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redirishlord

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Everything posted by redirishlord

  1. This looks very good, and a STEP recommended setting sounds even better. I notice a link to FISS on the description page, and it's associated mods by Lord Conti; Minimal HUD, Take Notes. Any thoughts on those yet?
  2. I've only seen my DSRpatch.esp do that after running SUM but not including DSR patcher, but the DSRpatch.esp is obviously unchecked in MO's right pane at that point. So, you get this error: "MISSING MASTER: NVInteriors_ComboEdition.esm" with "NVInteriors_ComboEdition.esm" checked active in the right pane of your MO? Or is the required plugin moved to "optionals" in the left side of MO, in which case it won't be included in your load order and thus the error (you could move it from "optional" to the active portion of the mod's information window in the left side of MO).
  3. I show InteriorLightingOverhaul-NVInteriorsProject.esp from the guide requiring it. You have NVInteriors Core installed, right? Is the esm checked in MO's right pane?
  4. Good luck. Don't forget to write, curious how your travels go.
  5. I use Relighting Skyrim, and it works fine. I'm not familiar with the changes in ELFX's v2.0, but prod80 seems active on his Serenity forum, I'm sure if it needed patched or updated he'd be on it.
  6. I use EDWS with ELE as recommended on the ELE page on ENB forums (so no weather additions plugin, just weathers). Serenity has worked well with the full ELE suite + EDWS as shown in the spoiler in my previous post above (I have move RS oh of the merge since it's most recent update), NLA has also added some nice effects to the combination (specifically RW2 water's sky reflections, using just the plugin not any part of the NLA ENB preset). While I noticed some cautions about combining these, I haven't seen any statements about specific incompatibility between any of them, and while NLA cautions against using the plugin alone it has played nice with Serenity for me. Try it yourself and see what you think, it's easy to install/uninstall with MO.
  7. They are definitely working together in some capacity, I'm getting the expected rainbow flare as well as that Serenity lighting I love.
  8. Outstanding, Windsong sounds like the way to go for STEP/vanilla replacer, good work on locking down those permissions.
  9. Follow the guide. (I have trouble coloring inside the lines)
  10. IIRC the WSCO mod came with an esp that altered various npcs, I assume you're looking to use the assets in a vanilla friendly way without drastic alteration, if so since its designed for the vanilla body that would be the way to go. I like the Mature Skin, but when used with the UNP body, trying to force it to work with the vanilla body is going to require some kind of texture blender and tl;dr isn't going to work for what you're (we're) trying to accompish: simple vanilla replacer for STEP.
  11. The 4gb loader creates the "exes" directory, I put the d3d9.dll from the wrapper version of the enb binary there & the other enb files in the FNV main directory. Works great for me, but like you say varies from system to system
  12. You can use ENB w/ 4gb Loader & NVSE through MO, and should IMHO. If your system struggles with all that select minimal fx settings in your enb preset (does Ewi65 offer his Minimal Enb preset for FNV?). Also, DDSopt-imize your vanilla or other textures (less to load to your VRAM &/or less for enb to export to RAM when necessary). I think there is an FNV DDSopt guide in the STEP wiki. EssArrBee will have better feedback, but that should give you something to work with.
  13. "The Lore is sacred" except where it is absent, in which case I should think you are free to take artistic license. Should missing lore come to light you can always update it into your collection if you have the notion. Should you know some clever medieval riddles or awful &/or baudy jokes, why not include them? As a nod to loremongers perhaps using a unique font that looks more freehand than printed could be a visual clue to non-TES content within lore covers (ie. The Blue Book of Riddles).
  14. I haven't looked at this in the CK, but I have explored the area with followers in tow and had no issues, for what its worth I think there's no meaningful conflict.
  15. Although TES Arena Frontier Fortress is still a WIP, progress continues; [spoiler=Progress as of v1.88]Progress as of v1.86 - Increased population of the city with a minor increase of the size.- Remade and fix of all navmeshes.- New city automatic gates.- A new Julianos Chapel.- Road between the city and a vanilla road.- Fix a lot of typos in the esp.- Added keys to Blackmore houses.- Remade of Almost all interiors.- Fixed minor error in all the ESP.-Finally al the navmeshes are complete. I have tested all of them whith follower for a lot of hours, so now i can say, they are safe.Dont forget to visit the new chapel of julianos in the center of Blackmoor.Blackmoor, Northkeep, Dunparwall and Granitehall are in his final stage. I will not make any major change in this cities. (I will add dialogs and quest)The mod use the Correct locations, so it works with the vanilla quest. (Thief guild, Dark Brotherhood quest, companions, etc)The ten cities are fully populated with NPC's; they have packages and factions for the correct, lore friendly functionality.The size of the buildings in relation to interior and exterior are the same; small buildings have a small interior, large building have large interiors etcetra.NOTE: this is a WIP proyect. Im now working in complete the tes arena map and add dialogs and quest to the mod. I have uploaded the version 1.88. This includes some fixes (typos and visual) and a complete remade of Blackmoor.I have made a road to connect the town, have made a sewers-mine system, increased the farm size and add a little more population.Also you can go now to the Chapel of julianos. Still unfinished, but one to watch I think.
