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dreadflopp

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Everything posted by dreadflopp

  1. Good you worked it out. I am currently working on the install instructions to make them better. I'm going to rename the page, Modular Morrowloot overhaul. It's an old name for the original pack and it is confusing.
  2. I don't think nipple magic is lore friendly. Maybe for extended...[emoji1]
  3. The AOS/Wet&Cold patch doesn't use any records from Wet and Cold, it just overwrites two records from Wet and Cold with records from AOS. If AOS is sorted after Wet and Cold in the load order, the patch isn't even needed. You can therefore remove Wet and Cold without removing anything from the STEP patch.
  4. I'll check that later. The new frostfall seems much less resource hungry than the previous version. I'd suggest you try to see if your game runs fine with wet and cold. Mine does and my pc is getting quite old. I even have EBT installed.
  5. What cccow said :) It might be confusing on what to use and I see why. If I get any time over I'll make a fomod installer to make the installation easier. 1) if you use a mod from my packs and it is merged in the pack, merge it 2) Download all archives from the folder Modular Morrowloot overhaul. 3) if you use high level enemies and Morrowloot, install the replacement plugin 4) install all patches for mods that you use. See the guide for load order 5) merge the patches Don't forget to use my LOOT rules and prepare to check the mods that I don't support for conflicts. The lighting pack might need to be updated, you need to ask hishutup about that. It should be compatible. Otherwise you can use the lighting solution from SR:LE, which I support and has no conflicts: Climates of Tamriel, Vivid Clouds, Vividian, ELFX and/or Relighting Skyrim. You should also read the thread about the Civil War Overhaul to make sure you are prepared for eventual bugs.
  6. There you go, problem fixed! (not quite 15 mins, but almost...)
  7. I made a stupid mistake when I merged the patches. Give 15 min and I'll have it fixed...
  8. One thing I'm missing from the STEP Compilation wiki page is information about the patches or a link to the patches wiki page. I of course know how to find the page, I'm thinking for new users that haven't heard about STEP compilation and STEP patches before.
  9. I had similar problems with dropbox. Dropbox saved a history of the file and the link pointed to a version of the file. I solved it by making the link point to a folder instead of a file. This way the file is always the latest version.
  10. The merge in you pic is exactly how I meant it to be, the problem is that that record is not in my STEP patches, which is really odd. I have the patches from the new compilation. Could you have uploaded older patches? I have no outfit records in the patches I downloaded. I think the content addon is a little oversight from Kryptopyr, but either way it's no big deal.
  11. Are you sure about that? In these two cases CRF and aMidianborn content addon gives two NPCs new armors. I believe CCOR reverts the armors to vanilla and that the records indeed needs to be merged, otherwise you'll have vanilla armor with cloaks that can be turned on/off (if you have Cloaks of Skyrim installed) or you'll have the new armors without the option to add cloaks to those two NPCs.
  12. I have some questions, thoughts and reports about the Core and Extended patches. I may be totally wrong about some of these but I don't think so. I might be nitpicking a little but I am a little bit OCD when I'm making patches myself. Shouldn't items from Hearthfire Expanded be forwarded to the STEP patches in the following records: 0007434B 0007434D 0007434E In the following records: 000B3E8D Shouldn't we use the record from aMidianBorn_ContentAddon and add cloaks from CCOR 000FF282 Shouldn't we use the record from Cutting room floor and add cloaks from CCOR In the following records lighting sources are disabled by Relighting Skyrim which is forwarded to the Core patch but in the forwards to the Extended patch they are enabled again (flag: initially disabled not forwarded): 00036423 000772CE 000772E0 In 00077319 the lighting is disabled by CRF, which is forwarded to both patches but lighting data is only added to the Extended patch (shouldn't matter since it is disabled, just looks bad in TES5Edit (ocd)) In 00092AF5 the record is flag forwarded from CRF to the Extended patch but not to the Core patch In the following records the Core patch is missing forwards from USLEEP: 0006A15E 0006A164
  13. Immersive Citizens still tells us to let the installer choose plugins, which it shouldn't since the patches are included in the STEP patches if I have understood things correctly.
  14. I'll have to try that in game. The two patches have no records in common. When you install aMidianborn content addon you can choose between an ordinary version and a closefaced helmets version. Maybe the user reporting this has chosen the wrong version. I can't say I understand how closefaced helmets work but there is no conflicts in the plugins.
  15. It was a long time ago since I tried it but I don't think there is any problem with it other than it bugs out the "spells learned" counter.
  16. I will definately take a look at those combat mods. I'll try different combat mods this week. I am not happy with duel as I already wrote in a post that seems lost. Anyway, I get terrible stutter locks with Duel in the first draugr dungeon. I could just keep hitting the boss/overlord/orwhathescalled. It might be a script conflict. Ordinator has several perks that gives you stutter bonuses which might conflict/unbalance Duel.
  17. I noticed that the detailed instructions for Immersive Citizens-AI Overhaul says to let the installer choose the correct options. ELE and CRF was patched by the new STEP extended beta patch, even though the CRF patch was a master to it. It was of course a beta patch and therefore not finished and EssArrBee might have removed those records.
  18. The ELE patch and the CRF patch will be integrated into the official STEP patch and are therefore not needed. The RRR patch and provincial courier patch is still needed. I'll clarify this in the guide. Thanks for the feedback :)
  19. REGS hasn't been updated in a long time. Since its latest update STEP has added lighting mods, Relighting Skyrim and ELE. It could maybe be one of those mods, if it is its probably Relighting Skyrim.
  20. It's not really hard to redo the patches and I may do that cause it makes sense to merge warmonger, just not right now. I have been patching so much latley and I really want to play the game :)
  21. Warmonger can not be merged without remaking the patches.
  22. Patches are up do date and USLEEP ready. STEP 2.2.9.2 development guide is required. The STEP beta patches are posted by EssArrBee on this forum. This is for advanced users only. Normal users should wait for STEP 2.2.9.2 before updating.
  23. That's understandable Tech, I'll check the 1.1 Nebulous mentioned version and take some screenshots. (and no Nebulous, that wasn't me asking, called dreadflopp everywhere actually )
  24. I hear you Tech, I'll make some in-game compares and take screenshoots and create/tag threads. I won't rush it though, I'm busy making patches :)
  25. I think its already compatible but it was awhile since I looked. Disable the wintermyst mod. Build the bashed patch. This ensures no high level loot from wintermyst ends up in the bashed patch. Enable wintermyst. Edit its ini so it includes the bashed patch while running its patcher. Run the patcher. Doubble check in TES5Edit that nothing in its levels list ends up in the game, which I don't think it does. By this I mean that the level list in the wintermyst plugin should be completely overwritten by other mods. If it doesn't get completely overwritten, delete the level list in the wintermyst plugin.
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