TechAngel85 Posted January 3, 2016 Author Posted January 3, 2016 I think WATER covers both. I really don't know why isoku didn't cover the troughs. I can easily make The Ruffled Feather install the trough water from WATER for STEP users. I would need some compares on The Ruffled Feather topic first, though. This has been a known issue that keep being forgot. I'll make note of it right now.
Tobi Posted January 3, 2016 Posted January 3, 2016 Okay, for now I'll install the mod that Greg mentioned, thank you for that.
carlocgc Posted January 7, 2016 Posted January 7, 2016 (edited) I have just finished my install of STEP Extended 2.2.9.2 and i have noticed a few bugs. - Insects land on invisible fauna - Actors and creatures seem to drop from the sky whilst walking exteriors (intermittent) - Black hand textures whilst they are covered in blood (intermittent) - Grass pop-out at the edges of the screen (FoV as per the guide set to 16:9 value) These are just a few i have spotted on a quick test run It should be noted I have installed all recommended mods following baseline and 1-2k textures with ENBoost. (Assuming no error on my part!) I shall update with system and build info if needed. Absolutely great guide i have to say! Thanks. Edited January 7, 2016 by carlocgc
sutex Posted January 7, 2016 Posted January 7, 2016 (edited) I have just finished my install of STEP Extended 2.2.9.2 and i have noticed a few bugs. - Insects land on invisible fauna - Actors and creatures seem to drop from the sky whilst walking exteriors (intermittent) - Black hand textures whilst they are covered in blood (intermittent) - Grass pop-out at the edges of the screen (FoV as per the guide set to 16:9 value) These are just a few i have spotted on a quick test run It should be noted I have installed all recommended mods following baseline and 1-2k textures with ENBoost. (Assuming no error on my part!) I shall update with system and build info if needed. Absolutely great guide i have to say! Thanks. I'm using is Phinix Natural ENB*note Description on Mod page says ' Texture Filtering - Negative LOD Bias" (or something similar) is set to "Clamp" or "Off If running Nivida on 144Hz screen , use the half refresh rate ,and have the 'clamp OFF ' both setting are in the Nvidia controlI also used a Merge .esp following the Step video watch the bash video as well .I have no issues. expect NPC sleeping habits :) Edited January 7, 2016 by sutex 1
TechAngel85 Posted January 8, 2016 Author Posted January 8, 2016 I have just finished my install of STEP Extended 2.2.9.2 and i have noticed a few bugs. - Insects land on invisible fauna - Actors and creatures seem to drop from the sky whilst walking exteriors (intermittent) - Black hand textures whilst they are covered in blood (intermittent) - Grass pop-out at the edges of the screen (FoV as per the guide set to 16:9 value) These are just a few i have spotted on a quick test run It should be noted I have installed all recommended mods following baseline and 1-2k textures with ENBoost. (Assuming no error on my part!) I shall update with system and build info if needed. Absolutely great guide i have to say! Thanks.
carlocgc Posted January 8, 2016 Posted January 8, 2016 - Grass pop-out at the edges of the screen (FoV as per the guide set to 16:9 value) <--picture?what you make of this? https://youtu.be/T_uPcgcDMXc
TechAngel85 Posted January 8, 2016 Author Posted January 8, 2016 what you make of this? https://youtu.be/T_uPcgcDMXcWhat is your "fGrassMinStartFadeDistance" set to in your SkyrimPrefs.ini?
carlocgc Posted January 8, 2016 Posted January 8, 2016 What is your "fGrassMinStartFadeDistance" set to in your SkyrimPrefs.ini?fGrassMinStartFadeDistance =0.0000
sinarra Posted January 9, 2016 Posted January 9, 2016 (edited) Regarding trough water, debatably couldn't smiths be using quenching oil in their troughs resulting in the unedited texture in game? I know people want to replace it, it just might look that way for a reason, which might change someone's mind about replacing it. I don't remember ever looking in a horse water trough to see if they're the same though. Edited January 9, 2016 by sinarra
TechAngel85 Posted January 9, 2016 Author Posted January 9, 2016 fGrassMinStartFadeDistance =0.0000Maybe DoubleYou will have a better idea of what is happening here. Regarding trough water, debatably couldn't smiths be using quenching oil in their troughs resulting in the unedited texture in game? I know people want to replace it, it just might look that way for a reason, which might change someone's mind about replacing it. I don't remember ever looking in a horse water trough to see if they're the same though.No, it's water. If you open up the mesh, you can see what textures are used. For the toughs it's, textures\effects\FXWaterTileFLAT_*.dds. It was a good theory though. ::
DoubleYou Posted January 10, 2016 Posted January 10, 2016 Never seen that kind of grass behavior. Please post your Skyrim.ini and SkyrimPrefs.ini
carlocgc Posted January 10, 2016 Posted January 10, 2016 Please post your Skyrim.ini and SkyrimPrefs.ini Just paste them here?
