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Eliian

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Everything posted by Eliian

  1. I agree with Nearox. It is quite outdated in some parts and would need some serious work to be done on it. I had always used it for similar reasons as above. As a general direction and a starting point. Experience in modding and TES5Edit would be required as is. Something else to take into consideration is that there is currently no pubic version of Skyrim Revised for this to go off of. We could always use the old one before the revamp and restructuring, but that could be confusing to members. Â
  2. I have never heard of that one before. Maybe you were thinking of this one? ReProccerDragonborn.esp?
  3. If Static Mesh Improvement included road signs that would be amazing!
  4. Thanks. So the mod is basically dead?No. Taking a break does not mean dead. It was just "updated" today. Just realize neither of those may be able to help you if you have issues (coming back to the not suggested to use part). AKA, what Z said ;)
  5. I was wondering the same thing. Toggle freely camera? Through the console commands is the only thing I could come up with.
  6. Garfink. Since you have experience using Skyre, Skyrim Unleashed, and DUEL are you still supposed to use the reproccer? Or are you basically just using SKyre for the perk trees and little else? Not having to worry about the damage/armor with weapon/armor mods?
  7. I would have to say WATER and Realistic Water Two are the best. Pure waters is way too clear in some places. It also does not have the correct water flow, nor the other perks of those two mods.
  8. SMIM wouldn't have the different sized/species rabbits though. A small thing.Â
  9. Is that a fact? o_OSeems so. It says it right in the description on the main page and when you click through the different options in the installer. "Added an optional Dawnguard Soulcairn bone pile option with more 3D bones to improve realism. This option is a major performance hit though, so is meant more for future computers."
  10. Anyone have an opinion on the ELFX enhancer? I do not currently use Unreal Cinema ENB or any other ENB at the moment. So i'm wondering if it it would be an improvement over just plain ELFX and Climates of Tamriel.
  11. Awesome!! Thanks for providing some help :)
  12. I cannot say I have really experienced those issues. Sorry if this does not help much. I cannot think of what it would be if you had a stable game before installing this.....I'll share my experience with it anyway. Two main issues. One issue I have had is the battles plugin freezing my game. That was due to the fact that my system at the time could not handle so many npcs at once. Using the optional "no whiterun" helps..... Also, if you are using the events plugin I would disable it. Poachers and wild dogs spawn in the same spot. It is not random at all. Dogs especially cause issues with killing npcs. They spawn right besides Riverwood and Falkreath no matter what. Immersive creatures has feral dogs anyway. Close to the same, but better implemented. I do not use the Werewolf plugin for that same reason. I do not use the Dawnguard plugin. I disliked the vampire patrols. Conflict wise....... it doesn't for any of the mods you mentioned besides maybe asis? (since I do not use it. The others I use and I have had no issue.) How do the battles mess with skytest? I'm guessing you mean from an in-game level? Since they do not alter any of the same things file/esp wise. Lastly!! I do really love this mod :) Just not all of it. The normal patrols and travelers are my favorite.
  13. I figured you just copy the textures to where you have DDSOPT and then optimize them. Then put them back in the directory manually (copy/paste, or drag and drop) to overwrite the old and unoptomized textures. That is what I've always done. It works just fine. Adding an entire new mod seems way over-complicated to me. Too lazy anyway :P Also, it keeps the Mod Organizer mod list down. The main problem is of course not having a version of the unoptomized textures just in case.
  14. I voted for what best fits the mandate and what I personally like best/fits extended (HRDLC and aMB respectively). It seems like I am not alone. Multiple people have voted for more than one. Would it be better to just to vote on what you believe adheres to STEP then? Since if aMB is only thought well for extended many of us should remove that from our votes.
  15. Thanks for the suggestion :) It was something silly though. Figured out when I re installed TreesHD that I didn't get rid of the meshes folder ha.
  16. Since the guide was actually completed the frozen version should still be relatively safe to use? Safer than trying to use LE at the moment. That one is still in progress. You can also try out STEP!! Maybe even your game will turn out more stable. It does not use as many game altering mods and generally is more stably run on weaker systems. ------------ As for my question........ When I delete the Vurt_Pine01 and Vurt_Pine02 files all my trees turn purple as if they are missing a texture. Even starting a new game with TreesHD uninstalled and just Vurts it does the same thing. I'm using the basic edition of Vurts. Any ideas?
  17. I mostly agree with the everyone. I think Vanilla HD looks just fine on it's own. Even better in a few instances when compared to S&R HD and BOS. There are some aMB that I love too, just for STEP:Extended as mentioned.
  18. 255 is the absolute limit. I can say you should place it so all of qotsafan's patches (besides pre reproccer one of course) should be placed after the sum.esp. As well as the PostASISPatch.esp and the ReProccerDragonborn.esp Look at the load order example on this page :) It will likely help. LINK
  19. I would follow the load order of BOSS. Maybe try running SUM again with the "Merge Patches" option box unchecked. That will make it output each one individually. You will have the reproccer.esp again :) I don't think there is any problem in doing so. I have not had any.
  20. They work for me except Pass 4 Vanilla +mod. Take a little time to load, but that is not a problem :)
  21. Ah ok! Thank you for the clarification :)
  22. Any clarification as to why this was removed in SR: Legendary? Because it is no longer on the Nexus? I still have the file so i'm wondering if it is still the better choice to go with Vurt's V179e and this mod?
  23. Ah. I see now. I'm familiar with the different sizes and the file types (.dds vs _n.dds). For some reason it just confused me. Thank you!!
  24. As a little clarification..... In SR Legendary edition when it says to "DDSOpt Processing Required" it has two markings. Textures and Normal maps that is. Does that mean the Textures = uncompressed and the Normal maps = compressed?
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