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TESTING Facial Expression and Eyetracking Engine Fixes (by LarannKiar)
DoubleYou replied to DoubleYou's topic in Fallout 4 Mods
There were some reports of this mod causing crashes, so keep in mind when testing. It's probably PEBKAC. -
Discussion topic: Whose Quest Is It NG by TheGamerX20 Wiki Link
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- 16-interface
- FALLOUT4
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BethINI Pie and Skyrim SE:2.3 Game Guide
DoubleYou replied to Bushranger's question in BethINI Support
Yes, Bethini does allow you to modify Havok FPS fMaxTime but SSE Display Tweaks has a better, dynamic implementation that auto calculates based on current framerate. -
BethINI Pie and Skyrim SE:2.3 Game Guide
DoubleYou replied to Bushranger's question in BethINI Support
The game does not handle framerates above 60fps well, which causes the carriage ride to be funky. You need to use SSE Display Tweaks to fix that bug. Or lock your framerate. Locking your framerate can be done via the Lock Frame Rate tweak in Bethini Pie. -
ACCEPTED Far Object LOD Improvement Project SSE (by DoubleYou)
DoubleYou replied to DoubleYou's topic in Skyrim SE Mods
FOLIP should override DynDOLOD Resources.- 18 replies
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- SKYRIMSE
- 04-foundation
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You're not generally supposed to install Bethini Pie inside of a mod manager. It is a tool. It should be installed as a tool. The error message picture is insufficient to diagnose the problem. Only the log would be useful to see the real cause.
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FYI, I had a separate Discord user who also experienced this issue, who after using the test version, verified that fixed it for them.
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Weird problem with Smoothcam while i draw a bow on stealth
DoubleYou replied to Chimo's topic in Skyrim SE Mods
I think this is just something up with the draw bow animation while sneaking. -
This typically happens when you download mods outside of Mod Organizer. If you download through Mod Organizer, it fetches Metadata from Nexus. You can also get this Metadata by query info option in the downloads pane. Otherwise, you will only have version numbers from mods with a FOMOD installer.
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I looked into this recently, and I believe I have tracked it to a bug in Blended Roads, where the normal dwemer versions are not correctly mapped to the Blackreach road texture. I always used the Really blended variant that doesn't have the issue. In reality, you are never going to notice the difference in LOD, so it is safe to ignore. It's just a slightly more bronze road texture variation that only occurs in Blackreach.
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I have made a change that may resolve this once the data refreshes. Use this page to get it until then: https://stepmodifications.org/wiki/SkyrimSE:DynDOLOD_3_Alpha/2.3
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Generic INI Tweaks - Improve Game Stablity ... credible?
DoubleYou replied to Soulmancer's topic in Skyrim SE Mods
Most of the mentioned tweaks do nothing.

