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Everything posted by redirishlord
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F&L TTW Convergence Feedback
redirishlord replied to EssArrBee's topic in Fear & Loathing in New Vegas
You should check out the TTW site to obtain more info on its state of "completion". I intend to help by playtesting and whatnot, but I also work when there is money to be made and that's now. Likely EssArrBee is busy despite it being summer, a month isn't much time in the scheme of things. Perhaps have a go at setting up a TTW install and report your findings. -
SKYRIMLE Interactive Clutter (by fireundubh)
redirishlord replied to fireundubh's topic in Skyrim LE Mods
I want that bag.- 65 replies
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As it turns out, I'm playing a Forsworn character through AS-LAL, now I'll have good reason to change my gear when heading to town. Thanks for that.
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SKYRIMLE Interactive Clutter (by fireundubh)
redirishlord replied to fireundubh's topic in Skyrim LE Mods
This sounds really interesting, and a Hunterborn patch already, outstanding! Perhaps I can finally pick up and find a use for those deer skulls I trip over &/or impale myself on when running through dark caves and animal dens? I'll go pick up my copy straight away.- 65 replies
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"... No followers involved... I hate the things, honestly, since followers can't sneak for crap and feel a need to attack on sight, as opposed to bypassing or setting up elsewhere for a better angle. I usually play as an archer/sniper, and followers just get in the way..." Better Stealth AI by Kryptopyr which pairs nicely with the various combat styles & teachable spells from Amazing Follower Tweaks by Dheuster, just sayin'. Add Follower Commentary Overhaul by terzaerian for more vanilla dialog, or pair with the excellent Vilja companion by Emma & team for interactive dialog between Vilja (with her awesome scandanavian acccent) and vanilla followers like Lydia and the rest. As for your lighting "issue" (feature?), Starting Spell Choice by AliTheLord allows you to select 1 (or none) spell from each school (Alteration = Candlelight, instead of Oakflesh or None). It would mean a quick restart, but if you're mid Helgen escape not that big a deal. >>> Re- your original issue, just had exactly what you described, no ability to leave 3rd person or open menu. I'll use my pickaxe as a weapon against ore veins until I find a proper solution to the bug/conflict.
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"I would love if there was a thread where everyone would post their Skyrim.ini, SkyrimPrefs.ini, ENBLocal.ini, and even the SKSE.ini along with their system specs. Then folks like me ... could come take a look ..." I used the "About me page" of my STEP Profile to add "spoiler tabs" containing my skyrim.ini, skyrimprefs.ini and current LOOT load order & TES5Edit merge script patch contents. This information is in no way guaranteed, use at your own risk, blah blah blah, but FWIW there it is.
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Dummy Plugins, ever a reason to leave enabled?
redirishlord replied to Captain_Man's question in Mod Organizer Support
1) Yes, untick the box in the right pane & check the bsa to be loaded in the archives tab. 2) I don't think so as its best to let MO manage your bsa files. 3) Yes, after step 1 above just enter the information window in the left pane and move the dummy esp files to optional for a neat & clean right pane. -
I'm pretty sure it's occurring (for me) due to insufficient space &/or follower sandboxing fighting for use of the ore vein, as you said backing out of the animation & then equipping my pickaxe and striking the ore vein until it gives up the goods works every time.
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To start at the beginning, did you check the appropriate boxes & set the percentage chance for npcs in the CCO MCM in game? As for the bashed patch, mine is distributing those assets and other mod added equipment as expected. I've done nothing special, just followed the STEP directions.
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Interesting, I have encountered something similar, but assumed my followers were crowding me & just mined manually. I have STEP Extended with EBD and DSR through their own skyproc patchers (EBD without face/texture replacer functions with this profile). * Looking in TES5Edit I see that the CCO-SIC patch is winning all conflicts for Activator/MineOre(various) which includes MineOreScript.
