-
Posts
1,408 -
Joined
-
Last visited
-
Days Won
38
Everything posted by dreadflopp
-
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Just to be clear, you should only use one ELE legendary plugin that is renamed like I have instructed. When you install the ETaC patch, choose to install the patch for the legendary version of ELE. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Just checked. The ELE patch is indeed needed. Use the legendary version even though you use the renamed ELE_Legendary_Fs_Wt_Lite. Since ETaC doesn't touch Wyrmstooth or Falskaar the two versions should be identical except for which ELE file is master. I don't think you should use the relighting skyrim from the EtaC patches but Nearox should answer that question. This version of relighting skyrim conflicts with ELFX. My advice until Nearox answers: don't use it. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'll have to check this which I'll probably have time to do tomorrow. I'm pretty sure the ELE patch from EtaC is not needed if you use my patches. I don't use ETaC, JKs or DoS atm since it still somewhat conflicts with Immersive Citizens. Remember that Nearox pack is still in beta. To avoid issues you might want to skip Summerset isles for now. It has landscape texture conflicts that will be solved in its next version. -
Skyrim Revisited Pre-Release Feedback
dreadflopp replied to Neovalen's topic in Skyrim Revisited (retired)
The bug might be prevented by using Enhanced Camera, which may be why you haven't experienced it. It happens during the transition between 1st and 3rd person view. Darth_mathias mentioned that he's not using Enhanced Camera and I have reverted most of its settings to force 3rd person view, like in vanilla. This means we'll have the pov switch every time we start to mine. I'm thinking it might even be script lag that's the cause of the bug because it's very random. It never happens when ore guardian appears but it probably happens when they should appear but something goes wrong, since Darth_mathias fixed it by disabling the ore guardians. -
STEP Core Patch.esp missing
dreadflopp replied to buenoexcellente's question in General Skyrim LE Support
The STEP core patch is part of the STEP compilation. If the option to install the patch is greyed out you are either missing one or more mods from the STEP Core guide or one or more mods are installed with the wrong options. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
23 mb isn't big for a save file. I have never experienced this myself. Try doing different kinds of saves, quick saves are generally considered to be unsafe in Skyrim (never had any problems with them myself through). Try saving with the console (save "filename"). Check for errors on your HD to make sure it isn't causing your errors. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
No idea what could be causing it. Have the save game files grown to unreasonable sizes? -
Skyrim Revisited Pre-Release Feedback
dreadflopp replied to Neovalen's topic in Skyrim Revisited (retired)
As usual. I should probably stop with my distrust against it :) I'll try to test this and troubleshoot in a couple of days. If it was only FNIS that caused this I feel like more people should have reported it. -
Skyrim Revisited Pre-Release Feedback
dreadflopp replied to Neovalen's topic in Skyrim Revisited (retired)
Could be since it have begun to happen to me recently and FNIS have been updated to a new version recently. I'm not sure it is entirely an animation bug since the whole game bugs out. I'm always suspicious of Enhanced Camera but none of my problems have ever actually been caused by it. The reason I suspect Enhanced Camera is cause it happens during the transition between 1st and 3rd person. CCOR's mining script might conflict with some other script. I believe SIC could have scripts that affect mining. -
Skyrim Revisited Pre-Release Feedback
dreadflopp replied to Neovalen's topic in Skyrim Revisited (retired)
I have had this happen to me too. Haven't thought about if this happened when my weapon was drawn or not. I don't have Archery Gameplay Overhaul so it is not that mod that causes this. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
If i remember correctly you don't use the patches from Vivid clouds and fogs because the conflicts are resolved by the main Vividian ENB installer. No idea how to solve your dual sheath redux problems. Go through all animation mods to make sure you have done it right. Regenerate the DSR patch maybe. I play with one follower, currently Inigo and previously Arissa. To me combat is not too easy but that is of course subjective. You could try try Deadly Combat, Combat Evolved hardcore or increase spawns with ASIS. Or use the Encounter Zones semi-delevling part of MLU. That makes combat unpredictable since it will sometimes be a little easy and sometimes harder. That is my preferred way of making combat more challanging. Here is the Deadly Combat - AOS patch. It is only needed if you use the GiantsAI Fix component and it overwrites that component, which means that the original GiantsAI Fix is not needed. https://dl.dropboxusercontent.com/u/15909840/MMO/DeadlyCombat_GiantsAIFix%20-%20AOS%20version.7z -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I removed Duel from the guide because it lead to stagger locks. With it and some speed bonus to my player character (WAA+Disparity) and could just keep hitting the draugrs with them unable to recover from the staggering effect. I also think bows are overpowered with Duel. I often get killed by the first arrow hit with it installed. You could try it and compare it to deadly combat. Deadly combat has a small bug that messes up the spells cast counter (which has no function other than to show how many spells you have cast). It is also unsupported by the author who is no longer modding. There is also a hardcore version of combat evolved. I have patches for Duel and Deadly Combat that I can upload. