profit by allowing such a thing to take place. Therefore, we're likely seeing the first of Bethesda actually taking control of some mod content. I'm very interested to see what the contract for the club members will include. Hopefully someone will get in and spill the details, assuming there isn't a non-disclosure they have to sign. As for pirating, it's always going to happen. That's just the nature of the beast.
  17. Yeah, that was late and after a couple glasses of Spiced Rum and Coke so if that was the only typo, I did really good! Fixed.
  18. I would be happy to help where I can, but my coding skills are basically non-existent. I can toss some papyrus around, but that's about it. I'm good a breaking things...errr...bug testing things.
  19. Thanks, and fixed. They were stalled for some reason. Editing and resaving fixed it.
  20. I'm curious how hard it is to get into the club. You can't port previous work, but you must have previous work to submit like a "portfolio". Then you have to pitch your idea which has to be original, unique, and very compatible...so the design has to be solid. I can see only the best of the best being able to join, if they stick to standards. I'm also curious what the pay scale is.
  21. The Inspector guide is dated and needs an update. When in doubt, follow the main Guide. It'll always been the most up-to-date source.
  22. I kind of second that. If they're going to be paying people, they need to fix the tools involved. CK64 for SSE is still fairly buggy.
  23. Fixed them. Just put up the ones relevant to the Project.
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