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LittleGuy

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Everything posted by LittleGuy

  1. I just tested without enb, EVLaS darkens the area because of the nearby mountains and turning on enb turns the shadows pitch black. Yup, 8AM
  2. I know you guys are already fixing the issues with EVLaS, but maybe consider trying the vanilla start when testing (if you aren't already).
  3. I'm not sure actually, I deleted my 1.0 setup & I'm waiting for 2.0 to be finished, so I could be remembering wrong
  4. I think there is an MCM option in Lock Overhaul that can replace this mod, maybe drop this mod for people who don't want it and add instructions to enable it optionally in Step 6? Or make it optional like Mercury71 mentioned.
  5. He was talking about Cathedral Weathers, Rudy ENB has these meshes included. I'm not sure what he means by "an ENB that preserves CW's Horizon Seam Fix" is there a horizon seam fix option in ENB? and if so maybe he meant it is for people who use Cathedral Weathers horizon seam fix over ENBs?
  6. "Minor art and lighting fixes" I guess they haven't come across any other bugs
  7. Is there a way to make nights a little less dark? (I already used the brighter setting in the Nocturnal tab of the MCM menu). Or maybe a good alternative to Cathedral Weathers? There's a reason most open world games don't go H.A.M on exterior settings, makes the game less fun to explore for a lot of people. Just a bit too dark IMO.
  8. I guess that makes sense, though I don't think the journal menu remembering your last menu option was a "bug or inconsistency" but a deliberate choice from bethesda. It's not a big deal or anything, just seems like a preference thing more than a bugfix.
  9. This mod should be in the Interface section, it doesn't actually really fix anything.
  10. Thanks! I'll just choose unsorted then since that's how I'm used to seeing them.
  11. Is there a reason to choose sorted over unsorted for RUSTIC SOULGEMS - Special Edition or is it just user preference?
  12. Never mind, I read that mod page and the comments, that mod was made with enb in mind, so a lot of tweaking would probably be needed in texgen to get a good look.
  13. "Grass LOD uses grass LOD billboards in object LOD, similar to ultra tree LOD. TexGen can be used to automatically generate the grass LOD billboards. Grass LOD generation requires a warmed precache from No Grass In Objects for the current load order. It uses the *.CGID files found in the ..\Data\Grass\ folder." Grass cache needs to be made Before running texgen, maybe you should read the first page. No idea about the trees though
  14. That was the incorrect link from the guide sorry about that Here's the correct link: Single Shotgun Re-Retexture @z929669
  15. The Single Shotgun Re-Retexture mod has an incorrect link. it leads to Weapon Retexture Project - WRP which is already installed by this point in the guide.
  16. I was wrong about that, it was Hide SkyUI that broke the containers. But I still recommend those using a controller skip Installing Better Container Controls for SkyUI as it breaks the quantity prompt when using a controller, making the mod more trouble than it's worth imo. As for Immersive HUD - iHUD Special Edition there's a MCM setting for a hotkey (I recommend the sprint button or the left or right D-pad)
  17. Thanks I'll uninstall Hide SkyUI and see if I can get it working properly
  18. Yup, that mod is SUPER user preference, sorry about that As for the other mods, BCC is very buggy with controllers and straight up messes up containers out of the box, with iHUD maybe I jumped the gun, I didn't check the MCM to see if there were any settings to make it more controller friendly "out of the box the compass is always hidden" And as for SkyUI, it's no secret a lot of controller users endorsed it only for the MCM I prefer a more "Vanilla" UI and SkyUI is as anti-Vanilla as it gets imo, BUT I'm willing to try it I guess if you are using the same controller Can I get the name of that remapping mod?
  19. I recommend adding support for controller by adding "Do Not Install if planning on using controller" to both Better Container Controls for SkyUI & Immersive HUD - iHUD Special Edition as both mods aren't compatible with controllers. I also recommed adding Hide SkyUI: https://www.nexusmods.com/skyrimspecialedition/mods/12770 with Instructions to un-tick the SWF Version Checking in SkyUI.
  20. Yup, I Set it up Just Like The Guide, But wanted to Make Sure i had Them in the Right Order, and to make Sure There Were no ESP or ESL Conflict's.
  21. Alright, this was Actually Really Simple...Sorry about that. But for People Wondering if it's hard, Here's the List, For non-ENB users: Majestic Mountains Lightside, Lod Pack for DynDoLod (all versions), Majestic Mountains - Mesh Tangent Space Fixes. Merge Those Three, You can get them Here Majestic Mountains. When Installing, The Mods the Recommended Settings are: HD Stone Quarry and Clay DepositSE - 2K, HD Stone Quarry - Majestic Mountains Patch. Merge Those Two, You can get them Here HD Stone Quarry and Clay Deposit. Oblivion Gates Remade, You can get it Here Oblivion Gates Remade. When Installing, Oblivion Gates Remade Choose These Settings: Your Mod Order Should Look Like This if you Followed The Step Guide: Bye!
  22. Thanks for the Quick Reply! As for What I'm Trying to accomplish, I'd like to use Majestic Mountains Without Running into Errors Mid-Playthrough. I've already Found a Patch for this mod HD Stone Quarry and Clay Deposit HD Stone Quarry - Majestic Mountains Patch, Admittedly it's a Texture Patch but still included in the Guide. I'll Look Through the Entire Guide Again and Post an Answer for Anyone Else that Skipped or Chose a Different Mountain Mod.
  23. Sorry, I Used a Different Mountain Mod and Don't Feel Like Going Through The Whole Step SkyrimSE Guide Again Can Someone Post All The Mods & Patches Needed for Majestic Mountains. I Can Figure Out What Needs to be Done With a List by Consulting The Guide. THANKS
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