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I don't quite get what you mean. The problem was that you hadn't chosen AOS in the extended weathers installer? -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'm sorry I'm a little lost here. The only mod STEP or any of my packs uses that conflicts with Vividian/Vivid Clouds is Audio overhaul Skyrim (AOS). Vividian should be sorted after AOS by LOOT so please check that it is. The STEP patch contains a record from AOS that conflicts with Vividian but it is fixed with my patches. Do this: 1) Check that Vividian ENB.esp is sorted after AOS.esp 2) Disable Vivid snow for now, it overwrites the effects from Vividian 3) Double check that the distant fox is missing. Use console commands to set the weather so you know it is the same weather. If nothing works, try placing Vividian ENB.esp and Vividian ENB - Extended weathers.esp last in the load order, just as a test, to see if it fixes your problem. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'll fix it tomorrow. I'm guessing it's the STEP patch that overwrites something from Vividian. Should be pretty easy to solve. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
The vanilla stamina regeneration rate is 100. With WAA it is raised to 150 if my character is unarmored and lowered to 74 when my character is wearing heavy armor. So it is like robart99 said. You should try SkyTweak: https://www.nexusmods.com/skyrim/mods/33395/? SkyTweak lets you tweak a lot of stats and and check your current stats, like stamina regeneration rate. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'll check this today but it's probably like robart99 said. I live WAA and I'm currently playing without armor to get speed bonuses (well I'm currently playing fallout but I'll soon get back to Skyrim). -
Skyrim Gameplay Rebalance
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
No I didn't because of possible conflicts or inconsistencies. I read about it somewhere on the WAA nexus page. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I see what I did. Use all mature skin patches. My mistake was to instruct you to only use one, that is wrong. Rebuild the merged patch with all mature skin patches and you will be fine. TES5Edit is suddenly extremely slow for me, otherwise I would have updated the patches so that you could use only one of them. I'll update the instructions instead. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
These conflicts should have been solved since I'm very much aware of them. I must have done something wrong when I copied records between these patches. The racial effect should be applied for all races. I'll double check all mature skin patches and fix the later today. Thanks for reporting. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I can try to troubleshoot this but I probably won't have time for a couple of days. NPC KO overhaul uses scripts to change bleedout rates etc, you won't find them in TES5Edit. Try uninstalling it, make a new save without it and use the script cleaner:https://www.nexusmods.com/skyrim/mods/52363/? Don't run it through MO, run is an ordinary application. Open your saved game and click Fix script instances. Save. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
That should be the bleedout state which is before they are knocked out. It should also be configurable through the menu how long it will last etc. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
You probably need to use the save game script cleaner to uninstall NPC knockout overhaul and revert its changes. Try changing the settings in the MCM instead. I'm not at my PC but there should be settings to lower the knockout time or disable it completely. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
It is from NPC knockout overhaul. Try changing settings in the MCM menu of that mod. See if Neovalen have any recommended settings for it since it is in SR:LE too. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
It is a feature, not a bug. The world of Skyrim is divided into what the game calls encounter zones. The level of the encounter zone is in vanilla based on your level. The enemies that spawns within the encounter zone are matched to the level of the encounter zone (some enemies a few levels higher). What Morrowloot does is setting a minimum level for several encounter zones. This means that some areas of the game will be to hard and you'll have to run away and come back later when you have levelled up. If you don't like this feature, open MLU.esp in TES5Edit and remove all records within the Encounter zones category.

