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Eliian

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Everything posted by Eliian

  1. If I am not mistaken HD Vanilla was going to be used for now =). Detail for this is hardly noticeable to me.
  2. Even if this is not added I would like to add the "Roosters at Dawn" should be removed. Seems very outdated. It just does not seem to work no matter how hard I try. Was even spamming my logs when they should not have been crowing. It may just be me, but wanted to add in that input.
  3. Maybe trying using the optional installer? The one labeled for use with Mod Organizer/Wyre Bash Wizard. You need: Stats.xml, Blocklist for ASIS, Frostfall, Ars metallica patch, MISC Reproccer + Destruction Tweak Atronach 50, WIC craft only patch. I have not tried using ASIS so will take a look and see if I can help you there.
  4. I am thinking of going the Skyrim HD route myself now. Thank you for all the screens!!
  5. Agreed that seeing our galaxy is a bit distracting. Reminds me of real life. Which is not really what I want :P Interested in seeing if ENS galaxies are indeed better looking though.
  6. Considering what you suggested this be added to STEP for then the reason for installing would be "Dragonborn Users only" ? More like a fix than using it to add animations?
  7. I would think that this mod adds a lot more sounds than COT does. At the least this has Dungeon sounds while COT does not.
  8. Thank you for posting that. I've always used the fomod installer, but somehow my install was messed up too. I didn't realize it until I saw the the giants were invisible. With giant purple axes to boot :P. I must have accidently hit replace when installing V6 or something.
  9. Thanks~!!! Question- Would we recommend the ESP with or without Map Markers? I personally prefer it without. Then again I do not use Fast Travel much. Also.......Mod Page =)
  10. Mod Page I was not entirely sure what to put for several categories. Placed it in the Animation category for now. Hopefully someone could edit it to fit when time.
  11. Mod Page Needs to be edited accordingly.
  12. Recent mods that have been accepted will be added into this update correct? They would be Duel Wield Parrying, Duel Wield Animations, Oblivion Gates and Trade & Barter. As it stands right now.
  13. The closest one to a city is the swamp area south of Solitude (can be seen above). The screenshots show it pretty well =) Here are the locations anyway-
  14. Merged as in merged using WyreBash? OR do you mean that they are all located in the same directory?The latter. Yes, use the "Merge" option in MO when you install the mod.Ah. Alright good. I always do that. If you do not then everything would just be replaced with only the patch. That is unless you renamed it I guess =)
  15. Merged as in merged using WyreBash? OR do you mean that they are all located in the same directory?
  16. I really like the idea of this out and about in the wilderness. I'm not so sure the people in the actual holds would want to keep it around. Probably try to tear and break it down if they could. Looking like the locations are very near the cities but not actually inside them? That is great if so.
  17. You can add them and remove them when creating the bashed patch I believe? For the mods that are on the list.
  18. It was recently updated (two days ago) so the tes5snip problems should not we a worry I wouldn't think. I have had no problems besides what has been described. Loading it before lighting mods is a must. Cot not as much but most certainly RLO.
  19. I apologize. It has to do with a few very minor things (starting health, carry weight etc of some race factions). The major conflicts come with Immersive Weapons. When loaded behind the Enemy Scaling and Enemy AI of SkyRe (which BOSS suggests) it reverts all the changes and scaling back to Vanilla. From SkyRe to IW I just made a patch so the data I want is actually loaded. So the enemies actually scale and work as intended. Same type of patch Skyrim Revisted suggests in places.
  20.  Do I load up my entire order in TES5Edit? Yes. To check and make sure that the SkyRe settings are the ones being used and not something else. Just scroll down to the Enemy-AI and Enemy-Scaling ones. Those are the two to be most worried about in terms of how strong the enemies are.
  21. I would say try out the scaling and see if it helps. Several others have had that problem and it has fixed it somewhat. That or another mod is overwriting some changes. For me it was Interesting NPCS. Just had to make a patch for them =)
  22. Glad you got everything to work and having more fun! The scaling does make a ton of difference =D
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