carlocgc Posted January 10, 2016 Posted January 10, 2016 Skyrim.ini: [General]sLanguage = ENGLISHuExterior Cell Buffer = 36sIntroSequence =fFlickeringLightDistance = 8192.0[Display]fShadowLODMaxStartFade = 1000.0fSpecularLODMaxStartFade = 2000.0fLightLODMaxStartFade = 3500.0iShadowMapResolutionPrimary = 2048bAllowScreenshot = 0fSunUpdateThreshold = 1.5fSunShadowUpdateTime = 0.25iPresentInterval=1[Audio]fMusicDuckingSeconds = 6.0fMusicUnDuckingSeconds = 8.0fMenuModeFadeOutTime = 3.0fMenuModeFadeInTime = 1.0[Grass]bAllowCreateGrass = 1bAllowLoadGrass = 0fGrassFadeRange = 10000.0iMaxGrassTypesPerTexure = 7iMinGrassSize = 40[GeneralWarnings]SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[Archive]sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsabInvalidateOlderFiles =0SInvalidationFile =ArchiveInvalidation.txt[Combat]fMagnetismStrafeHeadingMult = 0.0fMagnetismLookingMult = 0.0f1PArrowTiltUpAngle = 0.7f1PBoltTiltUpAngle = 0.7f3PArrowTiltUpAngle = 0.7[Papyrus]fPostLoadUpdateTimeMS = 500.0bEnableLogging = 0bEnableTrace = 0bLoadDebugInformation = 0[Water]bReflectLODObjects = 1bReflectLODLand = 1bReflectSky = 1bReflectLODTrees = 1[Camera]fMouseWheelZoomSpeed = 10.0[interface]bShowTutorials = 0[MapMenu]fMapWorldYawRange = 400.0fMapWorldMinPitch = 0.0fMapWorldMaxPitch = 90.0 Skyrimprefs.ini: [General]fBrightLightColorB = 1.0000fBrightLightColorG = 1.0000fBrightLightColorR = 1.0000iStoryManagerLoggingEvent =-1bEnableStoryManagerLogging =0[imagespace]bDoDepthOfField =1iRadialBlurLevel = 2[Display]iBlurDeferredShadowMask =3fInteriorShadowDistance =3000.0000fShadowDistance =8000.0000iShadowMapResolutionSecondary = 1024iShadowMapResolutionPrimary = 2048iShadowSplitCount = 2iMaxAnisotropy =1fLeafAnimDampenDistEnd =4600.0000fLeafAnimDampenDistStart =3600.0000fTreesMidLODSwitchDist =8192.0000fGamma =1.0000fDecalLOD2 =1500.0000fDecalLOD1 =1000.0000fSpecularLODStartFade =2000.0000fShadowLODStartFade =200.0000fLightLODStartFade =3500.0000iTexMipMapMinimum =0iTexMipMapSkip =0iWaterMultiSamples =0iMultiSample =0iShadowMode =3bTreesReceiveShadows =1bDrawLandShadows =1bFull Screen =1iSize H =1080iSize W =1920fMeshLODFadePercentDefault =1.2000fMeshLODFadeBoundDefault =256.0000fMeshLODLevel2FadeTreeDistance =4096.0000fMeshLODLevel1FadeTreeDistance =6144.0000fMeshLODLevel2FadeDist =10000000.0000fMeshLODLevel1FadeDist =10000000.0000iScreenShotIndex =2bShadowMaskZPrepass =0bMainZPrepass =0iMaxSkinDecalsPerFrame =250iMaxDecalsPerFrame =800bFloatPointRenderTarget =1sD3DDevice = "NVIDIA GeForce GTX 970"bFXAAEnabled =0iShadowMapResolution =4096fShadowBiasScale =0.1500iShadowMaskQuarter =4iAdapter = 0iPresentInterval = 