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Everything posted by dreadflopp
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Looks good. I am a little unsure about the patches atm. Apparently MLU got updated two days ago without a version change. I'm checking the patches now. The CCOR patch is new to me.
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Good find I'll check that, might be easier to use since its already patched against WAF and CCO.
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A small update; making the patches took longer then I expected. The ccor script messed up some formIds. The fault is probably mine and not the scripts. I ended up copying records by hand which means I didn't finish it as fast as I believed I could. I have finished the Warmonger - CCOR patch and a MLU version of that patch. The patches adds full CCOR support with the correct conditions as well as breakdown recipes. Making the patches for LostLongswords and LWE will probably will be easier since I have it figured out now, but it'll have to wait until tomorrow.
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Yeah, Mr. Robot sounds silly and I didn't care much for the show for the same reasons. The name makes more sense when watching the show. It's like a Fight Club like anti-society feeling mixed with paranoia and hacker culture. I tried the scripts Quinnbeast mentioned and had patches for Warmonger finished in a couple of minutes. Very nice scripts. I'll repeat this for LWE and Lost Longswords. Fix the Draugr dagger thing in LWE, check for conflicts and post the patches hopefully tommorow night.
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Sorry for the late answer, I have been watching Mr. Robot (awesome tv-show, everyone should see it) and because of that been trying to install linux. I haven't tried that script but it looks interesting and I may use it to create a patch when I get the time. The draugr dagger bug was something I was unaware of but it is easily fixed with a patch that probably will be merged with the bashed patch. I'll fix that this weekend. I just installed warmonger armory so it's a little untested by me but it should work with cco in the sense that you should be able to craft eveeything. I'll check the patch from morrowloot ultimate but it is very possible that it is already patched against waf band the rebalance that morrowloot does.
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Glad you found the cause of this. Not really a glitch than but a feature ☺ Scarcity makes all items rarer. It doesn't remove any items from the leveled lists, it just lowers the global chance of items to be found as loot or at merchants. That's probably why you sometimes found spells and sometimes you didn't. If you want more items available for sale, use another version of the scarcity merchants plugin. You must use one version of it if memory serves me, otherwise the loot plugin chance will apply to merchants too. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I don't think so, except scarcity which makes loot rarer. They should still have spells in stock though since scarcity makes all loot rarer. I'll check to see what Farengar has in stock in my game. I'm level 2... -
I'll update the DSR list later today. The lack of a DSR patch for Lost longswords will revert the game mechanics for left hand weapons to vanilla if a sword from Lost longswords is equipped in the left hand; it will be invisible when sheated. Not a big problem imo but I rarely dual wield. I'll add a note about it in the guide.
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I love chvrches, their debut album was my favorite record of last year. I believe it was released in 2013 but I didn't hear it until last year. Here is a Swedish band with some nice 80's sounding synths: https://youtu.be/reX1OHI1m_Q And to change genre a bit, another Swedish band that's a little more punk: @octupuss, I love arch enemies record khaos legions. Haven't listened to their other records, I don't usually listen to much metal.
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That was the best suggestion in this whole thread actually :) This is my favorite song the last couple of days:
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
It looks like it, at least from what is stated on the description of Loot and degradation. I don't know if it will and enchantments from other mods (like wintermyst) to new weapons though. Not a big problem imo but it might be worth checkin out lootification anyway. If it works smoothly it's probably less taxing on the game/engine since it's done without scipts in game. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I'll check lootofication. I'm guessing jaysus swords and immersive armors needs to be on a blocklist if lootification has one. I didn't know about lost longswords but I'll check it out along with warmonger armory and make patches if needed. Lore weapons expansion is in the pack. Thanks for the suggestions! -
Hi Neo, I mentioned this in the STEP bug report section quite a while ago, but there is (I believe) an inconsistency if you use Skyrim Coin Replacer Redux with Clothing & Clutter fixes. CCF raises the price of silver ingots to 250 from 50. You can make a silver ingot from 75 haralds, which means you'll raise the worth of the haralds if you melt them to an ingot compared to the other coins where you lower the value of the coins if you melt them. Not a big thing maybe and you might not even care about it. I just have a little ocd and thought I should mention it :)
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I thought I had removed the old instructions to not use Skyrim Cion Replacer Redux. It is compatible with the patches. I'll remove the instructions from the guide to not use Skyrim Coin Replacer Redux. If you for some reason don't want to use Skyrim Coin Replacer Redux, it is safe to remove the two records and clean the patch from masters.
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No. Jaysus swords are handled by CCOR, you shouldn't use it's plugins. Delete both the esp file and the esm file.
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I guess i was a little too quick to judge the compatibility of wintermyst... To make it compatible with morrowloot, create the bashed patch without wintermyst installed/activated. After the bashed patch is created, activate/install wintermyst and run the wintermyst skyproc patcher. And you are done. And use this patch for some minor conflict resolution: https://dl.dropboxusercontent.com/u/15909840/MMO/MCR%20MLU%20-%20Wintermyst%20-%20AOS.esp Edit: one more thing, remove the bashed patch from Wintermysts block list -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
It adds enchanted items to the leveled list. 4 out of 5 enchanted items that you'll find will be from Wintermyst. -
It refers to the two plugins, Complete Crafting_TrueWeaponsLvlLists.esp Weapons & Armor_TrueWeaponsLvlLists.esp, delete or hide both.
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pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I actually haven't but looks like a very good mod from the description. I tried adding it to my load order and run the Skyproc patcher. Either way (with or without the patcher), high lvl loot is added. Not sure why you didn't have any in your game. It was sorted before MLU but it doesn't matter since new items always are added to the bashed patch. I'll make a patch some other day. I think the MLU author might do one if you ask since he/she has done a lot of other MLU patches and wintermyst is a popular mod. Otherwise I'll make a patch. Not today though. Going to play the game :) -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
:) no problem -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
LOOT checks plugins for conflicts and sorts them automatically, it will therefore never have any unrecognized plugins. It still has a masterlist since some plugins are sorted wrong. Some plugins are not in the masterlist and are still sorted wrong, if so you need to make a rule for it. All LOOT rules you need are in my packs. There are LOOT rules in the STEP guide too. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
Hopefully the sound bug is fixed by removing CoT sounds. TTRSO contains an attack speed fix. As does disparity. With TTRSO loaded after disparity it should work though, it did for me. I played with disparity attack speed fix turned off. I'm using ordinator now and it works well with disparity too. -
pack Dreadflopps Modular patches
dreadflopp replied to dreadflopp's topic in Step Skyrim LE Packs (retired)
I don't know about the sound loop, I'll see if I can replicate it. No mods altering sound is in my packs but the patches contains records from AOS since it patches AOS. I'll go through the patches and see if I can find anything. The slow draw sounds like an attack speed incompability. Are you using TTRSO? Try disabling the attack speed fix in Disparity MCM. -
Shared my own Community uncapper preset, removed Better leveling. It is inspired by Better Leveling and from the feedback I got in this thread: https://forum.step-project.com/topic/8719-feedback-on-slower-levelingbalancing-using-community-uncapper/ I had made a long text document where I had explained my reasoning to every change in the INI setting but I forgot to save it. If anyone wants to know why I did a certain change/edit in the preset, feel free to ask :)
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My computer is getting old too and it handles the packs fine. I used to have script lag but I haven't had it in a long time now. It might have been ASIS, I only use the NPC Enchantment Fix part of it now and everything works great.