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LOOT crashes when run through Mod Organizer
redirishlord replied to Oreobacon's question in Mod Organizer Support
What the last two Steppers said, I installed LOOT manually via its installer, then set my own metadata user rules. When I used MO's integrated LOOT sort button I confirmed that my user rules set through the standalone LOOT app (configured in MO's exe tab and launched from MO's program shortcut dropdown menu) were being used by the sort button. -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I am using Inconsequential NPCs - Enhancement.esp with 1nivWICCloaks.esp as a master file, all is well 17 levels in to a new character(I don't remember changing it in Wrye, but I suppose I might have). * a quick check of conflicts in TES5Edit shows Inconsequential NPCs - Enhancement.esp applying IA assets as well as 1NivCloakBearClawCom(Brown/Cave) to AA(Solitude/Windhelm)CarriageGuardOutfit & Timberwolf Cloak/Hood to AAWinterholdWatchmenOutfit specifically. -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
You inspired me to bring back Hunterborn and add it to Wet and Cold, no Frostfall or Needs so the immersion is optional. -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I have it and Inns & Taverns installed, but with my constant battle between troubleshooting & distraction by the next shiny object, I haven't yet investigated any of the new locations. I will making a pilgrimage from Seapoint to the nearest TES Arena location * just as soon as I finish butchering the deer & horkers that have fallen to my forsworn bow (gettin my tribal on, like "Several Species of Small Furry Animals Gathered Together in a Cave and Grooving with a Pict" kinda tribal). * which appears to be south of Dragonbridge along the road to Markarth, so I've got a bit of a walk ahead of me, at least I can spoil my Drauadach kin with fresh meat on the way south. -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Nice, I'll have to give DoW another look, maybe even give up Beautiful Whiterun and use the JK-DoW compatible. I'm looking forward to actually making it into Seapoint, my new Forsworn character died on the edge of town last night. -
Free (or Cheap) Games & Giveaways
redirishlord replied to EssArrBee's topic in General Game Discussion
You should try the new 'Commander, graphics have improved a bit. -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Noobzor? referenced a papyrus spam issue with that mod and I removed it from my lineup back when. Flickering water sounds like another issue entirely, are you getting that near other bodies of water (Solitude docks)? Perhaps memory is being taxed in the Mzarnumez area? -
SKYRIMLE SOLVEIG - Skyrim Cinematic Sunglare by Gamwich
redirishlord replied to hellanios's topic in Skyrim LE Mods
New versions are out (4 to choose, including "natural" & "performance") get yours today. -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I haven't had Dawn of Whiterun installed in quite a while, do the merchants still man their stalls all night? Did their merch get set to "owned"? Those two issues bothered me with this otherwise nicely done mod. -
pack A Real Explorer's Guide to Skyrim
redirishlord replied to CJ2311's topic in Step Skyrim LE Packs (retired)
JK's is incompatible with Beautiful Whiterun, but seeing that BW isn't in REGS probably not an issue for most. On another front, I used Alternate Start to begin as a Forsworn in Druadach Redoubt which is conveniently located near Seapoint Settlement. I survived the wolves near the fallen watchtower along the way, but fell prey to bandits on the outskirts of the settlement. I'll get a chance to actually enter town tonight. -
SKYRIMLE EBD - EveryBodys Different Redone by MongoMonk
redirishlord replied to rootsrat's topic in Skyrim LE Mods
There is a page full of texture packs (search everybody's different on nexus, it there might be a link on the EBD redone page), Argonian/female/male options (no Khajiit unfortunately, but broad size range kinda makes up for that). You can use the file structure from those to make your own custom pack. -
SKYRIMLE EBD - EveryBodys Different Redone by MongoMonk
redirishlord replied to rootsrat's topic in Skyrim LE Mods
I found the MW & Oblivion values on UESP (Unofficial Elder Scrolls Pages), which is a great resource. I more or less averaged MW/OB/SR base height (ie. Imperial = 1.00 or 100 in EBD height tab) and then went with a six point range for each race and a 3 point female offset (why 6 & 3? 'cause I liked it). What this boiled down to in the EBD patcher; Female offset: -3 (should be reversed for Bosmer and non-existent for the other mer, etc ...but it is what it is) Breton & Elder: 95 min / 101 max Nord: 102 min / 107 max & Orc: 103 min / 108 max Dunmer & Imperial: 97 min / 103 max Argonian & Redguard: 99 min / 105 max Altmer: 107 min / 113 max Bosmer: 90 min / 96 max (Out of the way, Peck!) Khajiit: 90 min / 113 max (trying to cover Ohmes/Suthay/Cathay & ""-raht breeds) Is this canon? I doubt it. But it does appeal to me by adding variety and giving at least a vague nod to the TES lore. Play around with values and see what you think. Word of caution, you may want to check the "disable unique npcs" box, unless you're okay with Skjor looking like Fabio with ApachiiHair (which is awesome, but not always for guys. I'm just saying sometimes less is more, not judging). Also, you can re-run the patcher during a play through but it likely won't affect characters you've already met (if you enable "spells" in the patcher you can select a "change look" spell in game to fix the aforementioned Skjor issue, I did).

