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DoubleYou

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Everything posted by DoubleYou

  1. Each game has its own options, many of which remain constant throughout the games. Recommended tweaks exist for all games. Auto update merely checks for a new version of BethINI at startup, and gives you a button to open the Nexus page so you can update. There are many bugs that are automatically fixed. However, I don't have as many of them implemented for Skyrim SE as regular Skyrim yet, and I can’t remember which ones I did. I'll have to look at my code when I get home. I will have to create a list of automatically recognized mods.
  2. I don't know what the 64bit render target does yet, so I merely am mirroring the vanilla presets. Enhanced Blood Textures does recommend those tweaks, but I have not found them to be necessary. My tool already modifies decal settings for performance purposes.
  3. Very doable. Thanks for the suggestion.
  4. I need to add that one to my recognized mods. Thanks for the report! Grass density can be change under the Foliage tab.
  5. OK, I have uploaded another one. If that doesn't fix it, then it is going to be a difficult fix probably. Edit: Added two more possible fixes.
  6. Add it to your normal INI files as one normally would. BethINI will not remove it.
  7. Honestly, I have not spent as much time optimizing the Fallout 4 presets as I have for Skyrim. I had read somewhere that the Godrays were buggy if not set to ultra, but I didn't test that and took it at face value. Shadow distance I thought mostly irrelevant since everyone uses Shadow Boost. I will try to devote more time to optimizing the presets.
  8. @reddvilzz @fantasma I uploaded a test of a possible fix for you called BethINI Test in Miscellaneous. Please test and see if that fixes the issue.
  9. FOV is somehow tied into the saved game, so the FOV INI tweak will not work on a save that started out with a different FOV. To get the correct FOV every time, you will have to start a new game. Or with Fallout 4 there is another trick you can try. Bethesda included a tweak that causes the game to launch specific console commands at startup. Simply add your FOV 95 tweak like this: Fallout.ini [General] sStartingConsoleCommand=FOV 95
  10. It would seem that you are using some kind of theme that is creating a second row of tabs that cuts off the settings. Maybe I can find a way to force my own theme so that doesn't happen.
  11. Mods can change what the volume sliders do, so this can be difficult. Bug fixes and improvements that do not affect performance.
  12. Version 2.3 -New Tweak: Remove Borders toggle under the Gameplay tab. -New Tweak: NPCs Use Ammo toggle (Fallout 3, Fallout New Vegas, Skyrim, Fallout 4, and Skyrim Special Edition) under the Gameplay tab. -New Tweak: Disable Combat Dialogue toggle (Fallout 3, Fallout New Vegas, Skyrim, Fallout 4, and Skyrim Special Edition) under the Gameplay tab. -Recommended Tweaks: Added f1PArrowTiltUpAngle:Combat 0.7 and f1PBoltTiltUpAngle:Combat 0.7 to recommended tweaks for Skyrim Special Edition. Testing of arrows in 3rd person showed that the angle is correct with the default value of 2.5 for f3PArrowTiltUpAngle:Combat
  13. None of these settings work or even exist in Skyrim Special Edition. bForceIgnoreSmoothness, IIRC, is a texture setting on Fallout 4 that is buggy. iWaterReflectHeight/iWaterReflectWidth is already added for all applicable games.
  14. Added to dev build. I kept forgetting to add that one.
  15. I was sick today, so I released a new update. My loss is your gain! Version 2.2 -Bugfix: Removed fLightLODMaxStartFade from the list of settings modified on the tooltip for Light Fade for Skyrim Special Edition. -Bugfix: Update mechanism now checks the Skyrim Special Edition Nexus page instead of the original Skyrim page (this was changed in version 2.0, but was not forwarded in the updates that followed). -New Tweak: Lock Frame Rate toggle (Skyrim Special Edition) under the Basic tab. -New Tweak: FPS (Skyrim Special Edition only at this point) under the Basic tab. This is a beta tweak! Set this to, for example, 120 in order for the game physics to not bug out at 120 fps. Please report any bugs with this feature! -New Tweak: Clamped (Skyrim Special Edition only at this point) toggle under the Basic tab. This is a somewhat dangerous tweak. If you enable this, the game's speed will run at whatever you have set in the FPS tweak. This may be useful if things go too fast or too slow depending upon what you changed using the FPS tweak. If your framerate differs from the FPS value, the game will speed up or slow down accordingly. This tweak is subject to Controverisal Tweaks detection. -Controverisal Tweaks Additions: iFPSClamp -GUI Change: Moved a few things around slightly under the Basic tab. -Behind the Scenes: Created GetGameSettings.ahk and GeneralFunctions.ahk libraries from functions piled inside the main BethINI.ahk. This makes the source code a little more manageable and clean. -Added mod-suggested INI tweaks for the following mods: Simply Faster Arrows and Bolts (Skyrim Special Edition)
  16. BethINI can detect your mods and apply necessary tweaks, but not many mods require this extra tweaking, so you normally don't need to run it again after installing more mods, but it can't hurt. You should use this regardless of your mod manager, or even if you install your mods manually. There is no need to track it on Nexus, since it automatically checks for updates at startup.
  17. I don't know of any way to dump those.
  18. Z-fighting still exists in SSE. It just doesn't happen as much as it did.
  19. Mostly. fLightLODStartFade is where the light will be rendered before it starts to fade, and fLightLODRange is how far away from the start fade distance that it fades. The same applies to grass fade. Strange. I will keep my eye out for dragons bearing this effect.
  20. Actually, there are only 2 for Skyrim SE. I need to remove fLightLODMaxStartFade from the tooltip for Skyrim SE. fLightLODRange goes in Skyrim.ini (or SkyrimCustom.ini) and fLightLODStartFade goes into SkyrimPrefs.ini. Add them together, you get the light fade distance.
  21. I have tested the setting, and that is indeed what it does. Whatever BSAs are entered in sArchiveToLoadInMemoryList when bLoadArchiveInMemory is enabled are loaded into system memory at startup, which increases the startup time, but perhaps may improve performance/stability at the cost of high RAM usage. Use with caution.
  22. This is intended behavior. Light Fade is controlled by multiple settings, as you will find listed in the tooltip. This expands the Fade Range that these values can be set too, while improving performance versus only the Start Fade settings. No idea. Looks like an ENB fluke.
  23. You should not change settings via the game Launcher after using BethINI. Also, if I added that extremely strange resolution, and every one like it, it would be easy for no one.
  24. ENB Mode is only necessary for Original Skyrim, not the Special Edition.
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