1iShadowFilter=3bShadowsOnGrass=1bTransparencyMultisampling=0bDeferredShadows=1bDrawShadows=1[Grass]b30GrassVS =0fGrassStartFadeDistance =7000.0000fGrassMaxStartFadeDistance =7000.0000fGrassMinStartFadeDistance =0.0000[MAIN]bGamepadEnable =0bCrosshairEnabled =1fHUDOpacity =1.0000bSaveOnPause =1bSaveOnTravel =1bSaveOnWait =1bSaveOnRest =1fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers =1bShowQuestMarkers =1iDifficulty =3[interface]bDialogueSubtitles =0bGeneralSubtitles =0fMouseCursorSpeed=1.0000bShowCompass=1[Controls]fGamepadHeadingSensitivity =1.0000fMouseHeadingSensitivity =0.0125bAlwaysRunByDefault =1bInvertYValues =0bGamePadRumble =0bMouseAcceleration = 1bUseKinect=0[Particles]iMaxDesired =750[saveGame]fAutosaveEveryXMins =15.0000[AudioMenu]fAudioMasterVolume =1.0000fVal7 =1.0000uID7 =771956918fVal6 =1.0000uID6 =3954fVal5 =1.0000uID5 =788945009fVal4 =1.0000uID4 =788531293fVal3 =1.0000uID3 =94881fVal2 =0.4000uID2 =466532fVal1 =1.0000uID1 =554685fVal0 =0.8000uID0 =1007612[Clouds]fCloudLevel2Distance =262144.0000fCloudLevel1Distance =32768.0000fCloudLevel0Distance =16384.0000fCloudNearFadeDistance =9000.0000[TerrainManager]fTreeLoadDistance =75000.0000fBlockMaximumDistance =250000.0000fBlockLevel1Distance =70000.0000fBlockLevel0Distance =35000.0000fSplitDistanceMult =1.5000bShowLODInEditor =0[NavMesh]fObstacleAlpha = 0.5000fCoverSideHighAlpha = 0.8000fCoverSideLowAlpha = 0.6500fEdgeFullAlpha = 1.0000fEdgeHighAlpha = 0.7500fEdgeLowAlpha = 0.5000fTriangleFullAlpha = 0.7000fTriangleHighAlpha = 0.3500fTriangleLowAlpha = 0.2000fLedgeBoxHalfHeight = 25.0000fEdgeDistFromVert = 10.0000fEdgeThickness = 10.0000fPointSize = 2.5000[Trees]bRenderSkinnedTrees =1uiMaxSkinnedTreesToRender =200bUseMultiThreadedTrees =1[Decals]uMaxDecals =1000bDecals = 1bSkinnedDecals = 1uMaxSkinDecals = 100uMaxSkinDecalsPerActor = 60[LOD]fLODFadeOutMultObjects =15.0000fLODFadeOutMultItems =15.0000fLODFadeOutMultActors =15.0000fLODFadeOutMultSkyCell=1.0000[Launcher]bEnableFileSelection = 1bShowAllResolutions = 1uLastAspectRatio = 3[blurShaderHDR]bDoHighDynamicRange = 1[blurShader]bUseBlurShader = 0[Water]iWaterReflectHeight =1024iWaterReflectWidth =1024bUseWaterDisplacements=1bUseWaterRefractions=1bUseWaterReflections=1bUseWaterDepth=1
DoubleYou Posted January 11, 2016 Posted January 11, 2016 Does lowering fGrassStartFadeDistance in SkyrimPrefs.ini down to 1000 help?
carlocgc Posted January 11, 2016 Posted January 11, 2016 Does lowering fGrassStartFadeDistance in SkyrimPrefs.ini down to 1000 help? It seems to still happen although i'm sure it has moved the pop out point slightly. Reducing it further has little impact.
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