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statmonster

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Everything posted by statmonster

  1. Use BUM to sort it. Place it directly after the other one.
  2. One technique I have seen some people use is to create a one folder per profile (at the bottom of your load order) and move everything from the overwrite in there, allowing you to keep one of these active per profile. (You need to keep your overwrite empty if you do this.) This seems to be what the mod intend (as it gives a warning if you have anything in the overwrite) but in practice is a bit tricky to do. You could probably accomplish the same thing by copying everything in the overwrite to another folder (one per profile) and then copying the corresponding folder's contents back to the overwrite when you use a profile.
  3. So long as you have the Racemenu plugin (DisableFaceGenCache v1-1) you shouldn't have much of a compatibility issue. Just find mods you like and add them, sort with BOSS and (maybe?) use TES5Edit to carry any conflicts (hair style and color) through so all your hairs show up in the Race menu. AFAIK Apachii, Ponytails and Oblivion hairs all work OK.
  4. Hey - what's the thought on the new Webs ESP fix for Bleak Falls Barrow for SRLE? Is it needed? Anyone have an issue with this web door? (I assume it is the one going into the Wounded Frostbite Spider room.)
  5. New update for this. In fact it looks like 4 in rapid succession: Version 2.2.0 Release with explicit USKP master for newest NMM. Version 2.1.9 Update to match USKP 2.0.1 navmesh. Version 2.1.8 Fix Helgen gates on leaving (reported by Slavemaster4u). Version 2.1.7 Add Nimalten Wood stable stop.
  6. New version of SIC out. Lots of features including carrying forward the recent USKP changes. Version v6.5.2 - added low level variants of Daedra Worshipper - added new unique Daedra summon staffs (carried by worshippers) - Dwarven Mechanical Dragons now have a 50% spawn chance - added several Dragon Marker at Dwemer Ruins -> no more perma flying Dragons and more dynamic fights - exchanged some Draman shouts with their Draman variants - raised general Draman shout cooldown ( + 5-15 sec. depends on shout type) - added Storm Call shout to high level Draman Bosses - fixed a bug that causes disabled Draman bosses to respawn after loading a savegame - revamped additional spawn script -> controllable max spawn amount (1-3) / lowered general chance to get three additional actors to 20% - wolves will know only get additional spawns fitting their fur color: black / grey, red, brown / timber and snow / ice - repositioned the swords on Imperial & Stormcloack saddles - added MCM option to stop NPC potion distribution (ASIS compatibility) - added MCM option to raise the slider value range for cell options (Requiem compatibility) - fixed a bug that prevents applying user set cell values if the random respawner is set to Deactivated - fixed a bug that made Steel Plate and Stormcloak Helmets invisible - added wearable variant of the wingless Steel Plate Helmet & hornless Iron Helmet - adjusted several SIC event conditions - altered kill handling of the Cliffracer script and implemented the USKP solution to prevent save bloat - fixed big collision of Cliffracers - implemented several script improvements from the upcoming unofficial patches update - carried forward misc changes from the upcoming unofficial patches update
  7. Whoops - I thought this was talking about Cabal's retexture, not this mod - forget what I wrote!
  8. Clipping would be due to the underlying mesh having problems, not his texture. (This mod adds only textures, nothing else.) EDIT - Whoops - ignore my comment - wrong mod.
  9. Yes. It seems prudent. Though I know Gopher, for example, does not seem to do this.
  10. Probably wait a little bit until Neo sorts out the patches for them.
  11. Looks like the new updates require updating your load order with BUM: OVERRIDE: Unofficial Skyrim Patch.esp AFTER: Update.esm OVERRIDE: Unofficial Dawnguard Patch.esp AFTER: Dawnguard.esm OVERRIDE: Unofficial Hearthfire Patch.esp AFTER: HearthFires.esm OVERRIDE: Unofficial Dragonborn Patch.esp AFTER: Dragonborn.esm Also, Bash wants to import names from USKP and UHP, and stats from USKP. Didn't see a good reason to say no so I let it.... Was this wise?
