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Everything posted by dreadflopp
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Yes it is. I fixed it, thanks for reporting :)
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I know it's been awhile since you posted in this this thread, but I'm just wondering if you are still using purity and if you have made any more edits and hidden anymore textures than those you have mentioned in this thread. I'm thinking about using purity with vividian ENB.
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I updated the patches again. ELE/Relighting Skyrim are now optional mods, just like they are for STEP. The only real changes to the patches are for Immersive College of Winterhold. If you use that, please update the patch. Use the Immersive College of Winterhold/Relighting Skyrim patch from the Immersive Cillege of Winterhold mods installer. Open the Relighting Skyrim patch in Wrye Bash and change it's master to the Relighting Skyrim mod we use. It seems to be made for an older version of Relighting Skyrim with a different file name but it still works. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Mentioned it in the Bring out your dead thread too :) You should also reinstall Consistent older people and use the version without Bring out your dead compatibility. -
ACCEPTED Bring Out Your Dead (by Arthmoor)
dreadflopp replied to stoppingby4now's topic in Skyrim LE Mods
Updated to 3.0. The following needs to be removed from the STEP Extended patch: Non-Player Character (Actor) 0001996C 0001B1D5 0001B1D7 0001B1D9 0001B1DA -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Bring out your dead updated. Changelog: * 15-08-17 Updated patch 100 Morrowloot - STEP Extended patch.esp, patch 160 (missing file extension(!)), updated renamed MCR The shadow of Meresis - STEP Extended patch to MCR The shadow of Meresis - STEP Core & Extended patch, deleted MCRno share ETaC Core & Extended.esp, deleted MCR 3DNPC - STEP Extended patch.esp Remove the following from the STEP Extended patch: Non-Player Character (Actor) 0001996C 0001B1D5 0001B1D7 0001B1D9 0001B1DA -
The smithing tree is a problem for me and the problem is that the only way to level up in smithing to craft lots of lots of stuff. More than you can use. Why would you do that if not only to level up smithing. The other problem is that you will gain to many levels if you level up smithing. The enemies will be harder to kill with your tempered ebony sword than they were with your iron sword, at least in my experience. The solution for me was to speed up the smithing tree leveling and cut the pc experience gain in half. Setting bUsePCLevelNotBaseSkillLevel=1 could work, as FuzzRocket9 suggested. Leveling up smithing will be faster after a certain PC level when it's not a problem anymore that enemies gets harder. This will also mean that the SkillExpGainMults will all use PC level instead of skill level when determining how fast the skill will level. This means that if you are at level 50 all skills will start to level up faster, even those you haven't gained any level in. I think that the vanilla game way is better, bUsePCLevelNotBaseSkillLevel=0. Edit: modified the INI in the first post.
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@Greg If iIunderstand you correctly you verified my thoughts about smithing. Regarding sneak you make a good point. I'll slow down sneak to by changing leveling speed to vanilla which uses a negative curve (if I remember correctly). I'll slow down archery leveling speed to as you sugested That might actually be a good idea. A bonus to leveling speed for smithing/enchanting after a certain level. Ok I see what you mean and it is a good point. I'll update my ini settings in the op tomorrow when I wake up :)
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I'd like some feedback and suggestion for my Skyrim Community Uncapper settings. What I want from these settings is slowing down leveling and fix some issues with the game. * I have uncapped all skill and set the level limit to 250. I have set Skill Formula Cap to 100 to avoid unbalancing and overpowered skills. * I didn't change Enchanter Caps since I've never really used enchanting in game. Suggestions for this setting is appreiated. * SkillExpGainMults have been set to slow down leveling a lot in the beginning and gradually spped up and reach vanilla experience gain at level 50. Exceptions to these are smithing, enchanting and alchemy. Of these three I have only leveled smithing and it is annoying to say the least. You really have to gring to level smithing which is way I choose to speed it up a little instead. I'm just assuming it is the same for alchemy and enchanting? I have also chosen to speed up speech and pickpocket a little since I'm thinking they are harder to level up. * In my experience you gain to many levels from leveling smithing which makes the leveled enemies to hard. I have therefore set the PCLevelSkillMults to 0.5 for smithing, enchanting and alchemy (again assumed that what is true for smithing is true for alchemy and enchanting) My .ini: Edit: I'm keeping this INI updated and make changes to it with values discussed in the posts below.
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Thanks. Added the patch from Apocalypses nexus page.
