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Everything posted by DreamerSteamer
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Thx tech :D Quick question, do I need to rebuild LOD (lodgen, texgen, dyndolod, occlusion)? I'm assuming I'd have to rebuild some of those, at least once the patch is fully done and the landscape fixed.
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Playing awesome STEP AE now or waiting for best blue cat to arrive xD the coice is yours Inigo literally the only thing that could make this game even more awesome Also probably the only mod I would ever ask for a patch for step, so yeah would be awesome
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So apparently inigo has a conflict with bloodchill manor cc, requiring a ck patch. Elianora made one though according to the comments on nexus, it's no longer up to date PepeHands
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Yeah I remember from ur own guide (pre STEP SE) that u made a patch for inigo and u mentioned that is was fairly simple and didn't require a lot of patching. If it requires CK though, that would be sad, cause I got no experience with that. Well I'll look into it with xEdit once I'm done with the guide. Thx Tech <3
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Hi I was wondering if anyone is using inigo in their step playthrough and if so, if one made a patch for the inigo mod to work well with the step guide. Or maybe if somebody is familiar with that, how to create a patch, what to look out for when patching inigo against the step load order (I'm familiar with basic xEdit editing).
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ACCEPTED Landscape Fixes For Grass Mods (by code1k)
DreamerSteamer replied to TechAngel85's topic in Skyrim SE Mods
A new version of the optional file "Patches for Arthmoor's Town add-ons" has been released, which now includes a patch for Oakwood.- 11 replies
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- SKYRIMSE
- 17-locations
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To quote the CACO mod page, aka kryptopyr: "Bird eggs have been resized and nests can now spawn with multiple eggs" also the mod discussed here is listed among the credits on the CACO mod page: "The following mod authors have generously allowed for their work to be used in this mod: ... ShinGouki for Chicken Butthurt Minimizer ..." And as stated above, the CACO esp reroutes the filepath for bird nest and egg meshes, so having chicken butthurt minimizer installed should have no effect at all, since the meshes are pulled from a different directory. If you still experience a change, then I think there must be something wrong with the installation.
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ACCEPTED Storm Lightning for SSE (by Shizof)
DreamerSteamer replied to TechAngel85's topic in Skyrim SE Mods
Sounds about right. From my experience it does work with CW, was just confused by the LOOT message ^^' thanks for the clarification TechAngel :)- 17 replies
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- SKYRIMSE
- 18-lighting and weather
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ACCEPTED Storm Lightning for SSE (by Shizof)
DreamerSteamer replied to TechAngel85's topic in Skyrim SE Mods
According to the mod page, if used together with Cathedral Weathers it is necessary to activate compatibility mode in the advanced section of the MCM menu. This step is missing from the MCM instructions in the 0.2.0b STEP Guide. Unless the L&W Patch makes it so that compatibility mode isn't required. If it is required though, another option instead of the compatibility mode is the mod "Improved Rain and Fog for Cathedral Weathers" (https://www.nexusmods.com/skyrimspecialedition/mods/27831). Copied from the mod page: "If you are using Cathedral Weathers, enable Compatibility Mode in Advanced page of MCM to have lightning, because that weather doesn't have Thunder/Lightning Frequency defined. Note: If you're using Nawor3565's Improved Rain and Fog for Cathedral Weathers (Obsidian in Cathedral) you don't have to run Storm Lightning in compatibility mode. When Compatibility mode is enabled, you need to Disable Cloudy and Snowy Sheet and Fork lightnings from General page in MCM to make sure you don't get lightnings for those weathers."- 17 replies
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- SKYRIMSE
- 18-lighting and weather
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DROPPED Scaleform Translation++ (by Fudgyduff)
DreamerSteamer replied to TechAngel85's topic in Skyrim SE Mods
This mod as well as several other mods by the same author (Stay At The System Page - Updated, Whose Quest Is It Anyway, Yes Im Sure) require the following mod/resource for their newest version: Address Library for SKSE Plugins https://www.nexusmods.com/skyrimspecialedition/mods/32444- 8 replies
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- SKYRIMSE
- 02-extenders
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Discussion topic: Fix Note Icon for SkyUI (SKSE64 plugin) by 0xC0000005 Wiki Link My personal note on this one (pun semi-intended): Does what it says, gives notes the proper icon in SkyUI. Little caveat, it does so by checking for the word "note" in the name of the item. Now since some "notes" don't have the note model but are acutally books (person XYs notes for ex) at least modelwise it feels not completely perfect. Compares: STEP --> With this mod Accepted for 2.0.0
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From what I've seen, this leads to carpets with black lines at the edge in jorrvaskr since Detailed Rugs comes with some carpet meshes that vanilla textures like SRO are not compatible with. Tested it by deactivating Detailed Rugs as well as giving it priority over SRO, both fixed the issue. So we could either install Detailed Rugs after SRO or hide certain meshes from the Detailed Rugs mod. From what I've gathered both ingame and through testing with nifskope, the meshes to consider are all jorrvaskr specific meshes from the Detailed Rugs mod (with the exception of the "wrskyforge01decorations01.nif" mesh), which are the following: meshes\architecture\whiterun\wrclutter\wrburialpyre01.nif meshes\architecture\whiterun\wrclutter\wrburialpyre01bodyholder01.nif meshes\architecture\whiterun\wrclutter\wrjorrvaskrrugendl01.nif meshes\architecture\whiterun\wrclutter\wrjorrvaskrrugendr01.nif meshes\architecture\whiterun\wrclutter\wrjorrvaskrrugsquare01.nif meshes\architecture\whiterun\wrclutter\wrjorrvaskrrugstr01.nif So we could either give Detailed Rugs priority over SRO or hide the meshes mentioned above. I'd favour the latter. Can test it yourself :)
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So the instructions for EBQO state, that we are only supposed to install patches that the installer auto-selects. Since at this point of the guide we don't have "The Paarthurnax Dilemma" and "Cutting Room Floor" installed yet, the installer doesn't auto-select the patches for these 2 mods. Does that mean, we don't need them and any possible conflicts will be handled by the CR Patch?
