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Everything posted by DoubleYou
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SKYRIMLE Unofficial Navmesh Patch (by GrandBulwark)
DoubleYou replied to 7hr08ik's topic in Skyrim LE Mods
Don't use it. It will not help. The author's intentions are good, but it will not work and will instead, ironically, cause CTD at the locations of the deleted navmeshes. -
Improved Closefaced Helmets just updated, and we haven't had a chance to update the instructions for the new version yet.
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Added.
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Strange. I'd wait a bit, as that is typically what happens when an author is updating a mod page.
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I just got it, but it was a Steam key, so I doubt it is DRM free. I think you're mixing it up with the Little Big Adventure game you can get on GOG.com atm for free.
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Unable to create shortcut via MO
DoubleYou replied to Walter_ODim's question in Mod Organizer Support
Well, if that's not working, then I would rather you figure out what is preventing it from working, as it probably is a sign of a bigger problem. -
Unable to create shortcut via MO
DoubleYou replied to Walter_ODim's question in Mod Organizer Support
https://www.youtube.com/watch?v=IxiYBt3rxYo -
Ignore this one, as it was in the earlier days of the mod, in all its bugginess and drama.
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Dynamic Distant Objects LOD - pre 2.xx
DoubleYou replied to sheson's question in DynDOLOD & xLODGen Support
And I guess I'm the second guy -
SKYRIMLE aMidianborn Imperial Forts (by CaBaL)
DoubleYou replied to lubojart's topic in Skyrim LE Mods
I'm digging the screens on the new version, Cabal. Downloading... -
DROPPED Terrain Bump - Texture Pack (by SparrowPrince)
DoubleYou replied to z929669's topic in Skyrim LE Mods
Me like icicles. Me no likey slabs. -
Improving Conflict Detection by Removing Duplicates
DoubleYou replied to fireundubh's question in Mod Organizer Support
Well then, if you're referring to scripts then, there shouldn't be much trouble, as those issues become obvious. -
Oblivion ignoring MO after another problem "solved"
DoubleYou replied to OH72's question in Mod Organizer Support
I'm guessing you forgot to enable Automatic Archive Invalidation under Profiles: Click the profile button in the toolbar and check Automatic Archive Invalidation. Repeat this for all new profiles you create. -
Improving Conflict Detection by Removing Duplicates
DoubleYou replied to fireundubh's question in Mod Organizer Support
For a good video on conflict resolution, I recommend I find it rather pointless to be observing conflicts between mods that are using the modders' resources for content mods. The only time you should need to be worrying about mesh and texture conflicts should be by your mesh and texture replacer mods and when you find something that looks wrong. Remember the point of mods is to enhance a game. A game. This isn't life or death. Now Tannin's time... that is life or death! -
I have, but it didn't seem to work for whatever reason.
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I added a few of these. I might add QTP. The rest could be used for other things. Even UOPs could actually be "UnOfficial Patches" and not necessarily be the Oblivion ones (unfortunate at its best).
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I'm pretty sure it is the Nvidia Optimus that is throwing off OP on ENBoost installation.
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The jaggies show up mostly for those people like me who only have a 1366x768 resolution and can't turn AA up very high without a heavy performance hit. If I turned it to 8x Supersampling, or if I enable the edge AA in ENB, they're gone, but so is my fps then.
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If the crashes are random, that is nearly impossible to troubleshoot amid a mod list the size of yours. I would recommend cutting back and using a more modest batch of mods. That makes it much easier to notice a problem and solve it. Take STEP, for example. We test the mods to make sure they work all right before putting them in our guide. Of course, that can be annoying due to the fact that mods are released every day, but it fosters a more stable and ultimately enjoyable experience, even if it isn't absolutely perfect or cutting edge.
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Automatic Variants patcher settings for MO
DoubleYou replied to redirishlord's question in Mod Organizer Support
Are you sure you didn't accidentally put something besides textures into those folders? Shot in the dark, perhaps this could be caused by hard disk fragmentation??? But then, I haven't used Automatic Variants in awhile, so it might do things differently than I remember. -
Okay, now that this thread has progressed, let's see what we know and work then to what we don't know. We know: Good INIsMemory heap patch (via SKSE) is working correctlyENBoost is not being usedYour System Specs are goodYou have ~250 plugins which is less than 255You are experiencing crashes (I assume this is still occurring? The memory heap patch fixes a multitude of sins, so you should check if you haven't)Could you explain what you are doing or what is happening when you crash (e.g., as soon as you begin loading, when I enter Whiterun, or Castle Volikhar, access inventory, talk to NPC, the game autosaves, etc.) The only crashes I ever experience anymore are caused when the game autosaves for me (due to large save file I presume... which I solve by disabling autosave and manually making my saves).
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Automatic Variants patcher settings for MO
DoubleYou replied to redirishlord's question in Mod Organizer Support
Boy that thread was a long time ago! But I sorta doubt that was causing the cart issues. Did you make some shadow tweaks like I also mentioned on that thread? If so, that might have helped it. Bumpy cart rides can be caused by low fps, and lowering shadows should give more resources, so that would improve your cart ride. -
Changing Mod Organizers Download Folder Path?
DoubleYou replied to GamerPoets's question in General Skyrim LE Support
Here's a great video by GamerPoets on the very subject https://www.youtube.com/embed/XpNPIZzIX8c?autohide=1&rel=0 -
I just might use this.