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Which one?!?! AFT/UFO/EFF/FM
dreadflopp replied to brokenpaine's topic in General Skyrim LE Discussion & Support
I don't use any other of his mods but i use iNeed which is great. I recommend the survival pack https://wiki.step-project.com/Pack:Survival along with Lot and degradation by the same author as iNeed. My experience with follower mods isn't big but i have used a steam mod, https://steamcommunity.com/sharedfiles/filedetails/?id=87578317 which is very light weight. -
Added Ordinator and LOOT rules for it to the pack. No patches needed for now. You will miss out a sound from AOS and some fixes from WAF but since Ordinator changes the perks the fixes from WAF are probably obsolete anyway.
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Some updates: * 15-08-14 Updated patches, added LOOT rule for TTR_Skill_Overhaul.esp, modified merging instructions for TTRSO One of the plugins needs to be left out of the TTRSO merge. Everyone that uses this pack needs to update their merge because of an error in the previous patch. Before you re-merge it, check the TTRSO nexus page for instructions on how to recover perk points and uninstall TTRSO mid-game. Save your game, exit and uninstall TTRSO in Mod Organizer. Make a new saved game without TTRSO, exit and do the merge.
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
They are for High level enemies SIC edition. They might work for the ordinary version to, I have never checked. The hardcore edition is an add on to either the ordinary version or the SIC edition. It doesn't need any patches, it's conflict are resolved by load order. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Thanks, I'll be sure to fix that to. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
@darkside and others using TTRSO from the pack: After some testing the easiest solution is to simply leave the light armor perk out of the TTRSO merge. I updated patch 512 & patch 582. They now have the unmerged original TTR Light armor plugin as master and can be merged into the MMO merged patch. I also updated patch 511 (there were two 511's, they are now merged). I'll update the guides tomorrow. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Exactly -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
@darkside Ok, you don't need to upload another screenshot. I see the issue and it is caused by renumbering formIds during the TTRSO merge. I'll resolve this, maybe later today. What you can do for now is to copy everything from TTR_Skill_Overhaul.esp to 582 Stealth skills Rebalanced -TTR Light armor.esp in 00051B1C. Close and save 582 Stealth skills Rebalanced -TTR Light armor.esp. It should work. You could also skip 582, merge the MMO patch, go to 00051B1C and copy TTR_Skill_Overhaul.esp as an overwrite into MMO merged.esp. I'll check later if I can resolve this by loading Stealth Skills rebalanced after TTRSO and updating the patches. Otherwise I'll have to add the method above as a permanent fix. -
Which one?!?! AFT/UFO/EFF/FM
dreadflopp replied to brokenpaine's topic in General Skyrim LE Discussion & Support
You should check out Simple follower overhaul https://www.nexusmods.com/skyrim/mods/31581/ which isn't very simple at all :) It's great if you want the followers to "come alive" in the sense that they start to do things on their own. I have been pleaded with EFF to, haven't used any of the other mods you mention. Atm I'm not using any followers mod since I uncertain if they conflict with Immersion citizens but Simple follower overhaul is definitely the mod I'll use in the future. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'll look into this in a couple of hours. Just to make sure, you did use Neovalens merging instructions that I link to (renumbering conflicting formIDs) both when merging TTRSO and the patches. I also notice that my patch is referencing the wrong effect, are you using the latest version of the patches? They have been updated several times and have had problems in the past. If you don't mind, can you retake the first screenshot and make the columns wider so I can see all text? I use disparity and no patches are needed. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
No, the lvl list esp isn't needed, all coflicts and inconsistencies are resolved by MLU. Just a screenshot of the record is fine. You can hide the identical rows. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Just tried this and I can't reproduce your error. Same script and TES5Edit version. If you get the time, would you mind posting a screenshot, I want to check out the formIDs. Thanks! I know that there are others that are more qualified than me to answer this question. My guess is that you could run STEP: Extended + MMO. You haven't got that much VRAM but on the other hand you play at a low resolution so I think you'll be fine. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Strange but it have happened before with other records, the exact same error. Check the conflict resolution part of the MMO guide for the solution . I'll change that part to be more general. Which version of the script are you using? -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Waiting for Frostfall 3.0 before my next playthrough to. I'll add that and ordinator and make patches if needed. I don't feel like patching ordinator atm since it's getting updated as often as it does. We are also getting the legendary version of USKP and I might remove the lighting patches from my patches to make everything more modular. I haven't started yet though, still sick :/ In my last playthrough (which lasted to level 2 only) I had the most fun I ever had in Skyrim by roleplaying and setting up certain rules I had to follow. I played an egocentric, alcoholic smooth talker who: * To lazy for crafting/alchemy (only tempering) * Only helps people for money or wine * Loves to pickpocket * Distrust vampires, werewolves and magic * Don't learn any spells * Only use swords/bow, only use armor when in dungeons etc * Don't drink water, only drink alcohol * steals all alcohol he can find. If he has more than 6 bottles he has to drink it all :) Sorry for off-topic...