  16. Oustanding! Thanks for the free game EssArrBee, my lunch breaks are sure to be less productive now, just the thing to tide me over until the new season drops.
  17. The 3.13 version of Equipping Overhaul works well alongside Dual Sheath Redux. It is modular and controllable through MCM, so if you only want the drop lit torches piece you can control that. I like the realistic equipping, if I switch from my bow to my claymore in the heat of battle (in other words without using the "R" key to "sheath" the bow then switch to the greatsword then draw the greatsword) my bow drops to the ground (I recommend activating the "power" option for retrieval, dropping gear takes some getting used to & this failsafe will allow you to "summon" your last dropped item for easy pick up). The bugginess in my experience happens when spells get into the mix, I've had a bow appearing in my hand when not equipped or spontaneuosly dropping from my inventory when opening a chest depending on the order things happened. All things considered I'm happy enough with the 3.13 version of the mod to keep using it.
  18. I'm using this with Serenity ENB, and it really takes the sunsets to a new level. I feel like I'm looking at the Bifrost, I caught the sun setting through the loopholes over the Whiterun gate and the lens flare was like a very subtle rainbow tunnel shot through with golden rays, very nice effect. I notice other users & yourself posting this is a dramatic effect, I'm wondering if the Serenity preset is muting it for me. Of course it could be that I was looking through a "keyhole" (the "windows" in the Whiterun gate wall), regardless the flare seemed just right to me.
  19. I've had a look at this in action wit a new game starting in Whiterun, really like what I'm seeing. This has replaced both Feminine Females (which is a matter of choice as the reverse gender animations seem to have been a design choice, but with EBD I can always run the patcher again & reset to manly housecarls) and Height Adjusted Races (I'm a fan of the Morrowind/Oblivion race heights rather than the Skyrim, this allowed me set ranges based on the MW values with an offset for slightly shorter females, I also set the Khajiit to range from the little Bosmer to the towering Altmer in height & even though its not a proper Ohmes/Suthay/Cathay depiction I'm enjoying it). I've also got several texture packs in the mix but haven't got a solid impression on that aspect yet. tl;dr Lot's of potential, works great, Endorsed.
  20. ... and offers some choices (Clavicus with actual or stone mask in hand, Malacath with/out gooey lava center, Meridia black & white or all white, Nocturnal dark or red, College Wizard with/out flowing cloak & more/less glow for enb) with pics for easy installing. Most offer 1k or 2k & low or high poly mesh, a few have a 4k option. (from my comment on the Spicy Skyforge Statue thread)
  21. Good news is the all-in-one is up, and offers some choices (Clavicus with actual or stone mask in hand, Malacath with/out gooey lava center, Meridia black & white or all white, Nocturnal dark or red, College Wizard with/out flowing cloak & more/less glow for enb) with pics for easy installing. Most offer 1k or 2k & low or high poly mesh, a few have a 4k option.
  22. Tip appreciated, file downloading. >> Just finished installing, love the installer btw offers complete mesh & texture selection w/ pics for easy install (although some pics may be incorrect the important color choices were present; Clavicus, Malacath, Meridia, Nocturnal).
  23. Truth be told, I'm a promiscuous modder, possibly in need of a support group. I switched to vanilla weather compatibility with Serenity ENB a while back & have found that it lets me play with a lot more mods. I've also switched from ELFX to Relighting Skyrim and that seems to eliminate the need for patches as well. I'm still learning how to check the impact of what I'm doing through TES5Edit, so take my input with a grain of salt ... and always keep the booboo peas handy (like a towel, always bring a towel).
  24. You could always consider life without CoT, the CoTectomy is an outpatient procedure (I've recovered well from mine and fine that I can try more mods & am happier since the operation).
  25. Gamwich's work is running roughshod across my load order, no doubt after trying this he'll be once step closer to total domination.
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