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Missing some mountain textures (0.2.0b)
DreamerSteamer replied to Mercury71's topic in Step Skyrim SE Guide
U tried disabling Majestic Mountains, start a new game and look for the two places and see if they are still there? Also does your rig meet the system requirements? Sometimes if the the system is too weak for the modded setup it causes black or overly dark textures. Missing textures usually show up as purple, dark ones like these is more like something is wrong with the textures. -
bug STEP Skyrim SE Guide v0.2.0b - Official Bug Reports
DreamerSteamer replied to TechAngel85's topic in Step Skyrim SE Guide
Regarding kryptopyr's Patch Hub -> there is the patch "Metallurgy - Ingots and Ore HD __ CCOR", which includes two meshes. Are those not required? There is also the patch "Unofficial Skyrim Special Edition Patch __ CACO" but I'm assuming that conflicts between USSEP and CACO are resolved with the STEP Patch. -
bug STEP Skyrim SE Guide v0.2.0b - Official Bug Reports
DreamerSteamer replied to TechAngel85's topic in Step Skyrim SE Guide
The description of Landscapes - Cathedral Concept on Nexusmods states: "Not compatible with Terrain LOD Redone : An equivalent is included" -> that's why Terrain LOD Redone is no longer in the guide. You can use Terrain LOD Redone if you do not intend to use Landscapes - Cathedral Concept, which according to the guide is optional and also not required by the STEP Patch. -
TDN Vampire Armor Retexture (by TheDNightshade) https://www.nexusmods.com/skyrim/mods/55640 Wasn't originally going to mention this mod, I thought it had been dropped, to keep consistency with the other gamwich clothing textures (rustic clothing). But since the Dragonborn Mages Robes Retexture Pack will be added in 0.2.0b, I thought I'd mention this mod as well, since it was part of STEP 2.10 for LE. Btw the "Dragonborn Mages Robes Retexture Pack" isn't listed as accepted yet in the STEP SE Mod Anthology - Audiovisual - Models & Textures section. Needs to be created.
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DROPPED HD Reworked Baskets (by HalkHogan)
DreamerSteamer replied to TechAngel85's topic in Skyrim SE Mods
(correct me if I'm wrong) this should probably be marked as dropped, since Realistic HD Baskets Remastered is now listed and marked as accepted. There is also the "Realistic HD Ores Remastered" mod, in case the previous version (HD Reworked Ores) should be replaced by it. -
DROPPED Mage Outfit Texture Overhaul by (Rafuel and Alexandriel)
DreamerSteamer replied to TechAngel85's topic in Skyrim LE Mods
In case MOTO is considered for the SE Core Guide or for a pack, it recently got ported to SE Mage Outfit Texture Overhaul - Schools of Magic SSE (Revised ESP Only) https://www.nexusmods.com/skyrimspecialedition/mods/25611- 47 replies
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- SKYRIMLE
- 06-models and textures
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ACCEPTED Complete Alchemy and Cooking Overhaul (by kryptopyr)
DreamerSteamer replied to darkside's topic in Skyrim LE Mods
Will CACO be included in your pack for the SE Core Guide? (Tech’s Skyrim Special Edition Packv3) I think you once mentioned that it would be, before it was announced that V3 will be a pack for STEP SE -
Well too bad ELEP is no longer available, really liked it, a very lightweight and subtle way to enhance your skyrim :)