  12. All 4 of the Unofficial patches got updated (all but HRDLC). They are now all version 2.0.1.
  13. Looks like you are not running TES5Edit through MO. Look at these instructions in SRLE: "If all prerequisites were installed correctly, some software such as SKSE, Skyrim, and the Creation Kit should appear pre-configured in the list. To configure the remaining tools, perform the following: In the "Title" text box type "BOSS". In the "Binary" text box type \BOSS.exe or select it using windows explorer by pressing the [...] button. Do not select any of the optional check boxes. Click the [Add] button. BOSS should appear in the list. Repeat this process this for BUM, TES5Edit, and Wrye Bash replacing the appropriate fields then close the dialogue by clicking [OK]." Then run TES5Edit by selecting it from the gray drop down menu towards the top right of MO and hitting run. Make sure you have activated all your plugins in MO first - (check the little box next to them on the right hand panel of MO). Note: ALWAYS run TES5Edit, BOSS, BUM, SUM, Wrye Bash, etc. through this drop down menu in MO so that they can see the virtual folders that MO creates - if you run them from outside of MO you will only see the Bethesda plugins in your main Skyrim directory (plus anything else you accidentally wrote to that directory).
  14. What combat overhauls are people using with SRLE? Which do you like? I have been using ACE Fighting (only) and Duel Combat Realism (v5.x). I love the ACE module that gives you bonuses or penalties based on heavy/light armor, if strike while sneaking or hit from the side/rear. Not sure what I think about Duel.
  15. Thanks. I had read through some of the comments but didn't see that. Your note got me to do a more systematic search and I turned up the message from Moogiefluff (sp?). You don't happen to have a copy of the patch you could loan to me, do you?
  16. I would really like to use this but the conflicts with ELFX seem extensive. I've started trying to patch it in TES5Edit but it's just overwhelming (even using the no inns version).
  17. Yes CJ, now to decide which is better. After a VERY brief look they seem to gave have different aesthetics. EOtW's seem more of a polished up version of vanilla - what the troops on garrison duty wear or for parades and inspections. Cabal's (especially the female) seem more field adapted to campaigning in Skyrim's harsh climate - the extra fur trim on skirts and boots to keep warm for example. Or at least that was my very quick first impression. They also looked a bit banged up - for example the metal bits in the studded version have gashed in them where they stopped a sword blow in the past. (The detail on these textures is amazing.)
  18. Ojack, this happens when you have masters out of order (usually in Conflict Patch or SUM). Load everything up in Wrye Bash and look for which are orange (rather than green along the left side). Then open those ones in TES5Edit and sort masters on them. If Wrye Bash shows any to be missing masters (red) or with "extra" masters (blue I think) you will have to either clean the masters in TES5Edit to remove it or enable the master you are missing or or remove the node that brings in a master you are no longer using and then clean and sort masters. I get the symptom you are describing if I forget to sort masters on the Conflict Patch or SUM.esp. Make sure you are using TES5Edit 3.0.31; previous versions did not seem to sort masters correctly for the new load order.
  19. Good point about the night Ayien. Moonlight is ighly varaible depending on phase of the moon and cloud cover, but generally good enough to distinguish movement in the open at night, but usually insufficient for close up detailed work (reading for example) and it is easy to hide (stationary) in the shadows. Torches help with illuminating shadows.
  20. I assumed he meant Outskirts of Whiterun (11534).
  21. Are you using Arrow and Bolt Tweaks and Auto Unequip Arrows?
  22. It looks sort of nice, adding a bit of cluttering around the entrances to the towns. But... I would prefer if mods like this added people to the area... Merchants, shoppers, travelers, etc. Skyrim seems kind of empty so it seems a shame not to take the opportunity to make it a bit mote lively rather than just adding inanimate objects. Perhaps it's unfair to critique a mod for not being something else but I can't be all that excited about using it if it doesn't increase the amount of interactions.
  23. BOSS sorts Whiterun and Windhelm, I just put Riften after Windhelm. IIRC, Whiterun had no issues in TES5Edit but the others required a little bit of work, mostly with ELFX.
  24. With ENB manager it's not too painful to reinstall or swap ENBs. It's not like ESPs where you have to redo the various patches (compatibility, FNIS, Bash, SUM...)
  25. With OBIS (and some other mods) adding extra NPCs, would it be a good idea to use the Wrye Bash setting to increase the AI limit on the number of actors? Anyone know if there's a threshold where a falloff in performance comes? Or any suggestions what to set it to?
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